Arne Schroppe

Software Engineer at Soba Studios
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Location
Berlin, Berlin, Germany, DE
Languages
  • English Full professional proficiency
  • German Native or bilingual proficiency
  • Danish Professional working proficiency

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Experience

    • Germany
    • Internet Publishing
    • Software Engineer
      • Apr 2020 - Present

      Started as an iOS-Engineer developing a mobile video editor in a team of two. Then briefly helped out in the Android team, developing a group voice chat app. Finally started our current Unity project, where we developed a working prototype in about 6 months and are now implementing the full product. Started as an iOS-Engineer developing a mobile video editor in a team of two. Then briefly helped out in the Android team, developing a group voice chat app. Finally started our current Unity project, where we developed a working prototype in about 6 months and are now implementing the full product.

    • Game Developer
      • Mar 2018 - Mar 2020

      Unity Engineer working on Rivengard, a mid-core turn-based strategy game. I worked mainly on the meta-game. Some highlights of my work there were the implementation of the quest system, the in-app shop and automatic replay and verification of battles for cheat prevention. Unity Engineer working on Rivengard, a mid-core turn-based strategy game. I worked mainly on the meta-game. Some highlights of my work there were the implementation of the quest system, the in-app shop and automatic replay and verification of battles for cheat prevention.

    • Germany
    • Computer Games
    • 200 - 300 Employee
    • Engineer
      • Feb 2015 - Dec 2017

      Worked on two different casual game titles and internal Unity libraries that were used by all game teams. Worked on two different casual game titles and internal Unity libraries that were used by all game teams.

    • Software Engineer
      • Nov 2013 - Dec 2014

      Part of a team that wrote the business logic for the iOS and OS X clients of Wire. Our main task was to synchronise all state (users, conversations, calls) between the clients and the backend. Other tasks included authentication, search, and image compression. Part of a team that wrote the business logic for the iOS and OS X clients of Wire. Our main task was to synchronise all state (users, conversations, calls) between the clients and the backend. Other tasks included authentication, search, and image compression.

    • Frontend Engineer
      • Feb 2011 - Oct 2013

      Flash and iOS games Flash and iOS games

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelancer
      • Mar 2008 - Jan 2011

      Development of company web site (HTML front-end and PHP based server), creation of a small CMS with an Adobe FLEX based front-end. Created an interactive 360° view of the Volkswagen Eos for an iPad application. Development of company web site (HTML front-end and PHP based server), creation of a small CMS with an Adobe FLEX based front-end. Created an interactive 360° view of the Volkswagen Eos for an iPad application.

Education

  • Hochschule Flensburg
    Diplom, Media and Computer Science
    2005 - 2009
  • Roskilde University
    Natural Sciences
    2004 - 2005

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