Armin Ahmadi
Game Designer at aLFAONDO GAMES- Claim this Profile
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English Professional working proficiency
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Farsi Native or bilingual proficiency
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Bio
Experience
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aLFAONDO GAMES
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Türkiye
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Mobile Gaming Apps
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1 - 100 Employee
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Game Designer
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Aug 2022 - Present
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Segal Games
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Canada
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Computer Games
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Level Designer
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Nov 2020 - Jan 2021
-Design levels for two hyper-casual and puzzle, free-to-play titles. (Link) -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Make decisions for the visual theme. -Design levels for two hyper-casual and puzzle, free-to-play titles. (Link) -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Make decisions for the visual theme.
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Alsatmal
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Iran
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Wholesale
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1 - 100 Employee
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Game Developer
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Apr 2018 - Feb 2019
-Develop HTML5 games from scratch. -Produce prototypes of gameplay. -Test the gameplay and fix the bugs. -Making basic animations. -Provide graphic and audio assets. -Balance and adjust gameplay experiences. -Collaborate with backend and application developers. -Develop HTML5 games from scratch. -Produce prototypes of gameplay. -Test the gameplay and fix the bugs. -Making basic animations. -Provide graphic and audio assets. -Balance and adjust gameplay experiences. -Collaborate with backend and application developers.
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ESPRIS STUDIO
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Armenia
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Media Production
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Level Designer
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Jan 2016 - May 2016
-Design levels for a 2D platformer title. -Make decisions for the camera angle. -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Design levels for a 2D platformer title. -Make decisions for the camera angle. -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets.
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Education
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موسسه آموزش عالی صدرالمتالهین (صدرا) , SADRA Institute Of Higher Education
Bachelor’s Degree, Computer Software Engineering -
Mulla Sadra
Mathematics