Anurag Banerjee

Chief Technology Officer at LivingCities
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Contact Information
us****@****om
(386) 825-5501
Location
London Area, United Kingdom, UK

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5.0

/5.0
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LinkedIn User

Anurag is a great engineering leader who's very passionate and knowledgable on Unreal, PC and Console game development, having amazing experience building and shipping AAA titles. Anurag puts the needs of customers and game studios first when building an internal roadmap with this Solution Engineering team, bringing about a laser focus to ensure that our customers succeed. Anurag is also instrumental in shaping the organisation structure of Customer Engineering and Solutions Engineering, building up a team of engineers who interact with customers on custom integrations, best practices and liaises with them on behalf of the rest of Improbable.

Bill Money

Anurag was a fantastic addition to the Gameplay Team on Batman: Arkham Origins. He possess a strong understanding of game mechanics and systemic behaviors and interactions that greatly sped the coding development on several crucial systems. Anurag also has a great attitude and is super fun to work with. +++

John Jennings

Anurag's a very well-rounded programmer, able to apply himself to a wide variety of tasks. He's extremely pro-active in his communication; if he spots a potential problem or has a suggestion to improve processes you can be sure he'll let you know. He's also extremely proud of his work, so you can be sure he'll always strive for quality In the time I worked with him I found him to be well respected by his team (by artists and designers, as well as other programmers) both for his ability and for his willingness to help out anyone who encounters a problem. I'm very happy to recommend Anurag to any team or studio looking to hire him.

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Experience

    • United States
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Chief Technology Officer
      • Oct 2022 - Present

      Connecting real places to digital-twins, bringing life to the mirror world using AR/VR . We’re building a social layer intertwining the Metaverse and reality using Artificial Intelligence and Machine learning, so we can more richly express who we are to each other. Connecting real places to digital-twins, bringing life to the mirror world using AR/VR . We’re building a social layer intertwining the Metaverse and reality using Artificial Intelligence and Machine learning, so we can more richly express who we are to each other.

    • Blockchain Services
    • 1 - 100 Employee
    • Engineering Advisor
      • Jun 2022 - Present
    • United Kingdom
    • IT Services and IT Consulting
    • Founder
      • Apr 2022 - Present
    • United Kingdom
    • Software Development
    • 300 - 400 Employee
    • Director, Partner Engineering
      • Jun 2021 - May 2022

      Director and Head of Partner Engineering division at Improbable.Building the metaverse and providing games as a service (GaaS).The Partner Engineering division at Improbable is a team of Improbable game, simulation and blockchain development experts to empower our partners to build and make their multiplayer projects successful and push the boundaries to their limits. The team comprises several experts who specialize in multiple professional services, as stated below.* Solution architects: Experienced game developers with deep subject matter expertise across IMS(Improbable Multiplayer Services) to help break down requirements and design solutions.*Solutions engineering: Expert game developers and cloud infrastructure engineers providing hands-on development and integration of custom solutions.* Migrations and training: Hands-on engineering support to help migrate to new infrastructures or services, and for team upskilling.* Best practise consulting: Providing advice around all aspects of GaaS( Games as a service) development, from design, production, QA and engineering to finance and commerce.* R&D services: If you need support for an innovation project, we can help with problem breakdown, solution development and building proofs of concept. Show less

    • Game Development Director
      • Sep 2020 - Oct 2021

      Directing games development at Improbable, this involves collaborating with stakeholders across different divisions inside Improbable, technical risk assessment, dependency management and delivery for internal customers, external customers and prospects.

    • Senior Engineering Manager, Head of Partner Engineering
      • Jun 2019 - Sep 2020

      Responsible for shipping and publishing inhouse and partner studio games end to end. Bringing diverse components of SpatialOS and different teams together to deliver games which are genuinely cutting-edge and ahead of its time.

    • Engineering Manager, Head of Game Solution Engineering
      • Feb 2018 - Jun 2019

      Building games together with Improbable's partners. The Games Production division at Improbable is a team of SpatialOS game development experts here to empower our partners to build successful games. Combining experiences from both the games industry and our knowledge of SpatialOS, our expertise spans multiple dimensions of the games production process and across multiple stages of development, including: gameplay development, multiplayer networking and optimisation, game engine and tools, backend services, live-ops & maintenance, and analytics. Show less

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Lead Engineer
      • Mar 2016 - Feb 2018

      Managed a cross-functional team of engineers, animator and artists for "Suicide Squad". Delivered state of the art player traversal and combat mechanics to work in a coop gameplay environment. Managed a cross-functional team of engineers, animator and artists for "Suicide Squad". Delivered state of the art player traversal and combat mechanics to work in a coop gameplay environment.

    • Singapore
    • Computer Games
    • 400 - 500 Employee
    • Lead Programmer
      • Aug 2014 - Mar 2016

      Managed the team of programmers for "Assassin's Creed Syndicate" Ubisoft Singapore studios.Worked on "Assassins Creed Origins" due to release in October 2017.

    • Senior Game Programmer
      • Jul 2013 - Aug 2014

      Worked on Assasin's Creed Unity as a Senior Programmer.

    • Canada
    • Entertainment
    • 200 - 300 Employee
    • Senior Programmer
      • Feb 2013 - Jul 2013

      Shipped "Batman Arkham Origins" As Senior Gameplay Programmer.

    • Senior Software Engineer
      • Jul 2011 - Feb 2013

      Worked on "Batman Arkham Origins" as senior gameplay programmer. Responsible for all the NPCs and 2 Boss fights.

    • France
    • Computer Games
    • 700 & Above Employee
    • Games Programmer
      • May 2009 - Jul 2011

      "Motionsports Adrenaline" for XBox Kinect and PS3. Published by Ubisoft. "Dance on Broadway" For PS3 Move .Published by Ubisoft. "Dance on Broadway" For Wii .Published by Ubisoft. "Motionsports Adrenaline" for XBox Kinect and PS3. Published by Ubisoft. "Dance on Broadway" For PS3 Move .Published by Ubisoft. "Dance on Broadway" For Wii .Published by Ubisoft.

    • Information Technology & Services
    • 700 & Above Employee
    • Technical Lead
      • Nov 2008 - Apr 2009

      Worked on games and application for STB domain using MHP, OCAP and NDS Core.

    • Senior Software Engineer
      • May 2007 - Nov 2008

      Worked on games and application for STB domain using MHP, OCAP and core JAVA.

    • Software Engineer
      • Apr 2006 - May 2007

      Worked on games and application for STB domain using C++ on PowerTV domain.

    • India
    • Consumer Services
    • 1 - 100 Employee
    • Software Engineer
      • Oct 2005 - Apr 2006

      Worked on 3D simulation of Ship, Car, TUG etc using DirectX, C++. Worked on 3D simulation of Ship, Car, TUG etc using DirectX, C++.

    • India
    • Appliances, Electrical, and Electronics Manufacturing
    • Software Engineer
      • Apr 2005 - Oct 2005

      This was previously Paradox Studios in Mumbai. Worked on 3D games and was responsible for AI and camera movements. Game Engine used GameBryo, Ogre3D and Irrlicth. Languages used C++ and C#. This was previously Paradox Studios in Mumbai. Worked on 3D games and was responsible for AI and camera movements. Game Engine used GameBryo, Ogre3D and Irrlicth. Languages used C++ and C#.

    • United Kingdom
    • IT Services and IT Consulting
    • Technical Project Trainee
      • Jan 2005 - Apr 2005

      Developed a 3D visualizer tool similar to AutoCad. Developed a 3D visualizer tool similar to AutoCad.

Education

  • Jaypee Institute Of Information Technology
    B.Tech, Electrical, Electronics and Communications Engineering
    2001 - 2005

Community

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