Ansherina Banzon

Character Artist at King
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Contact Information
us****@****om
(386) 825-5501
Location
Sweden, SE

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5.0

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Shawn Yap

Ansherina is a very talented 3D artist, with a great working attitude that makes working with her such a great process - responsible, dedicated and hardworking, the quality of her work speaks for itself. Her hunger to learn and improve herself (and her work) is perhaps one of her most impressive qualities, and makes her an incredible asset in any team! It was truly an honor to have worked with her, and I look forward to seeing the heights she will undoubtedly take her craft to.

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Experience

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Character Artist
      • Nov 2017 - Present

      • Responsible in creating playable 3D characters, costumes and props for Candy Crush Friends Saga. • Responsible in creating playable 3D characters, costumes and props for Candy Crush Friends Saga.

    • Freelance 3D Character Artist
      • Jan 2017 - May 2017

      • Created in-game 3D character assets that used as enemies in a VR game named, "Sairento VR". Workflow includes modeling in Maya, sculpting in Zbrush and PBR texturing using Substance Painter. • Created in-game 3D character assets that used as enemies in a VR game named, "Sairento VR". Workflow includes modeling in Maya, sculpting in Zbrush and PBR texturing using Substance Painter.

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • 3D Game Artist
      • Nov 2014 - Nov 2016

      • Produced quality and polished 3D game assets for casual/mid-core mobile game.• Established the 3D character asset creation pipeline and set the benchmark quality for one of the studio project.• Represented the studio to conduct assets creation guideline to the outsource studio.• Helped the team in providing artistic feedback to the outsource partners to ensure the quality of the submitted assets.• Created scene lighting and authoring scene mood for game levels via Unity 3D lighting and baking system.• Created basic animations for in-game characters.

    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Jul 2011 - Jul 2014

      • Produced 3D game assets like characters, props and environment based on a given design/concept for casual games & AAA games.• Ensured the quality and level of details of game assets from modeling, UV, sculpting to texturing.• Conceptualized designs for 3D asset production. • Created various textures: tileable, hand painted, & next-gen quality. GAME TITLES:• 2012 - 2014. EA Sims 4 (Character Assets: model, UV, sculpt & texture)• 2012. Battlefield 3: Close Encounters (Props)• 2012: EA Madden NFL (Character Asset: sculpt & texture)• 2011. EA Tiger Woods PGA Tour (Textures)• 2011. Magic: The Gathering - Tactics (Character Assets: model, UV, sculpt & texture)

    • Computer Games
    • 1 - 100 Employee
    • 3D Artist Intern
      • Jul 2010 - Jan 2011

Education

  • Asia Pacific College
    Bachelor of Arts (BA), Multimedia Arts
    2007 - 2011

Community

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