Andrew Adam
Senior Software Engineer at 343 Industries- Claim this Profile
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Bio
David McAnerin
I was lucky enough to work with Andy for most of our time together at Capcom. He is one of the strongest, most versatile, and most professional SEs I have ever met in my time in the industry. Andy was always willing to take on any challenge, for example: supporting missions, narrative, and core gameplay, updating a legacy save/load system for DLC updates, and ramping up on a new engine first to make the transition easier for all other staff. To go with his flexibility his professionalism is extremely impressive - through all twists and turns, through difficult time and crunch, Andy kept a positive can-do attitude that helped rally the team behind him. I would be more than happy to work with Andy again in the future.
David McAnerin
I was lucky enough to work with Andy for most of our time together at Capcom. He is one of the strongest, most versatile, and most professional SEs I have ever met in my time in the industry. Andy was always willing to take on any challenge, for example: supporting missions, narrative, and core gameplay, updating a legacy save/load system for DLC updates, and ramping up on a new engine first to make the transition easier for all other staff. To go with his flexibility his professionalism is extremely impressive - through all twists and turns, through difficult time and crunch, Andy kept a positive can-do attitude that helped rally the team behind him. I would be more than happy to work with Andy again in the future.
David McAnerin
I was lucky enough to work with Andy for most of our time together at Capcom. He is one of the strongest, most versatile, and most professional SEs I have ever met in my time in the industry. Andy was always willing to take on any challenge, for example: supporting missions, narrative, and core gameplay, updating a legacy save/load system for DLC updates, and ramping up on a new engine first to make the transition easier for all other staff. To go with his flexibility his professionalism is extremely impressive - through all twists and turns, through difficult time and crunch, Andy kept a positive can-do attitude that helped rally the team behind him. I would be more than happy to work with Andy again in the future.
David McAnerin
I was lucky enough to work with Andy for most of our time together at Capcom. He is one of the strongest, most versatile, and most professional SEs I have ever met in my time in the industry. Andy was always willing to take on any challenge, for example: supporting missions, narrative, and core gameplay, updating a legacy save/load system for DLC updates, and ramping up on a new engine first to make the transition easier for all other staff. To go with his flexibility his professionalism is extremely impressive - through all twists and turns, through difficult time and crunch, Andy kept a positive can-do attitude that helped rally the team behind him. I would be more than happy to work with Andy again in the future.
Experience
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343 Industries
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United States
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Computer Games
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200 - 300 Employee
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Senior Software Engineer
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Jan 2020 - Present
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Relic Entertainment
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Canada
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Computer Games
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100 - 200 Employee
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Senior/Lead Software Engineer
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Apr 2019 - Dec 2019
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Capcom Game Studio Vancouver (formally Blue Castle Games)
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Vancouver, Canada Area
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Senior/Lead Software Engineer
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Jan 2007 - Sep 2018
More detail provided on CV than here. Unannounced Titles - Various Roles - Gaining information to ensure new Unreal Engine project starts as smoothly as possible - First engineer on the project, built up code sharing infrastructure between us and the already well established game team - Moved onto established game to provide gameplay features and later become lead Dead Rising 4 + DLCs - Lead of engineering team working on Missions, Cinematics, World Persistence, and systems that span multiple teams, and their tools - Solving problems in Gameplay from the initial design through to implementation - Scheduling, scoping, working with exec team to meet game and studio goals Tools and Pipelines - Working on various game creation tools and cinematic tech Unannounced Project - Character Animation and Locomotion - Working with animators to create high quality character locomotion Dead Rising 2: Off The Record - Front End Lead - Lead a team of up to 4 people to create a new front-end and save system for this DR2 re-imagining. Dead Rising 2 - Gameplay - Designed and implemented the gameplay, front-end and co-op multiplayer for the 3D poker game. - Implemented many of the other co-op minigames MLB Front Office Manager - Game Logic - Learned all about and implemented in-depth baseball manager logic such as trading and drafting - Designed and implemented the morale system in my own time - Had to work extremely hard to meet tight deadlines on small team MLB 2K8 - Game Logic/Front End - Helped complete the franchise mode front-end and game logic - Worked efficiently to get game that was behind schedule done for deadline The Bigs - Front End - Came in at the end of the project and fixed front-end bugs to get the game into submissions Show less
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BT Group
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United Kingdom
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Telecommunications
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700 & Above Employee
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Software Engineer (Research)
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2002 - 2004
Applications for a 3D graphics engine including augmented reality Applications for a 3D graphics engine including augmented reality
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Education
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The University of British Columbia
MSc, Computer Science -
University of Essex
BSc, Computer Science