Andrew Leeuwenberg
Procedural Artist at DICE (EA Digital Illusions CE AB)- Claim this Profile
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English Native or bilingual proficiency
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Norwegian Native or bilingual proficiency
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Japansk Limited working proficiency
Topline Score
Bio
Nacho Thomas
I had the luck to work with Andrew for several months during fantastic beasts 2. He is extremely talented, very smart, easy to work with artist. A very technical profile mixed with keen eye, not easy to find. His skills with Houdini and Vex have really made the show easy. He has been taking more and more responsibility, becoming the key person for the environments in the show. Amazing work. Thanks!
Nacho Thomas
I had the luck to work with Andrew for several months during fantastic beasts 2. He is extremely talented, very smart, easy to work with artist. A very technical profile mixed with keen eye, not easy to find. His skills with Houdini and Vex have really made the show easy. He has been taking more and more responsibility, becoming the key person for the environments in the show. Amazing work. Thanks!
Nacho Thomas
I had the luck to work with Andrew for several months during fantastic beasts 2. He is extremely talented, very smart, easy to work with artist. A very technical profile mixed with keen eye, not easy to find. His skills with Houdini and Vex have really made the show easy. He has been taking more and more responsibility, becoming the key person for the environments in the show. Amazing work. Thanks!
Nacho Thomas
I had the luck to work with Andrew for several months during fantastic beasts 2. He is extremely talented, very smart, easy to work with artist. A very technical profile mixed with keen eye, not easy to find. His skills with Houdini and Vex have really made the show easy. He has been taking more and more responsibility, becoming the key person for the environments in the show. Amazing work. Thanks!
Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Procedural Artist
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Apr 2021 - Present
Creating and supporting procedural tools for the Level Design and 3D Art team. Using Houdini Engine in Maya and our Game Engine. Involved in both large scale and smaller projects. Project vary from solo and team development. Working on tools to be used across multiple studios. Projects worked on: - Battlefield 2042 Creating and supporting procedural tools for the Level Design and 3D Art team. Using Houdini Engine in Maya and our Game Engine. Involved in both large scale and smaller projects. Project vary from solo and team development. Working on tools to be used across multiple studios. Projects worked on: - Battlefield 2042
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Important Looking Pirates VFX
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Sweden
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Animation
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100 - 200 Employee
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Fx and Pipe Td
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Sep 2018 - Mar 2021
Working on shows creating fx caches for lighting and compositing. Writing and maintaining show and company Houdini pipeline tools. Projects worked on: - Far Cry 6 Trailer (2021) - Crowds - Lovecraft Country (2020) - Fx - Silicon Valley, RussFest Promo (2019) - Fx - Lost in Space, s2 (2019) - Fx / Pipe - Carnival Row (2019) - Fx - Aladdin (2019) - Fx / Pipe Working on shows creating fx caches for lighting and compositing. Writing and maintaining show and company Houdini pipeline tools. Projects worked on: - Far Cry 6 Trailer (2021) - Crowds - Lovecraft Country (2020) - Fx - Silicon Valley, RussFest Promo (2019) - Fx - Lost in Space, s2 (2019) - Fx / Pipe - Carnival Row (2019) - Fx - Aladdin (2019) - Fx / Pipe
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DNEG
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United Kingdom
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Animation and Post-production
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700 & Above Employee
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3D Environment Generalist
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Dec 2016 - Sep 2018
A generalist environment tds role can be quite broad, creating environments from existing build or sometimes from nothing. Tasks include build, layout and lighting of cg environments. Main focus is using Houdini for procedural build and layout tasks. Lighting is in either Houdini Mantra or Clarisse. Work is often technical using coding and maths to achieve visual goals which can be art directed. Projects worked on: - Fantastic Beasts : The Crimes of Grindelwald (2018) -… Show more A generalist environment tds role can be quite broad, creating environments from existing build or sometimes from nothing. Tasks include build, layout and lighting of cg environments. Main focus is using Houdini for procedural build and layout tasks. Lighting is in either Houdini Mantra or Clarisse. Work is often technical using coding and maths to achieve visual goals which can be art directed. Projects worked on: - Fantastic Beasts : The Crimes of Grindelwald (2018) - Environment Lead - Altered Carbon (2017) - Layout and Lighting - Life (2017) - Layout Td
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Assistant Technical Director
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Dec 2014 - Dec 2016
Provide support to TDs and CG supervisors in the smooth running of shots through a show pipeline. Write Python applications to help solve problems or improve work flow on the show. Tasked with monitoring disk usage and building and maintaining elements of the show pipeline. Films worked on: - Fantastic Beasts and Where to Find Them (2016) - Atd, Modelling and Texturing - James Bond : Spectre (2015) - Atd - Insurgent (2015) - Atd
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Tech runner & Head tech runner
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Jul 2014 - Dec 2014
Started as a tech runner and eventually I was supervising a small team. Duties included scheduling desk moved, ordering stock and maintaining work priorities.
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University of Wales Trinity Saint David
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United Kingdom
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Higher Education
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700 & Above Employee
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Software Artist, Designer and Animator
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Jul 2013 - Jul 2014
• Project brief was to create online counselling software using avatars for teenagers affected by cancer. • Character design - responsible for the design and development of all 2D concept artwork through to final 3D avatars • Asset creation - avatar with changeable assets. • Character animation including motion capture shoots / scheduling, data clean-up, hand animated core-emotions for all facial animations. • Worked effectively within a small team of programmers, psychologists… Show more • Project brief was to create online counselling software using avatars for teenagers affected by cancer. • Character design - responsible for the design and development of all 2D concept artwork through to final 3D avatars • Asset creation - avatar with changeable assets. • Character animation including motion capture shoots / scheduling, data clean-up, hand animated core-emotions for all facial animations. • Worked effectively within a small team of programmers, psychologists, counsellors and young persons focus group. • Responsible for managing my own time to meet project milestones Show less • Project brief was to create online counselling software using avatars for teenagers affected by cancer. • Character design - responsible for the design and development of all 2D concept artwork through to final 3D avatars • Asset creation - avatar with changeable assets. • Character animation including motion capture shoots / scheduling, data clean-up, hand animated core-emotions for all facial animations. • Worked effectively within a small team of programmers, psychologists… Show more • Project brief was to create online counselling software using avatars for teenagers affected by cancer. • Character design - responsible for the design and development of all 2D concept artwork through to final 3D avatars • Asset creation - avatar with changeable assets. • Character animation including motion capture shoots / scheduling, data clean-up, hand animated core-emotions for all facial animations. • Worked effectively within a small team of programmers, psychologists, counsellors and young persons focus group. • Responsible for managing my own time to meet project milestones Show less
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Education
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University of Wales Trinity Saint David
Bachelor of Science (BSc), Visual Effects -
University of Wales Trinity Saint David
Higher National Diploma, 3D Computer Animation -
University of Aberdeen
Bachelor of Science (BSc), Tropical Environmental Science