Artorio Luxembourg

Lead Game Designer at 4Friends
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Contact Information
us****@****om
(386) 825-5501
Location
Ivano-Frankivsk, Ivano-Frankivsk, Ukraine, UA
Languages
  • Английский Professional working proficiency
  • Русский Native or bilingual proficiency
  • Украинский Native or bilingual proficiency

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We work with Artorio at the ERS Games, on several projects. I was impressed by Artorio ability to deal with production line – creative, skilled and passionate. That combo pure gem in game development industry, but it seemed to come perfectly naturally to him. I highly recommend Artorio for employment.

I recommend working with Artorio. He and his team has developed and designed a few mobile apps for my company. His work is always top notch.

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Experience

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Apr 2021 - Present

      On this position i will lead game design teams, work on new features, gameplay, monetization, live-ops etc..

    • Senior Game Designer
      • Mar 2021 - Apr 2021

      On this position I work on development of a new casual F2P game. My responsibilities include work with new game mechanics, create new features and events. I work in close bond with art and development departments.

    • Ukraine
    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Game Designer | Creative Lead | PM
      • May 2012 - Present

      I am lead game designer and project manager at small group of highly experienced artists and developers. Currently we are working on few big outsourcing projects. We are developing art and assets for big titles. In 2018 we start work on our own big project #Spacepets its Seek and Catch (or simply Hidden Object) game in colorful and cartoon world, where player helps to save homeless Earth animals.

    • Russian Federation
    • Computer Games
    • 1 - 100 Employee
    • External Art Producer
      • Mar 2016 - Present

      I work with Ktulhu Solutions as outsourcing Art Producer. My main responsibility was to work with art teams on production of game art and marketing assets in adult oriented games.

    • Co Producer
      • Jul 2020 - Present

      On this job in KingBird Games i will work on game mechanics and levels for studio titles.

    • Game Master
      • Nov 2006 - Present

      Create "worlds" and rule campaigns in several table top systems like D20, Gurps, WoD, VTM ect. In media resurses bellow you can see some paintings that i created with my art team after some epick or memorable encaunters in our role play adventures.

    • Senior Game Designer
      • Aug 2020 - Jan 2021

      Working on the new game title. My responsibilities are crating new features, designing game play, level design and prototyping ideas for new content.UPD. Unfortunately, due of a newest marketing research, project that i worked for, goes on "freeze".

    • Germany
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Teacher of Game Design
      • Aug 2019 - Aug 2020

      My role in Games Academy is to guide and enhance the educative process, share my experience and skills with future generations of game developers. Inspire our students for creative thinking and give them knowledge to accomplish their dreams. I read a course of lectures about Game Design.

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • External Creative Producer
      • Jul 2019 - Aug 2020

      On this job in AB games ill working on conceptual vision of Hidden City evolution. I work in close bound with design, art, animation, development and conceptual teams in constant way to make game even better than it is now. Especially ill work on short time events, gameplay and UX improvements.

    • Head of Mini-Games team | Creative Lead | Hidden City
      • Sep 2018 - Jul 2019

      Here in AB Games my responsibility's include leading the game design teams, create and implement new features, working on conceptual vision of Hidden City evolution. I work in close bound with design, art, animation, development and conceptual teams in constant way to make game even better than it is now.Also, one of my main tasks, to make Match 3, Memory game and Minesweeper better in terms of user experience, art and gameplay.

    • Ireland
    • Computer Games
    • 700 & Above Employee
    • Art Team Lead | Homescapes
      • Jan 2018 - Jun 2018

      In Playrix, i'll work as Art Team Lead, my main responsibility was to manage few art teams on production of game art and marketing assets. I'll work in close bound to design, art, animation and development teams to make their work more smooth and efficient.

    • Retail Apparel and Fashion
    • 1 - 100 Employee
    • Senior Game Designer
      • Jan 2015 - Dec 2015

      Work on few internal projects as game designer. Creating gameplay and all puzzles for top grossing company game on famous franchise - Masha and the Bear Child Games

    • Lead Game Designer
      • Feb 2012 - Feb 2014

      Game design and outsource project management. Unfortunately game that we develops do not relise due lack of finance.

    • United Kingdom
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior Game Designer
      • 2011 - 2012

      Game design and development as senior game designerGothic Fiction: Dark Saga

    • Lead Game designer
      • Jul 2010 - Mar 2011

      Game design and development as lead game designerHaunted Manor: Queen of DeathWitch Hunters: Stolen BeautyArtist From Hell: Canvas of Suffering | Haunted Manor: Painted Beauties

Education

  • Vasyl Stefanyk Precarpathian National University (PNU)
    Psychologist, Research of the psychological aspects and influences of video games on people behaviour
    2007 - 2009
  • Ivano-Frankivsk National Technical University of Oil and Gas (IFNTUOG)
    Computer Systems Engineer, Speciality in the development of computer networks and systems
    2002 - 2007

Community

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