Arthur Vilain

Game Designer at Avalanche Studios
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Location
Sweden, SE
Languages
  • French Native or bilingual proficiency
  • English Professional working proficiency

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Experience

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Game Designer
      • Mar 2019 - Present
    • France
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Dec 2016 - Jun 2018

      I have worked as a Game Designer on an unannounced AAA game at Ubisoft Paris. I designed modular gameplay beats that were then used to create the game's innovative missions. Before that, I worked on two multiplayer game modes for Watch Dogs 2DLCs : the cooperative Elite Missions and the Showdown PvP game mode. This included the initial design, prototyping, production and balancing phases.

    • Game Design Intern
      • Jul 2016 - Dec 2016

      During my Game Design internship at Ubisoft Paris, I had the opportunity to work on Watch Dogs 2 and its DLCs. I balanced some multiplayer side-content on the main game, then help desgin and prototype two online game modes (coop and pvp) that were released as DLCs.

    • Australia
    • Advertising Services
    • 1 - 100 Employee
    • Voluntary QA Tester
      • Feb 2013 - Jun 2014

      Squad is a video game development studio located in Mexico City, currently working on their first title, Kerbal Space Program, a cartoony space program simulation. The studio asked for voluntary QA testers in 2013. I applied and was brought on to their dedicated QA team working with nightly builds. My task was to report bugs and test the balance of the new features and provide focused feedback on feature implementation. Squad is a video game development studio located in Mexico City, currently working on their first title, Kerbal Space Program, a cartoony space program simulation. The studio asked for voluntary QA testers in 2013. I applied and was brought on to their dedicated QA team working with nightly builds. My task was to report bugs and test the balance of the new features and provide focused feedback on feature implementation.

Education

  • Rubika
    Master's degree, Game design and management
    2011 - 2016
  • Lycée Militaire d'Autun
    Baccalauréat S (High school diploma, specialization in science) - with honors
    2008 - 2011

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