Arkadiusz Majewski
Game Designer at Paradox Interactive- Claim this Profile
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angielski Full professional proficiency
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polski Native or bilingual proficiency
Topline Score
Bio
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Experience
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Paradox Interactive
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Sweden
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Computer Games
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300 - 400 Employee
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Game Designer
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Jan 2023 - Present
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Noobz from Poland S.A.
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Poland
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Computer Games
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1 - 100 Employee
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Jul 2021 - Nov 2022
As Game Designer I am responsible for: - Designing systems and mechanics for the game, - Evaluating game quality and providing feedback to the whole team, - Writing documentation, - Implementing the contents of the game using Unity based in-house tools
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Nov 2021 - Jul 2022
As a PO I was responsible for:- Preparation of program increment (PI) planning,- Managing the backlog for the development team,- Create criteria for stories submitted by the development team,- Accepting and reviewing stories based on criteria,I was also the Lead Game Designer and responsible for:- Designing systems and mechanics for the game,- Evaluating game quality and providing feedback to the wholeteam,- Writing documentation,- Implementing the contents of the game using Unity based in-house tools. Show less
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QLOC
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Poland
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Computer Games
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300 - 400 Employee
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QA Specialist
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Mar 2018 - Jul 2021
* Organizing and conducting various tests to ensure quality of games on all required platforms (Windows/Mac/Linux/PS4/XONE Steam/GOG/Paradox Plaza). * Writing and analyzing issue reports according to clients’ and company’s standards. * Coordinating, supervising and coaching other QA Testers. * Notable projects: - Warner’s Middle-earth: Shadow of War – The Desolation of Mordor DLC, - 4A Games’ Metro Exodus, - CDProjekt Red’s Thronebreaker, - NetherRealm Studios’ Mortal Kombat 11, - Paradox Development Studios': - Europa Universalis 4, - Crusader Kings 2, - Stellaris, - Hearts of Iron 4 - Crusader Kings 3. Show less
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Education
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Uniwersytet Kazimierza Wielkiego
Licencjat (Lic.), Projektowanie gier