Anya Zielińska

Production Director at Paradox Interactive
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Contact Information
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • English Full professional proficiency
  • Russian Native or bilingual proficiency

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Oksana Dielieu

We've been working with Anna for a short period of time, but she showed herself as a good manager, dedicated to the team and attentive to details. She is also a fast learner and has an easy-going personality. Anna did well under pressure of deadlines, hard decisions, and dealing with a big project team.

Aleksandr Druzhinin

Throughout the development of Gardenscapes, Anna displayed a plethora of admirable qualities, including a solid understanding of leadership, patience as well as contagious enthusiasm. Her ability to quickly dig deep into the details of a wide range of design and artistic matters proved to be essential during our collaboration at Playrix. As a design lead, I especially valued her ability to balance the interests of the development team and product goals. I would recommend Anna as a part of any game development project with an easy heart.

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Production Director
      • Jan 2022 - Present

      Responsibility for the strategic aspects of the studio production processes, development, resource management, and growth.- Foster a strong collaboration with Directors, Leads, and Producers to meet project requirements and KPIs while prioritizing team growth and advancement.- Recognize and address the needs, problems, and worries of the production and game design teams.- Work together with the Management team and fellow studio leaders to establish a unified, transparent, and efficient production process across all teams and projects.- Act as the representative of the production function at the company level.- Maintain open and effective communication channels to ensure the team's voices are heard, and well-informed. Show less

    • Publishing Producer
      • Jun 2020 - Dec 2021

      Day-to-day work, support, and supervision of several projects. Responsibility for performance, planning, budgeting, and reporting. Projects released on PC, consoles. - Work on production plans including post-launch and live plans; build, review, and maintenance; - Ensure on-time, on-scope, and on-budget delivery upon the set goals;- Guide the development team through the development process;- Manage risks, and solved day-to-day issues;- Convey project status to the product team and management;- Build healthy working relationships within the team. Show less

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Project Manager
      • Nov 2019 - May 2020

      Worked on projects with partners (Creative Assembly, Ubisoft, NetherRealm) - one-time tech support, kickstarting a new porting project, live game support. PC, consoles. Responsibility for performance, planning, team management, budgeting, and reporting. • Managed interactions between team departments and communications within the internal team and partners' team; • Managed the team using Agile methodology and ensuring all goals and milestones are delivered; • Worked out project plans, assessing risks, and proposing mitigations; • Tracked team performance, taking part in people professional development; • Conducted interviews, contribute to the hiring process; • 2 projects kicked-off. Show less

    • Ireland
    • Computer Games
    • 700 & Above Employee
    • Senior Project Manager
      • Feb 2019 - Oct 2019

      Summary: responsibility for flagship project Gardenscapes (over 8M DAU, 186M all users) - performance, release cycles, planning and strategy, managing of project leads. Building processes and team for two new projects from the scratch (not announced).• Holding the vision of the product and team development strategy and communicating it to the board of directors;• Managed multi-discipline project team (100+ people) using Agile and Lean methodology;• Responsibility for release cycles (releases once per 5 weeks);• Anticipation and prevention of “bottlenecks” in production and constant development of processes and the team. • Developed "feature-teams" within the project team which led to significant (up to x2) speed-up of development processes;• Coordinated the performance analysis for the multi-discipline teams resulted in the optimization of core development processes. Show less

    • Project Manager
      • Jun 2018 - Jan 2019

      Summary: responsibility for flagship project Gardenscapes (over 8M DAU, 186M all users) - performance, release cycles, planning and strategy.• Planned development milestones and managed the team using Agile and Lean methodology;• Optimization of various processes of the project;• Acted as a single point of contact for all teams and management;• Maintenance and improvement of the project knowledge base.

    • Cyprus
    • Technology, Information and Internet
    • 100 - 200 Employee
    • Project Manager
      • Dec 2016 - Jun 2018

      Responsibility for War Robots (world’s top-grossing real-time PVP mobile shooter) and new (not-announced) PVP real-time action shooter - planning and strategy, building and improving processes, risks and opportunities. • Managed the schedules of the multi-discipline project team (60+ people) using Agile methodology; • Release management (platforms: iOS, Google Play, Gameroom, Amazon, Samsung store, ONEStore, Cafe Bazaar); • Acted as a single point of contact for all teams and management; • Worked with external teams to define project objectives, resources, budget, and deliverables to hit business goals. • Launched War Robots on new stores: Samsung store, ONEStore, Cafe Bazaar; • Established franchise for War Robots title; • Brought a new game to a company portfolio for publishing (Protostrike). Show less

    • Romania
    • Real Estate
    • Project Manager
      • Nov 2014 - Dec 2016

      Responsiblity for managing marketing projects for Procter & Gamble - planning, contracts, and budgeting, managing 3d parties, performance tracking, reporting to the client. • Initiated and managed BTL-projects over all stages for 7 top P&G brand groups; • Monitored and tracked projects milestones, ensuring project KPI's are regularly updated and time, scope, effort and budget goals are met; • Stakeholder management, acted as single point of contact for the client, team and partners; • Maintained risks and issues log; recording meetings, decisions and actions; • Teamplay with developers and designers. • Successfully executed 50+ projects (contests, loyalty programs, buy&get, promo, sampling etc.); • Reached projects’ KPI’s expressed in increase of brand awareness, sales volume, profit; • Initiated and implemented project management system based on WOM marketing approach. Show less

Education

  • Lomonosov Moscow State University (MSU)
    Master's degree, Faculty of Foreign Languages and Area Studies
    2009 - 2014

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