Antoine Villecroze
Game Director at Oh BiBi- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Oh BiBi
-
France
-
Computer Games
-
1 - 100 Employee
-
Game Director
-
Jun 2022 - Present
-
-
-
-
Independent Game Developer
-
Jan 2020 - Jun 2022
Région de Paris, France https://twitter.com/zak_amana
-
-
Freelance Pixel Artist & Animator
-
Apr 2018 - Jun 2022
Région de Paris, France https://twitter.com/zak_amana
-
-
-
Ubisoft
-
France
-
Computer Games
-
700 & Above Employee
-
Project Coordinator
-
Dec 2018 - Jan 2020
Région de Paris, France Coordinating the Audio & FX teams on Ghost Recon Breakpoint
-
-
Project Coordinator Intern
-
Jul 2018 - Dec 2018
Région de Paris, France Working as a Producer Intern on an unannounced AAA title, my scope includes the following topics: • Audio • Voices • Visual FX
-
-
-
Ubisoft Blue Byte GmbH
-
Germany
-
Computer Games
-
100 - 200 Employee
-
Project Management Intern
-
Jul 2017 - Sep 2017
Région de Düsseldorf, Allemagne As a Producer Intern for Ubisoft, I worked with the team of Avatar: Frontiers of Pandora. My main assignment was to analyze the production processes and come up with solutions to improve the task & objective management methods. • In-depth analysis of the task management process of a AAA project. • Optimizing JIRA & Confluence processes and templates. • Creating project management tools and templates with Microsoft Excel. • Introducing team members to the FSO… Show more As a Producer Intern for Ubisoft, I worked with the team of Avatar: Frontiers of Pandora. My main assignment was to analyze the production processes and come up with solutions to improve the task & objective management methods. • In-depth analysis of the task management process of a AAA project. • Optimizing JIRA & Confluence processes and templates. • Creating project management tools and templates with Microsoft Excel. • Introducing team members to the FSO process. • Conducting Sprint Plannings, Reviews, Retrospectives and reporting to top management. • Taking part in milestone planning sessions. Show less
-
-
-
Focus Entertainment
-
France
-
Computer Games
-
100 - 200 Employee
-
Associate Line Producer Intern
-
Jun 2016 - Sep 2016
Région de Paris, France As Associate Line Producer at Focus, a major publisher, my role was to help the development teams to stay on schedule while ensuring the final quality of the products. I mainly worked on SEASONS AFTER FALL and SPACE HULK: DEATHWING. • Giving and compiling feedback about the global quality of the product • Coming up with design, art and technical solutions • Writing, analyzing and coordinating playtests • Sprint planning for the development team until and after… Show more As Associate Line Producer at Focus, a major publisher, my role was to help the development teams to stay on schedule while ensuring the final quality of the products. I mainly worked on SEASONS AFTER FALL and SPACE HULK: DEATHWING. • Giving and compiling feedback about the global quality of the product • Coming up with design, art and technical solutions • Writing, analyzing and coordinating playtests • Sprint planning for the development team until and after release • Post-release monitoring and patching, with a player-oriented perspective • Managing and tracking bugs with Mantis • Overseeing localization • Preparing E3 2016 and Gamescom 2016 events. Show less
-
-
-
QUANTIC DREAM
-
France
-
Computer Games
-
200 - 300 Employee
-
Production Coordinator Intern
-
Jun 2015 - Sep 2015
Région de Paris, France As Production Coordinator for the Animation and Motion Capture department, I worked closely with a Senior Producer to manage the animation team. DETROIT: BECOME HUMAN: • Breakdown of the game design into tasks for the animators and technicians using in-house tools • Sprint planning using Hansoft • Working with complex production matrices to evaluate stories • Preparing and conducting meetings for the mo.cap. shootings • Helping the production team to… Show more As Production Coordinator for the Animation and Motion Capture department, I worked closely with a Senior Producer to manage the animation team. DETROIT: BECOME HUMAN: • Breakdown of the game design into tasks for the animators and technicians using in-house tools • Sprint planning using Hansoft • Working with complex production matrices to evaluate stories • Preparing and conducting meetings for the mo.cap. shootings • Helping the production team to implement new processes across the whole studio: recruitment, Hansoft, stage-gate process. Show less
-
-
-
-
Exhibition Manager
-
Jul 2014 - Aug 2014
Région de Paris, France "Videogame Story" is one of the world's largest video game exhibitions with over 4000m² of dedicated area. As Exhibition Manager, I was in charge of one of the facilitators teams. • Managing a team of 10 exhibition facilitators working on-site • Welcoming visitors and working to improve their experience • Conceptualization and installation of multiple workshops • Guided tours for national TV and journalists
-
-
Education
-
Supinfogame Rubika - Valenciennes, France
Master's degree of Game Direction - Game Art & Management option -
École Alsacienne - Paris, France
French Scientific Baccalauréat - International Option, first-class honors