Andy Artz

Systems Designer at Obsidian Entertainment
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Foothill Ranch, California, United States, US

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Systems Designer
      • Jun 2021 - Present

    • Junior Systems Designer
      • Jul 2019 - Jun 2021

      Systems Designer on Grounded. Responsible for enemy AI, all combat systems, crafting recipes, resource distribution, player progression, secrets, and much much more!

    • Quality Assurance Engineer
      • Nov 2015 - Jul 2019

      Projects worked on: Pillars of Eternity, Pathfinder Adventure Card Game, Tyranny, Pillars of Eternity 2, The Outer Worlds, [Unannounced Title]Fixed low risk bugs using Unity and Unreal. Completed test plans using Jira.Created and completed test cases using Jira.Created and maintained bug reports using Jira.Monitored the technical support forums and helped users that were experiencing problems.Ran "Sprints" of the critical path of the game to test functionality.Tested and compared performance on PC, Mac and Linux in an attempt to optimize on all three platforms. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Product Release Intern
      • Jun 2015 - Sep 2015

      Built a touch-screen demo application in C# demonstrating new 3D functionality for use at a conference attended by 16,000 people. Helped create test plan for 3D functionality of ArcGIS. Wrote manual functional tests for 3D interactions in C++. Wrote stress tests for 3D interactions in C++. Learned Agile Project Management techniques and participated in biweekly Scrum meetings. Built a touch-screen demo application in C# demonstrating new 3D functionality for use at a conference attended by 16,000 people. Helped create test plan for 3D functionality of ArcGIS. Wrote manual functional tests for 3D interactions in C++. Wrote stress tests for 3D interactions in C++. Learned Agile Project Management techniques and participated in biweekly Scrum meetings.

    • Mexico
    • Advertising Services
    • Sales Associate
      • Jun 2009 - Jun 2012

      Standard retail job: mom and pop pet store with 2-3 employees working each day. There were no assigned jobs, so each employee was responsible for working the cash register, stocking shelves, handling shipments, depositing checks, and interacting with representatives from major food companies. Standard retail job: mom and pop pet store with 2-3 employees working each day. There were no assigned jobs, so each employee was responsible for working the cash register, stocking shelves, handling shipments, depositing checks, and interacting with representatives from major food companies.

    • Game Tester
      • Apr 2007 - Sep 2008

      Standard game testing job: we were assigned certain levels of each game to play through and report if we found anything that we thought wasn't supposed to be there. Standard game testing job: we were assigned certain levels of each game to play through and report if we found anything that we thought wasn't supposed to be there.

    • United States
    • Market Research
    • Game Tester
      • Apr 2004 - May 2008

      This job had me not only test the games, but answer questions in regards to their development. Sometimes they would have multiple designs for the main character, and ask us which one we thought looked the best/most unique; other times they would ask for our opinion about specific levels and how we would make them better. This ended up being more than just a "game tester" job, as I got a glimpse at some of the decision making and thought process that it takes to actually make a game. This job had me not only test the games, but answer questions in regards to their development. Sometimes they would have multiple designs for the main character, and ask us which one we thought looked the best/most unique; other times they would ask for our opinion about specific levels and how we would make them better. This ended up being more than just a "game tester" job, as I got a glimpse at some of the decision making and thought process that it takes to actually make a game.

Education

  • CSUSB
    Bachelor of Arts (BA), Computer Systems - Game Development
    2012 - 2015
  • Crafton Hills College
    Computer Science
    2010 - 2012

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