Anton Strenger

Systems Designer at Respawn Entertainment
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Contact Information
Location
Campbell, California, United States, US
Languages
  • Japanese Limited working proficiency

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Experience

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Systems Designer
      • Feb 2022 - Present

      Working on an incubation project wearing a variety of design hats, from systems design and scripting to culture and team growth. Working on an incubation project wearing a variety of design hats, from systems design and scripting to culture and team growth.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Game Designer
      • Dec 2016 - Dec 2021

      Civilization VI DLC and Expansions - Trailblazed the transition to a live ops, season pass model with the New Frontier Pass, to retain active players and delight fans with reliable content and balance updates - Directed the theme, tone, and gameplay of the Rise and Fall expansion pack, and communicated across disciplines to form creative alignment - Led a team of designers to create fresh new systems for the franchise, from Historic Moments that called out procedural story elements to… Show more Civilization VI DLC and Expansions - Trailblazed the transition to a live ops, season pass model with the New Frontier Pass, to retain active players and delight fans with reliable content and balance updates - Directed the theme, tone, and gameplay of the Rise and Fall expansion pack, and communicated across disciplines to form creative alignment - Led a team of designers to create fresh new systems for the franchise, from Historic Moments that called out procedural story elements to Governors who supercharged a player’s core cities

    • Senior Game Designer
      • Aug 2015 - Dec 2016

      Civilization VI - Owned multiple game systems and content spaces, from Trade Routes that created organic roads to Great People who wielded historically-inspired unique powers - Collaborated with artists, UI designers, and engineers to craft complex visualizations of data and drama - Promoted the game to journalists and fans, including translated interviews and presentations in Seoul

    • Senior Game Designer
      • May 2013 - Aug 2015

      Civilization: Beyond Earth - Refined creative vision for the game starting in pre-production - Designed and programmed several gameplay systems, from the tactically focused Orbital Layer to the RPG-like skill trees of the Virtues system - Promoted the game to journalists and fans, including on a PAX Panel which announced the game

    • Junior Game Designer
      • May 2011 - May 2013

      Civilization V DLC and Expansions - Designed, programmed, and wrote AI for the World Congress system, which allowed complex diplomatic interactions and strategic votes between multiple players - Researched, designed, and programmed the Assyrian and Portuguese civilizations - Crafted a steampunk-themed scenario with custom rules and an invented whimsical backstory

    • Switzerland
    • IT Services and IT Consulting
    • Software Engineer
      • Feb 2011 - Jun 2011
    • United States
    • Higher Education
    • 700 & Above Employee
    • Android App Developer
      • Jun 2010 - Aug 2010
    • Higher Education
    • 1 - 100 Employee
    • Website Designer
      • Jun 2009 - Sep 2009

Education

  • Stanford University
    Bachelor of Science - BS, Symbolic Systems
    2006 - 2010
  • Carnegie Mellon University
    Master's degree, Entertainment Technology
    2010 - 2012
  • North Springs High School
    2002 - 2006

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