Adam Ritchie
Senior Voice Designer at Massive Entertainment - A Ubisoft Studio- Claim this Profile
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Bio
Alexandra-Maria Pop (Enea)
I had the pleasure of working with Adam for approximately one year at Ubisoft, collaborating on several projects part of the post-launch activity of the Tom Clancy's The Division AAA title. Besides being a very experienced and talented voice designer, I have always found in him a reliable team member who was showing a deep understanding of how the voice design impacts localization and vice-versa. Whenever he was foreseeing any potential difficulties he was immediately communicating to all parties involved and was one step ahead to prevent them and to support whoever needed assistance in dealing with them. Besides all the technical knowledge he has, the passion he brings into his work is what adds a real value to the projects he's involved in and what makes Adam a great asset to any team.
Lance Zielinski, CSM
I had the privilege of working with Adam on a Fable Legends for Lionhead. Adam was always engaging and responsive to inquiries. He laid out comprehensive VO recording and delivery schedules that made it very easy to map out and budget our localization recordings. He was also very passionate about delivering the best final mastered assets for us and our localization partners. I would love to work with him again in the future, and feel he’d be a great value add to any organization fortunate enough to employ him.
Alexandra-Maria Pop (Enea)
I had the pleasure of working with Adam for approximately one year at Ubisoft, collaborating on several projects part of the post-launch activity of the Tom Clancy's The Division AAA title. Besides being a very experienced and talented voice designer, I have always found in him a reliable team member who was showing a deep understanding of how the voice design impacts localization and vice-versa. Whenever he was foreseeing any potential difficulties he was immediately communicating to all parties involved and was one step ahead to prevent them and to support whoever needed assistance in dealing with them. Besides all the technical knowledge he has, the passion he brings into his work is what adds a real value to the projects he's involved in and what makes Adam a great asset to any team.
Lance Zielinski, CSM
I had the privilege of working with Adam on a Fable Legends for Lionhead. Adam was always engaging and responsive to inquiries. He laid out comprehensive VO recording and delivery schedules that made it very easy to map out and budget our localization recordings. He was also very passionate about delivering the best final mastered assets for us and our localization partners. I would love to work with him again in the future, and feel he’d be a great value add to any organization fortunate enough to employ him.
Alexandra-Maria Pop (Enea)
I had the pleasure of working with Adam for approximately one year at Ubisoft, collaborating on several projects part of the post-launch activity of the Tom Clancy's The Division AAA title. Besides being a very experienced and talented voice designer, I have always found in him a reliable team member who was showing a deep understanding of how the voice design impacts localization and vice-versa. Whenever he was foreseeing any potential difficulties he was immediately communicating to all parties involved and was one step ahead to prevent them and to support whoever needed assistance in dealing with them. Besides all the technical knowledge he has, the passion he brings into his work is what adds a real value to the projects he's involved in and what makes Adam a great asset to any team.
Lance Zielinski, CSM
I had the privilege of working with Adam on a Fable Legends for Lionhead. Adam was always engaging and responsive to inquiries. He laid out comprehensive VO recording and delivery schedules that made it very easy to map out and budget our localization recordings. He was also very passionate about delivering the best final mastered assets for us and our localization partners. I would love to work with him again in the future, and feel he’d be a great value add to any organization fortunate enough to employ him.
Alexandra-Maria Pop (Enea)
I had the pleasure of working with Adam for approximately one year at Ubisoft, collaborating on several projects part of the post-launch activity of the Tom Clancy's The Division AAA title. Besides being a very experienced and talented voice designer, I have always found in him a reliable team member who was showing a deep understanding of how the voice design impacts localization and vice-versa. Whenever he was foreseeing any potential difficulties he was immediately communicating to all parties involved and was one step ahead to prevent them and to support whoever needed assistance in dealing with them. Besides all the technical knowledge he has, the passion he brings into his work is what adds a real value to the projects he's involved in and what makes Adam a great asset to any team.
Lance Zielinski, CSM
I had the privilege of working with Adam on a Fable Legends for Lionhead. Adam was always engaging and responsive to inquiries. He laid out comprehensive VO recording and delivery schedules that made it very easy to map out and budget our localization recordings. He was also very passionate about delivering the best final mastered assets for us and our localization partners. I would love to work with him again in the future, and feel he’d be a great value add to any organization fortunate enough to employ him.
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Experience
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Massive Entertainment - A Ubisoft Studio
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Sweden
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Computer Games
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500 - 600 Employee
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Senior Voice Designer
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Sep 2016 - Present
Tom Clancy's The Division 2: Overseeing all voice work and production. Tom Clancy's The Division: Voice production for post-launch and DLC. Tom Clancy's The Division 2: Overseeing all voice work and production. Tom Clancy's The Division: Voice production for post-launch and DLC.
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