Andrey Romanenkov

Preschool Academy at IntellectoKids
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Contact Information
Location
UK
Languages
  • English Full professional proficiency
  • Thai Elementary proficiency
  • French Elementary proficiency

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Experience

    • United Kingdom
    • E-learning
    • 1 - 100 Employee
    • Preschool Academy
      • Mar 2017 - Present

      Lead Programmer Lead Programmer

    • Cyprus
    • Technology, Information and Internet
    • 100 - 200 Employee
    • Horde - Age of Orcs
      • Jul 2016 - Nov 2016

      Senior programmer, Lead programmer - game client core logic: determined logical component system(battle logic, city builder logic), global map logic - visual logic for city and global map: effects, shaders, geometry generation etc. - server battle code: synchronous multiplayer, battle calculator and host Senior programmer, Lead programmer - game client core logic: determined logical component system(battle logic, city builder logic), global map logic - visual logic for city and global map: effects, shaders, geometry generation etc. - server battle code: synchronous multiplayer, battle calculator and host

    • Horde - Age of Orcs
      • Apr 2015 - May 2016

      Horde - Age of Orcs: - game client core logic: determined logical component system (battle logic, city builder logic), global map logic - visual logic for city and global map: effects, shaders, geometry generation etc. - server battle code: battle calculator and host Horde - Age of Orcs: - game client core logic: determined logical component system (battle logic, city builder logic), global map logic - visual logic for city and global map: effects, shaders, geometry generation etc. - server battle code: battle calculator and host

    • Ukraine
    • Civic and Social Organizations
    • 1 - 100 Employee
    • Senior Programmer
      • Apr 2012 - Mar 2015

      Doc & Dog: - game core logic - level and object generation - effects and shaders programming Age Of Fury 3D: - game client core logic: battle logic and city builder logic - server for battle calculations - visual logic for city: effects, shaders, geometry generation etc. WarMach: - game client core logic: battle logic and city builder logic, global map logic - visual logic for city and global map: effects, shaders, geometry generation etc. Doc & Dog: - game core logic - level and object generation - effects and shaders programming Age Of Fury 3D: - game client core logic: battle logic and city builder logic - server for battle calculations - visual logic for city: effects, shaders, geometry generation etc. WarMach: - game client core logic: battle logic and city builder logic, global map logic - visual logic for city and global map: effects, shaders, geometry generation etc.

    • Team manager, tools and concepts programmer, lead 3D-modeller
      • Jun 2009 - Nov 2009

      - writing of a game concept document, preproduction, task management and planning - writing game tools and importing tools (.net C#). - writing exporting tools for 3D packets (3DS Max), writing additional logic for importing (C++) - additional level design, modelling and cookies - writing of a game concept document, preproduction, task management and planning - writing game tools and importing tools (.net C#). - writing exporting tools for 3D packets (3DS Max), writing additional logic for importing (C++) - additional level design, modelling and cookies

    • Government Administration
    • 1 - 100 Employee
    • 3D Modeler, animator, tool scripter
      • May 2006 - Jun 2009

      - game levels and objects modeling and texturing - test animations - video sequence lightning setup & rendering - 3DS Max tools scripting - game levels and objects modeling and texturing - test animations - video sequence lightning setup & rendering - 3DS Max tools scripting

    • Germany
    • Appliances, Electrical, and Electronics Manufacturing
    • 100 - 200 Employee
    • 3D Artist (Designing, modelling, texturing and exporting)
      • Aug 2005 - May 2006

      - game levels and objects modelling, texturing and exporting - lightmap setup and rendering - game levels and objects modelling, texturing and exporting - lightmap setup and rendering

Education

  • Baltic University of Ecology, Politics and Law (BUEPL)
    1999 - 2003
  • Saint Petersburg №351
    1988 - 1998
  • Baltic State Technical University "VOENMEH" named after D.F. Ustinov
    1999 -

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