Anton Strenger
Systems Designer at Respawn Entertainment- Claim this Profile
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Japanese Limited working proficiency
Topline Score
Bio
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Experience
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Respawn Entertainment
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United States
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Computer Games
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500 - 600 Employee
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Systems Designer
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Feb 2022 - Present
Working on an incubation project wearing a variety of design hats, from systems design and scripting to culture and team growth. Working on an incubation project wearing a variety of design hats, from systems design and scripting to culture and team growth.
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Firaxis Games
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United States
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Computer Games
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100 - 200 Employee
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Lead Game Designer
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Dec 2016 - Dec 2021
Civilization VI DLC and Expansions - Trailblazed the transition to a live ops, season pass model with the New Frontier Pass, to retain active players and delight fans with reliable content and balance updates - Directed the theme, tone, and gameplay of the Rise and Fall expansion pack, and communicated across disciplines to form creative alignment - Led a team of designers to create fresh new systems for the franchise, from Historic Moments that called out procedural story elements to… Show more Civilization VI DLC and Expansions - Trailblazed the transition to a live ops, season pass model with the New Frontier Pass, to retain active players and delight fans with reliable content and balance updates - Directed the theme, tone, and gameplay of the Rise and Fall expansion pack, and communicated across disciplines to form creative alignment - Led a team of designers to create fresh new systems for the franchise, from Historic Moments that called out procedural story elements to Governors who supercharged a player’s core cities
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Senior Game Designer
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Aug 2015 - Dec 2016
Civilization VI - Owned multiple game systems and content spaces, from Trade Routes that created organic roads to Great People who wielded historically-inspired unique powers - Collaborated with artists, UI designers, and engineers to craft complex visualizations of data and drama - Promoted the game to journalists and fans, including translated interviews and presentations in Seoul
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Senior Game Designer
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May 2013 - Aug 2015
Civilization: Beyond Earth - Refined creative vision for the game starting in pre-production - Designed and programmed several gameplay systems, from the tactically focused Orbital Layer to the RPG-like skill trees of the Virtues system - Promoted the game to journalists and fans, including on a PAX Panel which announced the game
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Junior Game Designer
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May 2011 - May 2013
Civilization V DLC and Expansions - Designed, programmed, and wrote AI for the World Congress system, which allowed complex diplomatic interactions and strategic votes between multiple players - Researched, designed, and programmed the Assyrian and Portuguese civilizations - Crafted a steampunk-themed scenario with custom rules and an invented whimsical backstory
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WemoMedia
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Switzerland
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IT Services and IT Consulting
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Software Engineer
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Feb 2011 - Jun 2011
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Stanford University
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United States
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Higher Education
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700 & Above Employee
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Android App Developer
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Jun 2010 - Aug 2010
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Kobe Tokiwa University
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Higher Education
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1 - 100 Employee
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Website Designer
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Jun 2009 - Sep 2009
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Education
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Stanford University
Bachelor of Science - BS, Symbolic Systems -
Carnegie Mellon University
Master's degree, Entertainment Technology -
North Springs High School