Anuj Sahani

Head of Krafton Incubator Program & India Publishing Advisor at KRAFTON India
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Location
Bengaluru, IN

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5.0

/5.0
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Lóránt Perjéssy

Anuj lead our team of developers as a friendly and open producer, who cares about the wellbeing of the team, individuals, and the project too. He's open to suggestions, and also gives feedback in a respectful way. It's good to work with him, as he is positive and effective at the same time.

Zoltan Viola

Anuj has been a highly reliable and cooperative senior producer, his dedication to do the best he can in all circumstances is something really admirable. During our time together I saw him as someone who deeply cares both about the product he works on and the people he works with. His communication skills are excellent, he has a very good understanding of the game industry and project management. He is also a very easy going, fun person to work with, great personality and professional skills overall. Given the chance, would work with him again in a heartbeat!

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Experience

    • India
    • Wholesale Import and Export
    • 1 - 100 Employee
    • Head of Krafton Incubator Program & India Publishing Advisor
      • Jul 2023 - Present
    • Sr. Game Producer
      • Jul 2022 - Jun 2023
    • United States
    • Computer Games
    • 200 - 300 Employee
    • Producer at Electronic Arts (EA) / Glu Mobile
      • Jan 2020 - Jun 2022

      Producer for Disney Sorcerer's Arena & Tap Sports baseball 21, liaising between stakeholders and development teams to deliver new game features and updates. - Coordinating with cross-functional team of designers, programmers, artists, and QA to design, build, and launch new game features according to specifications. - Creating and maintaining production plans, resource allocation, monitoring progress through development, iteration, and bug fixing sprints to ensure features are… Show more Producer for Disney Sorcerer's Arena & Tap Sports baseball 21, liaising between stakeholders and development teams to deliver new game features and updates. - Coordinating with cross-functional team of designers, programmers, artists, and QA to design, build, and launch new game features according to specifications. - Creating and maintaining production plans, resource allocation, monitoring progress through development, iteration, and bug fixing sprints to ensure features are released on schedule - Communicating regularly with external clients/stakeholders to report on project status, understand requirements, get approvals or clarifications, manage expectations, prioritize tasks from the backlog, etc. - Managing team of developers, QA, and designer including assigning tasks, tracking schedules, giving performance feedback, etc. Show less Producer for Disney Sorcerer's Arena & Tap Sports baseball 21, liaising between stakeholders and development teams to deliver new game features and updates. - Coordinating with cross-functional team of designers, programmers, artists, and QA to design, build, and launch new game features according to specifications. - Creating and maintaining production plans, resource allocation, monitoring progress through development, iteration, and bug fixing sprints to ensure features are… Show more Producer for Disney Sorcerer's Arena & Tap Sports baseball 21, liaising between stakeholders and development teams to deliver new game features and updates. - Coordinating with cross-functional team of designers, programmers, artists, and QA to design, build, and launch new game features according to specifications. - Creating and maintaining production plans, resource allocation, monitoring progress through development, iteration, and bug fixing sprints to ensure features are released on schedule - Communicating regularly with external clients/stakeholders to report on project status, understand requirements, get approvals or clarifications, manage expectations, prioritize tasks from the backlog, etc. - Managing team of developers, QA, and designer including assigning tasks, tracking schedules, giving performance feedback, etc. Show less

    • India
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Sr. Game Producer
      • Feb 2019 - Jan 2020

      • Lead Production team to ensure quality and delivery on timelines along with handling external partners. • Successfully managed New games in development and games in live Ops. • Partner with supporting teams such as Product Management, Art, QA, and Design to ensure overall product goals are met and delivered high quality with agreed-upon timelines. • Facilitate all aspects of agile game development including sizing, planning, sprint planning, and retrospective sessions. Mitigate any… Show more • Lead Production team to ensure quality and delivery on timelines along with handling external partners. • Successfully managed New games in development and games in live Ops. • Partner with supporting teams such as Product Management, Art, QA, and Design to ensure overall product goals are met and delivered high quality with agreed-upon timelines. • Facilitate all aspects of agile game development including sizing, planning, sprint planning, and retrospective sessions. Mitigate any risk and remove all barriers for the team to achieve their committed goals. • Regulated an efficient flow of resources by coordinated between departments that are interrelated in the development process. • Maintained a team that cooperated and work with each other to complete the work on time and with immaculate accuracy. Show less • Lead Production team to ensure quality and delivery on timelines along with handling external partners. • Successfully managed New games in development and games in live Ops. • Partner with supporting teams such as Product Management, Art, QA, and Design to ensure overall product goals are met and delivered high quality with agreed-upon timelines. • Facilitate all aspects of agile game development including sizing, planning, sprint planning, and retrospective sessions. Mitigate any… Show more • Lead Production team to ensure quality and delivery on timelines along with handling external partners. • Successfully managed New games in development and games in live Ops. • Partner with supporting teams such as Product Management, Art, QA, and Design to ensure overall product goals are met and delivered high quality with agreed-upon timelines. • Facilitate all aspects of agile game development including sizing, planning, sprint planning, and retrospective sessions. Mitigate any risk and remove all barriers for the team to achieve their committed goals. • Regulated an efficient flow of resources by coordinated between departments that are interrelated in the development process. • Maintained a team that cooperated and work with each other to complete the work on time and with immaculate accuracy. Show less

    • Computer Games
    • 100 - 200 Employee
    • Sr Game Producer
      • Feb 2014 - Jan 2019

      • Worked on major business models - external development (Outsourcing), Publishing, Co Development and in-house development. • Coordination with internal and external development teams and Licensors like AMC, Paramount, DWA and DreamWorks SKG • Responsible for planning budget in every stage of the production. • Worked entire video game lifecycle from developer evaluation, budgeting, P&Ls, milestone reviews, localization, QA, etc. • Manage and Schedule Tasks for development based on… Show more • Worked on major business models - external development (Outsourcing), Publishing, Co Development and in-house development. • Coordination with internal and external development teams and Licensors like AMC, Paramount, DWA and DreamWorks SKG • Responsible for planning budget in every stage of the production. • Worked entire video game lifecycle from developer evaluation, budgeting, P&Ls, milestone reviews, localization, QA, etc. • Manage and Schedule Tasks for development based on priorities. • SOW Creation for external development & Publishing projects. • Accountable for planning and execution of the product roadmap, resource allocation, prioritization, and ensuring timely delivery to achieve product milestones. Show less • Worked on major business models - external development (Outsourcing), Publishing, Co Development and in-house development. • Coordination with internal and external development teams and Licensors like AMC, Paramount, DWA and DreamWorks SKG • Responsible for planning budget in every stage of the production. • Worked entire video game lifecycle from developer evaluation, budgeting, P&Ls, milestone reviews, localization, QA, etc. • Manage and Schedule Tasks for development based on… Show more • Worked on major business models - external development (Outsourcing), Publishing, Co Development and in-house development. • Coordination with internal and external development teams and Licensors like AMC, Paramount, DWA and DreamWorks SKG • Responsible for planning budget in every stage of the production. • Worked entire video game lifecycle from developer evaluation, budgeting, P&Ls, milestone reviews, localization, QA, etc. • Manage and Schedule Tasks for development based on priorities. • SOW Creation for external development & Publishing projects. • Accountable for planning and execution of the product roadmap, resource allocation, prioritization, and ensuring timely delivery to achieve product milestones. Show less

    • Game Producer
      • Sep 2013 - Feb 2014
    • Computer Games
    • 100 - 200 Employee
    • Game Producer
      • Mar 2012 - Sep 2013

      Responsible for planning budget in every stage of the production. Interact with the Client to ensure that production needs will be covered for successful development. Ensured that each of the member's talent in utilized to its full potential to facilitate the completion of the projects effectively. Monitored the working of the projects to ensure that it is on schedule and all the deadlines are met by the programming, design and art teams. Maintained a team that cooperated and worked… Show more Responsible for planning budget in every stage of the production. Interact with the Client to ensure that production needs will be covered for successful development. Ensured that each of the member's talent in utilized to its full potential to facilitate the completion of the projects effectively. Monitored the working of the projects to ensure that it is on schedule and all the deadlines are met by the programming, design and art teams. Maintained a team that cooperated and worked with each other to complete the work on time and immaculate accuracy. provide a comprehensive report on the development of the game. Show less Responsible for planning budget in every stage of the production. Interact with the Client to ensure that production needs will be covered for successful development. Ensured that each of the member's talent in utilized to its full potential to facilitate the completion of the projects effectively. Monitored the working of the projects to ensure that it is on schedule and all the deadlines are met by the programming, design and art teams. Maintained a team that cooperated and worked… Show more Responsible for planning budget in every stage of the production. Interact with the Client to ensure that production needs will be covered for successful development. Ensured that each of the member's talent in utilized to its full potential to facilitate the completion of the projects effectively. Monitored the working of the projects to ensure that it is on schedule and all the deadlines are met by the programming, design and art teams. Maintained a team that cooperated and worked with each other to complete the work on time and immaculate accuracy. provide a comprehensive report on the development of the game. Show less

    • France
    • Recreational Facilities
    • Associate Producer
      • Feb 2009 - Feb 2012

    • 3D Artist
      • May 2008 - Feb 2009

    • 3D Artist
      • Dec 2006 - Apr 2008
    • Czechia
    • Mental Health Care
    • 1 - 100 Employee
    • 3D Modeller
      • Apr 2006 - Nov 2006

Education

  • Zee institute of Creative Arts
    Diploma in Digital Arts, Digital Arts
    2004 - 2006
  • Collage
    B.COM

Community

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