Arthur Antonian
Product Owner/Senior project manager at Game Wheel Studio- Claim this Profile
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Bio
Experience
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Game Wheel Studio
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Russian Federation
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Computer Games
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1 - 100 Employee
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Product Owner/Senior project manager
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Aug 2021 - Present
- Coordination of all indie team of the studio (100+ people) - There are 10 Team Leads in direct report - Working by Agile/Scrum methodology - Updating sprint task statuses - Roadmap and updating of project tasks - Tracking task progress - Timing control - Work with publishers and investors - Planning and running team meetings - Retrospective on Teams - Interaction with teams in all development lines - Problem solving Achievements: My team was doing 38%-40% of the development tasks when I started. Tasks were decomposed. Fitchdrivers were assigned to epic tasks. As a result, development was accelerated. This approach allowed to bring the project to 70% completion in 11 - 12 months. A goal was set - to participate in DevGAMM 2022. The contest build was prepared 2 weeks ahead of schedule, the rest of the time was devoted to polishing. As a result, at DevGamm Game Fest 2022, the team achieved the 3rd place by gameplay, 7th place by gameplay design, 8th place by uniqueness, and 10th place by the in-game world environment. With all of these, the decision was made to continue development. Show less
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GDTeam
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Computer Games
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1 - 100 Employee
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Game designer
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Jul 2021 - Present
MMO F2P RPG "Technomagic" - PC; Android OS; Unity engine - Writing game design documents; pipelines; task delegation to the team. - Level-design and new locations conceptualization.- Debugging gameplay, location and quest descriptions.- TOR for artists, server and client programmers; checking execution.- Support of GDD actualization.- Localization management.- Tech design.- UI design.- Quest design.Achievements:Engaged the project vision in my approach to game design, described the processes of teams working together, reducing the number of interactions between departments.Made work on fine-tuning the localization of the project for the foreign markets. CreatedLocalization and QA localization pipelines. Visionary feature allowed us to facelift the project according to its technical capabilities. Made GD roadmap of gameevents and planning future content. Results:The project was ported to the Unity engine and released on Steam. The project was ported to mobile devices and released on Google Play and App Gallery. First month registration growth percentage is 81.25%; Players who stayed in the game are 93% of registered players; average daily payment grew by 25%. Show less
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Localization
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Mar 2022 - Jul 2023
Turn-based strategy "RAM Pressure" - PC; Unity engine- Project localization.- Localization pipelines description.- Localization tasks planning.- Translations regulation, knowledge base and game terminology vocabulary creator.- Translating all names, toponyms and functions for interaction with the player into English.- QA localization.Achievements: Described processes, created pipelines and made knowledge bases for further use by others team members.
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PRIVATE LEGAL PRACTICE
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Moscow
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LEGAL COUNSEL
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Nov 2020 - Jul 2021
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FORMAT-A LLC
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Moscow
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CHIEF PROJECT MANAGER
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Jul 2018 - Nov 2020
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SEVETH LAW BUREAU
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Moscow
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LEAD LEGAL COUNCEL
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Nov 2016 - Sep 2018
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HEAD OF FINANCE DEPARTMENT
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Jun 2012 - Jul 2014
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LEAD COMMERCIAL MANAGER
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Sep 2010 - Apr 2012
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LAW ATTORNEY
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Aug 2008 - Sep 2010
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Education
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Высшая Школа Экономики
Менеджмент игровых проектов -
Высшая Школа Экономики
Основы создания игр -
Российский Экономический Университет им. Г.В. Плеханова
Магистр, Финансы и управление финансами -
Московская Академия Экономики и Права (МАЭП)
Магистр права, Гражданское право; Международное частное право; Семейное право