Armin Ahmadi

Game Designer at aLFAONDO GAMES
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Contact Information
us****@****om
(386) 825-5501
Location
IR
Languages
  • English Professional working proficiency
  • Farsi Native or bilingual proficiency

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Bio

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Experience

    • Türkiye
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Game Designer
      • Aug 2022 - Present

    • Canada
    • Computer Games
    • Level Designer
      • Nov 2020 - Jan 2021

      -Design levels for two hyper-casual and puzzle, free-to-play titles. (Link) -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Make decisions for the visual theme. -Design levels for two hyper-casual and puzzle, free-to-play titles. (Link) -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Make decisions for the visual theme.

    • Iran
    • Wholesale
    • 1 - 100 Employee
    • Game Developer
      • Apr 2018 - Feb 2019

      -Develop HTML5 games from scratch. -Produce prototypes of gameplay. -Test the gameplay and fix the bugs. -Making basic animations. -Provide graphic and audio assets. -Balance and adjust gameplay experiences. -Collaborate with backend and application developers. -Develop HTML5 games from scratch. -Produce prototypes of gameplay. -Test the gameplay and fix the bugs. -Making basic animations. -Provide graphic and audio assets. -Balance and adjust gameplay experiences. -Collaborate with backend and application developers.

    • Armenia
    • Media Production
    • Level Designer
      • Jan 2016 - May 2016

      -Design levels for a 2D platformer title. -Make decisions for the camera angle. -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets. -Design levels for a 2D platformer title. -Make decisions for the camera angle. -Test the gameplay and provide feedback to developers. -Suggest ideas and changes to the team. -Balance and adjust the gameplay experience. -Participate in group discussions to develop ideas. -Collaborate with artists to design required assets.

Education

  • موسسه آموزش عالی صدرالمتالهین (صدرا) , SADRA Institute Of Higher Education
    Bachelor’s Degree, Computer Software Engineering
    2013 - 2019
  • Mulla Sadra
    Mathematics
    2009 - 2013

Community

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