Anton Franzén
Tech Design at Fall Damage- Claim this Profile
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Svenska Native or bilingual proficiency
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Tyska Native or bilingual proficiency
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Engelska Full professional proficiency
Topline Score
Bio
Aksel Englund
Anton is a creative and skilled designer that I had the pleasure of working with during my time at Futuregames. Being a skilled technical designer he was proactive in finding solutions to problems that would hinder the team, and pushed the project forward with a smile on his face. Anton was the lead designer during our project and he was always a person I could turn to for feedback and inspiration. He is a great communicator that held and executed the vision of our project in great fashion, as well as solving problems for both narrative designers and artists.
Aksel Englund
Anton is a creative and skilled designer that I had the pleasure of working with during my time at Futuregames. Being a skilled technical designer he was proactive in finding solutions to problems that would hinder the team, and pushed the project forward with a smile on his face. Anton was the lead designer during our project and he was always a person I could turn to for feedback and inspiration. He is a great communicator that held and executed the vision of our project in great fashion, as well as solving problems for both narrative designers and artists.
Aksel Englund
Anton is a creative and skilled designer that I had the pleasure of working with during my time at Futuregames. Being a skilled technical designer he was proactive in finding solutions to problems that would hinder the team, and pushed the project forward with a smile on his face. Anton was the lead designer during our project and he was always a person I could turn to for feedback and inspiration. He is a great communicator that held and executed the vision of our project in great fashion, as well as solving problems for both narrative designers and artists.
Aksel Englund
Anton is a creative and skilled designer that I had the pleasure of working with during my time at Futuregames. Being a skilled technical designer he was proactive in finding solutions to problems that would hinder the team, and pushed the project forward with a smile on his face. Anton was the lead designer during our project and he was always a person I could turn to for feedback and inspiration. He is a great communicator that held and executed the vision of our project in great fashion, as well as solving problems for both narrative designers and artists.
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Experience
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Fall Damage
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Sweden
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Computer Games
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1 - 100 Employee
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Tech Design
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Aug 2019 - Present
Scripting Gameplay in Blueprint, everything from environment actors to weapons and AI.
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Technical Design Intern
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Apr 2019 - Jul 2019
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Starbreeze Studios
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United States
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Retail
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Technical Design Intern
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Jan 2019 - Apr 2019
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Education
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FutureGames
Game Design, Scripting, Level Design -
Stockholms universitet
Bachelor Programme in Computer Game Development - Design, Game Design, Leveldesign, 3D graphics, Rigging and Animation