Frances Sierra

Technical Artist at Street Smarts VR
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Contact Information
Location
Livermore, California, United States, US
Languages
  • English Full professional proficiency
  • Spanish Limited working proficiency

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Joel Breton

Frances is an incredibly talented technical artist and you should add her to your team if you are seeking a real professional with highly developed skills in character animation. The wonderful characters and creative beauty that she brings to life in her projects is inspiring to me and her fellow teammates. I recall many times wondering how Frances was able to bring such joy, realism, and life to her animated characters in our games and apps. Drawing on her years of experience and multiple completed projects, Frances is instinctively aware of technical limitations for hardware platforms and how to find creative ways to work within those confines. If you are seeking an all-star technical artist for your team, get Frances Sierra onboard as soon as possible!

Mark Acero

Frances was an absolute pleasure to work with. I appreciate that she understands the game development process and proactively ensures she understands the game design so that the art she creates will best support it. She knows how to scale the time, effort and planning of the work she creates to appropriately fit quick prototypes to building final game assets. I felt so strongly about her skills, professionalism and work ethic I hired her again at Sixense!

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Experience

    • United States
    • Law Enforcement
    • 1 - 100 Employee
    • Technical Artist
      • Jan 2023 - Present
    • United States
    • Medical Equipment Manufacturing
    • 700 & Above Employee
    • Character Tech Artist
      • Oct 2021 - Aug 2022

      • Create VR ready characters through modeling, texturing, rigging, and animation • Develop control rigs to bake complex motion to an optimized skeleton • Animate different forms of locomotion (uniped, bipedal, quadruped, hexapedal) • Modify MEL and Python code to optimize artist workflow within Maya • Iterate and polish assets in engine, including the use of visual scripting • Research physics, cloth simulation, modular characters, and 3D printing • Use Perforce and collaborate with a multi-disciplinary team from concept to ship Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Character Artist
      • Jan 2019 - Oct 2021

      • Sculpt high-resolution assets in Zbrush and clothing in Marvelous Designer • Retopologize and UV in Maya and 3D Coat to optimize for PC and Mobile VR • Bake and texture assets using Substance Painter and Photoshop • Rig and animate in Maya, using blendshapes, UV coordinates, and FK/IK rigs • Import assets into the project and set up materials and animations • Write documentation to outline specific workflows • Sculpt high-resolution assets in Zbrush and clothing in Marvelous Designer • Retopologize and UV in Maya and 3D Coat to optimize for PC and Mobile VR • Bake and texture assets using Substance Painter and Photoshop • Rig and animate in Maya, using blendshapes, UV coordinates, and FK/IK rigs • Import assets into the project and set up materials and animations • Write documentation to outline specific workflows

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Assistant Producer
      • Dec 2017 - Dec 2018

      • Content Creator for DeepMotion Creature Education Program • Character Design and Animation • Technical Writing and Blogging • Event Planning, Attendance, Lead Generation, and Community Management • Digital Marketing Content Creation and Strategy • Utilization of Jira for Scrum Project Management • Content Creator for DeepMotion Creature Education Program • Character Design and Animation • Technical Writing and Blogging • Event Planning, Attendance, Lead Generation, and Community Management • Digital Marketing Content Creation and Strategy • Utilization of Jira for Scrum Project Management

    • United States
    • Retail Office Equipment
    • 1 - 100 Employee
    • 3D Generalist
      • Oct 2017 - Dec 2017

      • Recreated their 2D mascot in 3D with limited reference art • Rig, pose, and render character for promotional materials • Rig and animate character for a web based mini game • Assisted with brainstorming during the game design process • Recreated their 2D mascot in 3D with limited reference art • Rig, pose, and render character for promotional materials • Rig and animate character for a web based mini game • Assisted with brainstorming during the game design process

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Dec 2016 - May 2017

      • Sketch concept art for 3D models and UI • Create 2D artwork for UI • Model, UV, rig, and texture 3D assets • Create animations that can loop or be split into parts • Collaborate with game designers and programmers • Prototype and optimize artwork for virtual reality • Sketch concept art for 3D models and UI • Create 2D artwork for UI • Model, UV, rig, and texture 3D assets • Create animations that can loop or be split into parts • Collaborate with game designers and programmers • Prototype and optimize artwork for virtual reality

    • Advertising Services
    • 3D Artist
      • May 2015 - Dec 2016

      • Easily transitioned between modeling characters or props that could be interacted with in VR • Comfortable with creating both high and low poly assets • Familiar with the Unity and Unreal game engines • Accustomed to working with teams through Trello, Slack, Google Hangouts, Skype, and more • Optimized polycount and UVs from provided 3D assets • Experienced with using and creating content for virtual reality • Work on a VR enabled computer to rapidly integrate and test content Show less

    • Director and 3D Modeler
      • Feb 2014 - Jun 2016

      • Made detail-oriented asset lists, established priorities, directed and coordinated the team • Created the 3D models of the two main characters for the production pipeline of a VR game in Unity • Scripted the main menu and first two levels of the prototype using UnityScript, a language similar to Javascript • Made detail-oriented asset lists, established priorities, directed and coordinated the team • Created the 3D models of the two main characters for the production pipeline of a VR game in Unity • Scripted the main menu and first two levels of the prototype using UnityScript, a language similar to Javascript

    • Producer
      • Jan 2014 - May 2015

      • Took charge of asset management of art and 3D materials using Google Drive • Responsible for the majority of professional correspondences • Quickly solved problems, such as providing detailed schedules and reserving equipment on short notice • Modeled needed props to move the production forward • Took charge of asset management of art and 3D materials using Google Drive • Responsible for the majority of professional correspondences • Quickly solved problems, such as providing detailed schedules and reserving equipment on short notice • Modeled needed props to move the production forward

Education

  • Academy of Art University
    Bachelor of Fine Arts - BFA, 3D Animation and Modeling
    2012 - 2017
  • Las Positas College
    2007 - 2011

Community

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