Angelos Kremyzas

Lead AI Programmer at IO Interactive
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Copenhagen, Capital Region, Denmark, DK

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Experience

    • Denmark
    • Computer Games
    • 200 - 300 Employee
    • Lead AI Programmer
      • Oct 2022 - Present

    • Senior AI Programmer
      • Apr 2022 - Present

    • AI Programmer
      • Dec 2019 - Mar 2022

    • Junior AI Programmer
      • Aug 2018 - Dec 2019

    • AI Programmer Intern
      • Feb 2018 - Jul 2018

    • Greece
    • Research Services
    • 200 - 300 Employee
    • Research Associate - C++ Developer
      • Jul 2017 - Dec 2017
    • Netherlands
    • Higher Education
    • 700 & Above Employee
    • ICT Developer - Scientific Programmer
      • Sep 2015 - Feb 2017

      Responsible for the technical readiness of the crowd-simulation engine of the university: • Design and integration of new AI path-planning algorithms (social-group-behavior and collision-avoidance methods) • Design, implementation, testing and maintenance of C/C++/C# APIs • Core-engine re-factoring and bug-fixes • Improved implementation of geometry-related components • Identified areas for future scientific research • Demo/poster presentations and pitches • API… Show more Responsible for the technical readiness of the crowd-simulation engine of the university: • Design and integration of new AI path-planning algorithms (social-group-behavior and collision-avoidance methods) • Design, implementation, testing and maintenance of C/C++/C# APIs • Core-engine re-factoring and bug-fixes • Improved implementation of geometry-related components • Identified areas for future scientific research • Demo/poster presentations and pitches • API documentation, demos and tutorials • Organised monthly client meetings, provided technical support and feature requests to Movares • Workshop for Path Planning course of the Game and Media Technology Master programme introducing the crowd-simulation framework, API and Unity plug-in • API/Unity plug-in support to Path Planning MSc students • Competitor analysis • Design and implementation ideas on the long-term evolution of the software • Knowledge transfer Supervisors: dr. R.J. Geraerts and prof. dr. M.J. van Kreveld Main collaborators: Wouter van Toll, Arne Hillebrand, Norman Jaklin and Mihai Polak Show less Responsible for the technical readiness of the crowd-simulation engine of the university: • Design and integration of new AI path-planning algorithms (social-group-behavior and collision-avoidance methods) • Design, implementation, testing and maintenance of C/C++/C# APIs • Core-engine re-factoring and bug-fixes • Improved implementation of geometry-related components • Identified areas for future scientific research • Demo/poster presentations and pitches • API… Show more Responsible for the technical readiness of the crowd-simulation engine of the university: • Design and integration of new AI path-planning algorithms (social-group-behavior and collision-avoidance methods) • Design, implementation, testing and maintenance of C/C++/C# APIs • Core-engine re-factoring and bug-fixes • Improved implementation of geometry-related components • Identified areas for future scientific research • Demo/poster presentations and pitches • API documentation, demos and tutorials • Organised monthly client meetings, provided technical support and feature requests to Movares • Workshop for Path Planning course of the Game and Media Technology Master programme introducing the crowd-simulation framework, API and Unity plug-in • API/Unity plug-in support to Path Planning MSc students • Competitor analysis • Design and implementation ideas on the long-term evolution of the software • Knowledge transfer Supervisors: dr. R.J. Geraerts and prof. dr. M.J. van Kreveld Main collaborators: Wouter van Toll, Arne Hillebrand, Norman Jaklin and Mihai Polak Show less

    • Software Developer Intern
      • Apr 2014 - Oct 2014
    • United States
    • 1 - 100 Employee
    • Technical Support Call Center (Part-time Student Position)
      • Jan 2007 - Jan 2008
    • Customer Service - Sales Call Center (Part-time Student Position)
      • Dec 2004 - Jul 2005

Education

  • Utrecht University
    Master of Science (MSc), Game and Media Technology
    2012 - 2015
  • National Technical University of Athens
    Dipl.-Ing., Electrical and Computer Engineering
    2004 - 2011

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