Andrew Severson
Expert Environment Artist at 31st Union- Claim this Profile
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Bio
Ted Gordon
Andrew was my student in his first and second years at Tribeca Flashpoint Academy. He stood out as exceptionally talented, very dedicated to improving his skills in and out of class, and with a phenomenal work ethic. I noticed that other students liked being on his team, not only because he was able to turn out great-looking work at a fast pace, but because he did it without any ego. Key attributes: Team Player, Great Talent, Self-Motivated, constantly improving his skills.
Derrick Hammond
I have helped to mentor Andrew remotely and have been consistently impressed by the work he has produced. Since setting his goal to pursue a career in the game industry, Andrew has shown extreme passion, dedication, and enthusiasm for his craft. He has the ability and intelligence to pick up different software and workflows. He's been very proactive about his education and has done his best to go above and beyond what was required of him. I have seen exponential growth in his artistic ability over a very short time and think he still has enormous potential. If I had a slot on my team I would hire Andrew today. Right this second. Now!
Ted Gordon
Andrew was my student in his first and second years at Tribeca Flashpoint Academy. He stood out as exceptionally talented, very dedicated to improving his skills in and out of class, and with a phenomenal work ethic. I noticed that other students liked being on his team, not only because he was able to turn out great-looking work at a fast pace, but because he did it without any ego. Key attributes: Team Player, Great Talent, Self-Motivated, constantly improving his skills.
Derrick Hammond
I have helped to mentor Andrew remotely and have been consistently impressed by the work he has produced. Since setting his goal to pursue a career in the game industry, Andrew has shown extreme passion, dedication, and enthusiasm for his craft. He has the ability and intelligence to pick up different software and workflows. He's been very proactive about his education and has done his best to go above and beyond what was required of him. I have seen exponential growth in his artistic ability over a very short time and think he still has enormous potential. If I had a slot on my team I would hire Andrew today. Right this second. Now!
Ted Gordon
Andrew was my student in his first and second years at Tribeca Flashpoint Academy. He stood out as exceptionally talented, very dedicated to improving his skills in and out of class, and with a phenomenal work ethic. I noticed that other students liked being on his team, not only because he was able to turn out great-looking work at a fast pace, but because he did it without any ego. Key attributes: Team Player, Great Talent, Self-Motivated, constantly improving his skills.
Derrick Hammond
I have helped to mentor Andrew remotely and have been consistently impressed by the work he has produced. Since setting his goal to pursue a career in the game industry, Andrew has shown extreme passion, dedication, and enthusiasm for his craft. He has the ability and intelligence to pick up different software and workflows. He's been very proactive about his education and has done his best to go above and beyond what was required of him. I have seen exponential growth in his artistic ability over a very short time and think he still has enormous potential. If I had a slot on my team I would hire Andrew today. Right this second. Now!
Ted Gordon
Andrew was my student in his first and second years at Tribeca Flashpoint Academy. He stood out as exceptionally talented, very dedicated to improving his skills in and out of class, and with a phenomenal work ethic. I noticed that other students liked being on his team, not only because he was able to turn out great-looking work at a fast pace, but because he did it without any ego. Key attributes: Team Player, Great Talent, Self-Motivated, constantly improving his skills.
Derrick Hammond
I have helped to mentor Andrew remotely and have been consistently impressed by the work he has produced. Since setting his goal to pursue a career in the game industry, Andrew has shown extreme passion, dedication, and enthusiasm for his craft. He has the ability and intelligence to pick up different software and workflows. He's been very proactive about his education and has done his best to go above and beyond what was required of him. I have seen exponential growth in his artistic ability over a very short time and think he still has enormous potential. If I had a slot on my team I would hire Andrew today. Right this second. Now!
Experience
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31st Union
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United States
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Entertainment Providers
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100 - 200 Employee
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Expert Environment Artist
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Nov 2023 - Present
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Drifter®
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United States
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Computer Games
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1 - 100 Employee
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Lead Environment Artist
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Jan 2017 - Oct 2023
Titles shipped Superior: Vengeance - Lead Environment Artist Lies Beneath - Senior Environment Artist Robo Recall Unplugged - Environment Artist Rise of the Gunters - Environment Artist Gunheart - Environment Artist Titles shipped Superior: Vengeance - Lead Environment Artist Lies Beneath - Senior Environment Artist Robo Recall Unplugged - Environment Artist Rise of the Gunters - Environment Artist Gunheart - Environment Artist
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Highwire Games
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United States
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Entertainment
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1 - 100 Employee
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Environment Artist
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Mar 2016 - Dec 2016
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Valkyrie Entertainment, LLC
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United States
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Computer Games
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1 - 100 Employee
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3D Artist
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Sep 2015 - Mar 2016
Provided 3D environment art for various clients. Provided 3D environment art for various clients.
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Environment Artist
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Sep 2013 - Sep 2015
Halo 5: Guardians Created PBR textures Modeled and textured environment spaces with modular and unique assets Set dressing Custom collision Halo 5: Guardians Created PBR textures Modeled and textured environment spaces with modular and unique assets Set dressing Custom collision
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Monolith Productions (WB Games)
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United States
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Computer Games
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100 - 200 Employee
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Temporary Associate Artist
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Jul 2013 - Aug 2013
Middle Earth: Shadow of Mordor Created 3D Environment Assets Created LODs and tuned existing LODs Middle Earth: Shadow of Mordor Created 3D Environment Assets Created LODs and tuned existing LODs
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Environment Artist
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Oct 2012 - Nov 2012
Returned to work at 343i to help with DLC environment content. Returned to work at 343i to help with DLC environment content.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Environment Artist
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Aug 2011 - Aug 2012
Created tileable textures Modeled and textured environment assets Created high poly to game resolution props Created custom collision for environment assets Created tileable textures Modeled and textured environment assets Created high poly to game resolution props Created custom collision for environment assets
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Education
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Tribeca Flashpoint Media Arts Academy
A.A.S, Game & Interactive Media