Andrew Rudasics
Associate Software Engineer at Iron Galaxy Studios- Claim this Profile
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Bio
Ryan Reede
Andrew is fun to collaborate with and brings great passion to his work. He is curiosity driven and his expertise with the Unity game engine and animation/rigging tools (Blender, Maya) impacted our small team hugely. As a 3D artist, software engineer or technical director, Andrew is an awesome asset to any team building CG content/technologies.
Ryan Reede
Andrew is fun to collaborate with and brings great passion to his work. He is curiosity driven and his expertise with the Unity game engine and animation/rigging tools (Blender, Maya) impacted our small team hugely. As a 3D artist, software engineer or technical director, Andrew is an awesome asset to any team building CG content/technologies.
Ryan Reede
Andrew is fun to collaborate with and brings great passion to his work. He is curiosity driven and his expertise with the Unity game engine and animation/rigging tools (Blender, Maya) impacted our small team hugely. As a 3D artist, software engineer or technical director, Andrew is an awesome asset to any team building CG content/technologies.
Ryan Reede
Andrew is fun to collaborate with and brings great passion to his work. He is curiosity driven and his expertise with the Unity game engine and animation/rigging tools (Blender, Maya) impacted our small team hugely. As a 3D artist, software engineer or technical director, Andrew is an awesome asset to any team building CG content/technologies.
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Experience
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Iron Galaxy Studios
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United States
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Computer Games
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200 - 300 Employee
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Associate Software Engineer
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Jun 2023 - Present
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University of Washington
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United States
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Higher Education
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700 & Above Employee
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Game Designer & Software Engineer
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Oct 2020 - Sep 2021
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Teaching Assistant
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Sep 2018 - Oct 2020
TA for CSE 490j - Technical Art for Game DevelopmentAssist students by assisting with their assignments and answering questions. Assist in creating tools and tutorials for students to complete assignments.
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Research Assistant
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Apr 2019 - Sep 2020
• Developed a guided self-checkout machine tutorial in virtual reality to assist inmates at Monroe Correctional Facility with re-entry into society, using Unity/C#• Implemented JSON metadata collection and UI slider systems in Unity/C# for a study on the effects of therapeutic virtual reality use for mental health of high school students
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Microsoft
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United States
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Software Development
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200 - 300 Employee
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Software Engineer
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May 2021 - Jul 2021
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Teleportal
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United States
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Software Development
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Software Engineer
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Oct 2020 - Feb 2021
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Samena Swim & Recreation Club
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United States
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Wellness and Fitness Services
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1 - 100 Employee
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Head Lifeguard
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Aug 2017 - Sep 2018
Managed lifeguards on duty. Coordinated shift rotations, and ensured employees kept to lifesaving standards. Led training sessions in lifesaving skills. Interviewed new lifeguard candidates.
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Lifeguard
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Nov 2014 - Aug 2017
Lifeguard at the facility. Was responsible for watching patrons, ensuring safety, and enforcing rules. Gave tours to guests who were interested in joining the club. Attended lifesaving training sessions.
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Education
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DigiPen Institute of Technology
Master of Science - MS, Computer Science -
University of Washington
Bachelor's degree, Computer Science