Arkadiusz Klarycz

at Gamesture
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Contact Information
Location
Wroclaw Metropolitan Area, PL
Languages
  • Polish Native or bilingual proficiency
  • English Professional working proficiency
  • German Elementary proficiency

Topline Score

Bio

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5.0

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Kalina Sobierajska

💡 If I was asked to write one sentence that will sum up what I think about Arek, I would probably say that he's a kind of a person whose words of praise are of great importance. 📌 You can always rely on him in his day to day work. He will put a lot of effort to make sure that the task he’s been given, is done with due diligence. He is very creative, and has the ability and knowledge to propose new and original ideas however, he never forgets about the current restrictions he needs to work with. Juggling in these specific frames in order to bring fun to players is not an easy thing, but it allows him to design systems and solutions which will meet both: the need for innovation, and the business needs of the product. 📌As a member of the team he is honest and attentive. He speaks his mind, even though it took him a while to learn it. I think it’s worth to emphasize this fact because it proves that he developed not only on the professional level, but also when it comes to his soft skills such as communication. He knows how to defense his ideas, if he is sure that this is the right approach, but he is able to take a step back if he sees it’ll be a better solution. I know that his way or arguing sometimes can be perceived as a bit strict, but I guess that's a side effect of aiming for the top-notch final outcome. He is also a team player which makes him well-liked among the people. 🎮 I had a great luck to work with him for more than two years in one company, and for a long time we worked in one team. I won’t be listening down all his technical, and analytical skills. Such list would be quite long, and I honestly believe, that he has persistence which will allow him to acquire any necessary competences vital for the position. What I would like to stress though, is the fact that Arek has a true passion for games, and game design, and in my opinion, this is something which will always distinguish even very good employee from a unique one.

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Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
      • Jul 2023 - Present

      • Mar 2023 - Jun 2023

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jun 2022 - Jan 2023

      - Creating new features and systems based on data and market research (in accordance with the genre) - Creating UI/UX detailed mockups including user flow for the whole project - Creating and maintaining big part of project documentation - Creating new features and systems based on data and market research (in accordance with the genre) - Creating UI/UX detailed mockups including user flow for the whole project - Creating and maintaining big part of project documentation

    • Poland
    • Computer Games
    • 200 - 300 Employee
      • Nov 2021 - May 2022

      Game Designer in Fishing Clash China- Adjusting existing features and systems to the needs of Chinese Persona - Close cooperation with Chinese partner

      • Sep 2020 - Oct 2021

      Game Designer in Fishing Clash Global- Designing new features which stretched the technical capabilities of the product,- Redesigning old features to make sure they challenge the expectations of players,- Creating comprehensive specifications which clearly articulate the vision of the designed features,- Owning the implementation of features from the design phase up to release,- Suggesting the general outline and basic configuration of new features' architecture in close cooperation with developers- Being in charge of main game files, setting changes in their architecture, and making sure they will meet the production's need- Proposing, performing and analysing AB tests,- Identifying and resolving issues while working with other disciplines in order to meet the design goals of the project.- Collaborating with teams to deliver high-quality game systems,- Proposing of improvements and new features based on game state and players' feedback,- Collating and iterating on feedback from playtesting and design management,- Taking an active part in determining the direction of the game and overall game vision,- Consultation and knowledge exchange between the projects. Show less

      • May 2020 - Aug 2020

      - Creating monthly live ops plans and cooperation with art, localization, dev and design department- Onboarding new designers and supporting them in their development- Taking part in the recruitment of new LO Designers

      • Aug 2019 - Apr 2020

      - Maintaning the whole process of events' creation from the phase of concept, through prototyping, testing, up to releasing on production- Analyzing the data and player feedback to improve the outcome of the events (ARPPU, RET, etc)

      • Feb 2019 - Jul 2019

    • IT Services and IT Consulting
    • 1 - 100 Employee
      • Dec 2016 - Jan 2019

      -monitoring servers replication-providing support for clients in 16 countries-investigation and troubleshooting in case of server disconnections, service outages-adding and removing client servers to the VSR system-providing assistance for Service Management-creating reports

      • Feb 2016 - Dec 2016

      -monitoring consoles and mailboxes-informing clients and users about issues-creating and updating tickets in Maximo-providing assistance for Service Management

    • Trainee
      • Jul 2013 - Jul 2013

      - archiving - cold calling - client acquisition - archiving - cold calling - client acquisition

Education

  • Uniwersytet Ekonomiczny we WrocĹ‚awiu (daw. Akademia Ekonomiczna im. Oskara Langego we WrocĹ‚awiu)
    Master's degree, Business Informatics
    2014 - 2016
  • Uniwersytet Ekonomiczny we WrocĹ‚awiu (daw. Akademia Ekonomiczna im. Oskara Langego we WrocĹ‚awiu)
    Licentiate degree, Computer Science and Econometrics
    2011 - 2014

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