Angelo Lobo

Director of Game Design at Jetapult
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Contact Information
us****@****om
(386) 825-5501
Location
IN
Languages
  • Hindi Limited working proficiency

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Bio

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Experience

    • India
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Director of Game Design
      • Jun 2022 - Present

    • Germany
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Creative Director (Game Design)
      • Jan 2022 - Present

  • Self-employed
    • Bengaluru Area, India
    • Director of Game Design, Creative Director (Game Design)
      • Dec 2017 - Present

      Google Game Design Mentor, since 2018. I help Google with their Indie Accelerator program in India, Singapore, and Brazil. I work as a creative consultant with indie game studios, giving them direction on game design and monetisation features. Google Game Design Mentor, since 2018. I help Google with their Indie Accelerator program in India, Singapore, and Brazil. I work as a creative consultant with indie game studios, giving them direction on game design and monetisation features.

    • India
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Creative Director
      • Jan 2019 - May 2021

    • India
    • Computer Games
    • 100 - 200 Employee
    • Creative Director
      • Jul 2019 - Jan 2021

    • United States
    • Computer Games
    • 700 & Above Employee
    • Director of Game Design
      • Jul 2016 - Nov 2017

      - Leading the Game Design team for FarmVille 2, one of the top Facebook games in the world, with a peak of 8 million daily active players. Our players plant 350 million crops every day, and plant 8,000 crops per second!

    • Lead Game Designer
      • Jan 2015 - Jun 2016

      - Leading the Game Design team for FarmVille 2, one of the top Facebook games in the world, with a peak of 8 million daily active players. Our players plant 350 million crops every day, and plant 8,000 crops per second!

    • Senior Game Designer
      • Jul 2014 - Dec 2014

      - Leading the content cadence team for Farmville 2, one of the top Facebook games in the world, with a peak of 8 million daily active players. Our players plant 350 million crops every day, and plant 8,000 crops per second!

    • Game Designer
      • Nov 2012 - Jun 2014

      - Worked on Hidden Chronicles, a game that had 5 million Daily Active Users;- Helped launch Hidden Shadows, a game that had 1 million Daily Active Users;- Leading the Game Design team for Chefville, a game that became the #1 game on Facebook within 1 month of release.

    • India
    • Computer Games
    • 100 - 200 Employee
    • Lead Game Designer
      • Jun 2010 - Oct 2012

      - Joined as the Lead Game Designer for Casual Flash Games for Games2Win.com and GangOfGamers.com; - Was in complete charge of both portals, responsible for over 5 million unique visitors per month; - Designed over 250 Flash Games for Games2Win; - Spearheaded Games2Win's entry into the mobile market; - Delivered mobile hits including Parking Frenzy, a mobile app that has 10 million+ downloads on iOS and Android and which hit the #01 spot in the Free App's section for iTunes USA; - Oversaw the creation of all Game Design Documents created by the game designers that make up the two Game Design Team's at Games2Win - The Flash games team and the Mobile games team. - Also took on the role of the Senior Game Producer, handling production of casual Flash Games for the company’s two portals; - Led the production of all games that launch on Games2Win.com, GangOfGamers.com, as well as on iOS and Android.

    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Feb 2006 - May 2010

      - Headed the Game Design team, the Community Team and the Research Team at Kreeda; - Was the Co-Project Lead, Lead Game Designer and Head of the Research Team for Yahero, a Massively Multiplayer Online Game aimed at Christian audiences in the United States; - Project Lead for MyFitBrain, a brain fitness and training website that offered brain training flash games; - Project Lead, Lead Game Designer for danceMELA, one of India’s first casual Massively Multiplayer Online Games (MMOG’s).

    • Content Editor
      • Feb 2005 - Jan 2006

      - Content Editor, in charge of creating content including interviews, reviews, previews and the Editorial Page; - Headlined the R.A.G.E. Gaming Awards, in association with Microsoft; - Oversaw the rest of the Content and Editorial team. - Content Editor, in charge of creating content including interviews, reviews, previews and the Editorial Page; - Headlined the R.A.G.E. Gaming Awards, in association with Microsoft; - Oversaw the rest of the Content and Editorial team.

    • Editor-in-Chief
      • Feb 2001 - Jan 2005

      - GAME FORCE was the first Indian gaming magazine to feature 100% Indian content; - Joined as a member of the Content Team, was promoted to the post of Content Editor, then Editor-in-Chief; - Job profile and responsibilities were similar to those mentioned in the R.A.G.E. profile above. - GAME FORCE was the first Indian gaming magazine to feature 100% Indian content; - Joined as a member of the Content Team, was promoted to the post of Content Editor, then Editor-in-Chief; - Job profile and responsibilities were similar to those mentioned in the R.A.G.E. profile above.

Education

  • Sacred Heart Boys High School
    SSC, High School/Secondary Diplomas and Certificates
    1984 - 1996
  • St. Xavier's College

Community

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