Chris Dougherty

Technical Artist at Perfect Day Productions
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Location
Seattle, Washington, United States, US

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Chris is an excellent teacher. Throughout my life, programming has always been an elusive thing. Easy for some, but not for me. I would get massive headaches trying to wrap my head around the core fundamental basics of programming, however, Chris was able to pierce right through that in ways that made everything easy to understand and relay to others - professional programmers and non-professionals alike. Sure, there are challenges within programming, but Chris's teaching style makes it so any of those overwhelming challenges are not intimidating or overwhelming. I can fully, 100%, without hesitation recommend Chris for any teaching role.

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Experience

    • Media Production
    • 1 - 100 Employee
    • Technical Artist
      • Apr 2023 - Present
    • United States
    • Book and Periodical Publishing
    • 1 - 100 Employee
    • Unity Developer
      • Oct 2018 - Present

      • Bringing children's books to life in VR. • Developing Android/IOS app for Google Cardboard. • Lead Developer • Responsible for book pipeline, design, and implementation • Created editor tools to speed up development and add new features • Shipped 10 experiences • Partnered with companies such as T-Mobile and Harper Collins • Bringing children's books to life in VR. • Developing Android/IOS app for Google Cardboard. • Lead Developer • Responsible for book pipeline, design, and implementation • Created editor tools to speed up development and add new features • Shipped 10 experiences • Partnered with companies such as T-Mobile and Harper Collins

    • Skills Center Teacher
      • Dec 2018 - Sep 2021

      • Taught High School students 3D Modeling, Animation, Programming and the basics of Game Development for AIE and Seattle Public Schools. • Responsible for creating my own curriculum for teaching game development • Transitioned the class to be taught virtually during COVID-19 • Students presented their final project for a statewide contest and had a portfolio by the end of the year. • Taught High School students 3D Modeling, Animation, Programming and the basics of Game Development for AIE and Seattle Public Schools. • Responsible for creating my own curriculum for teaching game development • Transitioned the class to be taught virtually during COVID-19 • Students presented their final project for a statewide contest and had a portfolio by the end of the year.

    • Higher Education
    • 100 - 200 Employee
    • Indies Support Group Assistant
      • Feb 2018 - Aug 2021

      • Responsible for helping anyone with programming/art issues and venue operation on Saturdays. • Responsible for helping anyone with programming/art issues and venue operation on Saturdays.

    • United States
    • Education Administration Programs
    • 700 & Above Employee
    • CyberCamp Teacher
      • Jul 2018 - Aug 2018

      • Seattle Public Schools/AIE. • Month long summer class teaching 3D Modeling, 3D animation and a little bit of programming with Unity in C#. • Created curriculum that would allow students to have a small portfolio by the end of the course. • Seattle Public Schools/AIE. • Month long summer class teaching 3D Modeling, 3D animation and a little bit of programming with Unity in C#. • Created curriculum that would allow students to have a small portfolio by the end of the course.

    • United States
    • Motion Pictures and Film
    • 1 - 100 Employee
    • VR Zone Docent
      • May 2018 - Jun 2018

      • Helped with guiding people to a VR experience that they would enjoy. • Preformed VR Upkeep with Oculus and HTC Vive. • Helped with guiding people to a VR experience that they would enjoy. • Preformed VR Upkeep with Oculus and HTC Vive.

    • 3D Summer Camp Counselor
      • Jul 2017 - Jul 2017

      •Taught High School students the basics of Autodesk Maya, game level production and 3D animation. • First week we taught 3D animation using a predefined rig. • Second week we taught rapid prototyping in Unity. July 2017 to July 2017, Aug. 2016 to Aug. 2016 •Taught High School students the basics of Autodesk Maya, game level production and 3D animation. • First week we taught 3D animation using a predefined rig. • Second week we taught rapid prototyping in Unity. July 2017 to July 2017, Aug. 2016 to Aug. 2016

    • Assistant 3D Art Instructor
      • Feb 2016 - Jun 2016

      • I was in charge of creating my own curriculum to teach students the basics of 3D modeling and UV unwrapping in Autodesk Maya • I was in charge of creating my own curriculum to teach students the basics of 3D modeling and UV unwrapping in Autodesk Maya

Education

  • Academy of Interactive Entertainment (AIE) RTO 88021
    Game and Interactive Media Design
    2015 - 2017
  • Seattle Skills Center(High School)
    Animation, Programming
    2012 - 2015

Community

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