Artem Shvetsov
Central Art Development Director at Wargaming- Claim this Profile
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English Native or bilingual proficiency
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Russian Native or bilingual proficiency
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Bio
Alexander Chulkov
It was pleasure to work with Artem. Hi level of professionalism and appropriate skills included. Artem work for results, and always looking to do his job in best possible way.
Denis Rutkovsky
I've been working with Artem on Crytek's projects. He is very skilled artist with solid knowledge about art production techniques. He produce assets with great visual quality and put lot of efforts to polish the stuff he is working on. Artem is not just a good specialist but also a friendly person.
Alexander Chulkov
It was pleasure to work with Artem. Hi level of professionalism and appropriate skills included. Artem work for results, and always looking to do his job in best possible way.
Denis Rutkovsky
I've been working with Artem on Crytek's projects. He is very skilled artist with solid knowledge about art production techniques. He produce assets with great visual quality and put lot of efforts to polish the stuff he is working on. Artem is not just a good specialist but also a friendly person.
Alexander Chulkov
It was pleasure to work with Artem. Hi level of professionalism and appropriate skills included. Artem work for results, and always looking to do his job in best possible way.
Denis Rutkovsky
I've been working with Artem on Crytek's projects. He is very skilled artist with solid knowledge about art production techniques. He produce assets with great visual quality and put lot of efforts to polish the stuff he is working on. Artem is not just a good specialist but also a friendly person.
Alexander Chulkov
It was pleasure to work with Artem. Hi level of professionalism and appropriate skills included. Artem work for results, and always looking to do his job in best possible way.
Denis Rutkovsky
I've been working with Artem on Crytek's projects. He is very skilled artist with solid knowledge about art production techniques. He produce assets with great visual quality and put lot of efforts to polish the stuff he is working on. Artem is not just a good specialist but also a friendly person.
Experience
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Central Art Development Director
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Mar 2018 - Present
- Managing insource department that works with multiple WG projects across the globe.- Scheduling and controlling internal production. Controlling that the team meets deadlines and projects expectations. - Building strong and good relationship with other WG projects. Defining expectations, people allocations, making sure that the best people are picked for specific requirements. - Working on risks mitigation, so there is always a plan how to meet projects needs and expectations.- Yearly and quarterly budgeting, working on people plan with HR department, planning promotions, terminations, licenses purchase, etc. Making sure that we're always staying cost effective and actuals are close to plans- Heavily oriented towards the team's morale. Building personal relationships with every team member. Defining KPIs and helping people to reach their personal and professional goals.- Training of the team. Mentoring and coaching managers, picking up and training new managers from the team members, creating specific courses that benefit the team's soft and hard skills.- As a result of continuous work the department has one of the best financial planning and turnover/attrition rates compared to other departments across the whole company Show less
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Art Manager
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Apr 2014 - Mar 2018
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Nikitova LLC
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United States
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Computer Games
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1 - 100 Employee
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Art Director
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Mar 2012 - Apr 2014
World of WarPlanes MMO:• Planes art department (25+ artists) leading, supervising, perfomace reviewing and giving cookies to the best:)• Supervising 4 teams responsible for different plane creation stages, each team is led by its own Lead Artist • Holding short daily meetings, ensuring that all teams meet their deadlines, and have no impediments• Closely work with other departments on new features, their implementation, estimation and workflow• Working with historical consultants to ensure that necessary level of accuracy is met• Ensuring that all planes meet necessary technical and visual requirements• Specs creation, improvement and workflow development• Planning, including long-term planning, making estimations• Working with freelance artists, providing them with necessary specs, explanations and feedbacks• Workflow optimization Show less
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Lead Artist
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May 2010 - Mar 2012
• Leading and supervising art team, including specific technical setup• Closely work with programmers and game designers teams on adding new features and implementing them from art pov• Specs creation• Planning, making estimations• 3D Modeling and making textures• Pipeline optimization and MEL scripting
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Crytek
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Germany
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Computer Games
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400 - 500 Employee
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3D Artist
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Aug 2009 - May 2010
• Making lowpoly / highpoly models of weapons, normal maps creation • Texturing weapons • Rigging, exporting, in-game shader and editor setup • Developed and supported weapon naming convention • Teaching weapon team members as well as environment artists to specific in-game technologies and correct normal map creation • Making lowpoly / highpoly models of weapons, normal maps creation • Texturing weapons • Rigging, exporting, in-game shader and editor setup • Developed and supported weapon naming convention • Teaching weapon team members as well as environment artists to specific in-game technologies and correct normal map creation
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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3D-2D Artist
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Dec 2007 - May 2009
• Adaptation of GUI for a game PC version • Modeling/texturing assets for PC and Wii games • Setting up and preparing models for export • Managing an art team on 2-month business trip and later on internal project • Participated in studio setup • Adaptation of GUI for a game PC version • Modeling/texturing assets for PC and Wii games • Setting up and preparing models for export • Managing an art team on 2-month business trip and later on internal project • Participated in studio setup
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Education
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National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Master's degree, Computer Systems -
National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Bachelor, Computer Science