Anton Golovanov
Lead Unity 3d Developer at Crazy Panda Games- Claim this Profile
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Bio
Experience
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Crazy Panda Games
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Computer Games
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1 - 100 Employee
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Lead Unity 3d Developer
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Mar 2019 - Present
Leading the technical development and support of games “Pirate Tales” and “Zombie Shop”. Managing team up to 6 unity 3d developers. I was responsible for the technical direction of my projects and influenced the architectural decisions of other projects within the company. Trained our unity developers and exchanged experience with other internal teams of the company. I was responsible for the fast and high-quality development of projects by our team from scratch and with an eye to long-term support after release. Pirate Tales Google Play: https://play.google.com/store/apps/details?id=ru.crazypanda.Pirates&hl=en&gl=US App Store: https://apps.apple.com/us/app/pirate-tales/id990950802 - Managing client team of 4 developers - Long term support of already released game - Implementing a large number of new game features - Extension and refactoring of existing software architecture - Performance optimization for low-end mobile devices - Project migration from old unity engine version to the newest stable engine version (Unity 2017 -> Unity 2019) - 3rd party plugin integration Zombie Shop Google Play: https://play.google.com/store/apps/details?id=ru.crazypanda.ZombieShop&hl=en&gl=US App Store: https://apps.apple.com/ru/app/zombie-shop/id1513556438 - Managing client development team of 6 developers - Development game from scratch to world scale release - Development of scalable game architecture and complex game logic. - Creating tools to help develop the game - Using dynamic geometry for creating interior and exterior of player shop - Development of game UI using UGUI, including support for 3D previews of complex items in UI layers - Writing our own post processing stack for the game and almost all shaders using unity BuildIn render pipeline - Development of our own simplified dynamic lighting system using Unity Jobs Api for high performance calculation - Writing animated crowd rendering system, similar to the Total War series rendering system Show less
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Awespace
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Russian Federation
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1 - 100 Employee
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Lead Client/Unity 3D Developer
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2018 - 2019
Pioneered AR applications development with a small team. Wrote AR social network application “MirX” and AR furniture store “Faradise”. I participated in both .Net Core backend and Unity 3d client development.
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Senior Unity 3d Developer
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2018 - 2019
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Cats Who Play
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1 - 100 Employee
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Senior Unity 3D Programmer
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2015 - Dec 2017
Developing a PC multiplayer turn based 3d game HTPD Police department from scratch to soft launch using Unity3d. Unique experience using a self-made C++ engine for developing the game “Warfare” with its first DLC and launching them on Steam. Developing a PC multiplayer turn based 3d game HTPD Police department from scratch to soft launch using Unity3d. Unique experience using a self-made C++ engine for developing the game “Warfare” with its first DLC and launching them on Steam.
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DaSuppaStudios
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Russian Federation
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Computer Games
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1 - 100 Employee
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Unity Programmer
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2011 - 2015
Development and launch of games “Sky Jokeys”, “TetDraw”, “Metro 2033:Wars”. Supporting game “Total Defense 3D”. Development and launch of games “Sky Jokeys”, “TetDraw”, “Metro 2033:Wars”. Supporting game “Total Defense 3D”.
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Education
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Московский Государственный Технический Университет им. Н.Э. Баумана (МГТУ)
Диплом специалиста по инженерной специальности, Компьютерные системы и сети