Anna Grigoreva

Publishing Director at Mundfish
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Contact Information
us****@****om
(386) 825-5501
Location
Paphos, Cyprus, CY
Languages
  • Russian Native or bilingual proficiency
  • English Professional working proficiency
  • French Limited working proficiency

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Bio

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Experience

    • Cyprus
    • Computer Games
    • 1 - 100 Employee
    • Publishing Director
      • Feb 2022 - Present

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Publishing & Investment Director
      • Sep 2018 - Oct 2021

    • Head of Publishing
      • Dec 2015 - Jan 2020

      The full cycle of publishing in regional markets, including preparation and launch of the projects, marketing strategy & promotion, monetization, live-ops.

    • Executive Producer
      • Sep 2014 - Dec 2015

      MMORPG - Black Desert;- Astellia; - Blood and Soul (Blood Rites);- Reborn Online;- Aika 2.MMOFPS - Battle Carnival;- Combat Arms.

    • Senior Producer
      • May 2012 - Aug 2014

    • Russian Federation
    • Computer Games
    • 1 - 100 Employee
    • Video game producer, PM
      • May 2008 - Jul 2011

      Innova is an international development and publishing company, which works with multiplayer games, mobile, and browser online games. As Innova has been just established, I created all the publishing, localization, promotion, support and adaptation processes for different regional markets, up to the projects’ releases and after. The list of projects I worked on: MMORPG - Aion; - Lineage 2; - Atlantica Online; - R2 Online: Reign of Revolution; - Rising Force. MMOFPS - Point Blank; - Shadow Company: The Mercenary War. Casual & Simulation MMO - Ace Online (AirRivals); - FreeStyle Street Basketball; - Crazyracing Kartrider; - BnB Crazy Arcade. Key Achievements: * Development of a new monetization model for Lineage 2 for the transition from B2P to F2P. Successful launch of the game with the F2P model. The most popular MMORPG in Eastern Europe and CIS in 2008-2010. * Creation of an analytical tool and its implementation for tracking and timely impact on the most important indicators of client multiplayer games, such as retention, activity, preferences in mechanics, monetization, behavior analytics, problem points, marketing influence, etc. * Development and successful implementation of marketing strategies for R2 Online, Rising Force, Aion and Point Blank, including licensing and participation in TV shows. Show less

    • Senior Manager of Сustomer Services
      • Jul 2007 - May 2008

      * Recruitment and management of the Game Masters team, technical support team, and QA; * Leading role in community building, community management, and planning. * Recruitment and management of the Game Masters team, technical support team, and QA; * Leading role in community building, community management, and planning.

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