Artem Naidenov
Game Designer at METALLADLERSTUDIO- Claim this Profile
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Russian Native or bilingual proficiency
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English Limited working proficiency
Topline Score
Bio
Credentials
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GAME DESIGN
EdviceJan, 2022- Nov, 2024 -
How to Start Your Gamedev Business
devtodevJan, 2022- Nov, 2024
Experience
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METALLADLERSTUDIO
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Armenia
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Computer Games
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1 - 100 Employee
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Game Designer
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Apr 2023 - Present
◦ Spearheading the design and balancing of core gameplay mechanics for complex real-time strategy games. ◦ Building and refining artificial intelligence systems to enhance game dynamics. ◦ Crafting combat and economic dynamics that provide engaging and challenging player experiences. ◦ Writing and maintaining comprehensive documentation detailing game mechanics and systems, and updating it to reflect current implementations and changes. ◦ Facilitating smooth collaboration between different departments to ensure synchronized development efforts. ◦ Effectively planning game development timelines and milestones to keep projects on track. ◦ Conceptualizing and developing engaging game locations and designing dynamic gameplay scenarios within them. Show less
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Little Bittle
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Planet Earth
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Indie Game Developer
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Jan 2020 - Present
When I have spare time, I create my small pet projects. I made one project that I released on Steam. I also take part in game jams, where I have won several times by making games alone and in small teams. My duties include: - Game design and programming (Unity, Unreal) - Music and Sound (FMOD) - Organization of processes in small teams - Online and offline game showcase at gaming conferences such as White Nights and DevGamm and in local Indie Spaces When I have spare time, I create my small pet projects. I made one project that I released on Steam. I also take part in game jams, where I have won several times by making games alone and in small teams. My duties include: - Game design and programming (Unity, Unreal) - Music and Sound (FMOD) - Organization of processes in small teams - Online and offline game showcase at gaming conferences such as White Nights and DevGamm and in local Indie Spaces
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Game Designer
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Mar 2022 - Nov 2022
A company focused on creating PC and console games. The team size was 25 people.I participated in the creation of two projects: Top Down Shooter and Third Person Shooter.My duties were: - Inventing and prototyping core mechanics and systems in Unreal Engine 5 (blueprints) battle system, weapon system, ability system, quest system, AI.- Gameplay Programming- Setting configurations in game engine- A balance of character characteristics, weapons, and enemies- The balance of the game economy- Maintaining documentation, keeping it up to date- Competent tasking of performers in the art and dev departments- Participation in the discussion of marketing strategy- Quality control of tasks execution- Teamwork, brandstorms.- Pitching and presentation for the team and partners- Conducting playtestsThe tools I used in my work:Unreal Engine 4/5, Blueprints, FMOD, Notion, Outline, Miro, Kaiten, Google Docs, Google Spreadsheets Show less
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Sound Designer
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Sep 2019 - Mar 2022
Video game development studio based in St. Petersburg, Russia.My duties included the full range of game audio production:- Recording- Sound design- Sound implementation in game enginesI used a special sound engine FMOD for sound implementation in games.Released projects I have been involved in:- Amazing Superhero SquadAnnounced projects I contributed to:- Undying Symphony- Piroku (Civil Savages., ex Siberian Koala)- Wild Exo Planet
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Artemy Zen
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Worldwide
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Music Composer & Sound Designer
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Jan 2016 - Mar 2022
I have always had a passion for music and sound design, and over the years I have been fortunate enough to turn that passion into a career. As a music composer and sound designer, I have had the opportunity to work on a wide variety of projects in the advertising and video game industries. I've worked on sound for commercials on a turnkey basis, from recording and synthesizing new sounds, to the final editing of sound in the video. I've also done sound and music for video games. Along with creative work I programmed sound in Unity and Unreal game engines using native programming languages (C#, Blueprints) and WWISE and FMOD sound engines as well. List of tools I use when working with sound: Cubase, Nuendo, Ableton, Adobe Audition, Adobe Premiere, Adobe After Effects, Davinci Resolve, Unity (C#), Unreal Engine (blueprints), WWISE, FMOD A list of companies I have worked with: Xiaomi, Huawei, Auchan, Mediapolice, Graff Kolcoff, Envato, AliPay, Koro.Games, UFO Cat Games, Little Bittle Games, Shambary Prod, Sound Design Institute, Gapirus, Kosmo Studio, Penza Movie, Sadko and others. Show less
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Envato
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Australia
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Technology, Information and Internet
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700 & Above Employee
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Music Composer
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Feb 2016 - Mar 2019
Writing music for commercials and creators. Writing music for commercials and creators.
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Education
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Penza State Pedagogical University named after VG Belinsky
Bachelor's degree, Journalism