Andrew Chen
Assistant Producer at Snail Games USA- Claim this Profile
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Topline Score
Bio
Experience
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Snail Games USA
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United States
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Software Development
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1 - 100 Employee
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Assistant Producer
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Aug 2022 - Present
-Organized internal playtests of games in production, and reviewed and collected feedback on milestone deliverables -Created Jira tasks for sales and social media posts, and worked with graphic designers to create promotional images -Put together presentations and reports to outline the status of ongoing projects -Researched competitors and assisted in market analysis -Helped demo games at conventions -Organized internal playtests of games in production, and reviewed and collected feedback on milestone deliverables -Created Jira tasks for sales and social media posts, and worked with graphic designers to create promotional images -Put together presentations and reports to outline the status of ongoing projects -Researched competitors and assisted in market analysis -Helped demo games at conventions
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Self-employed
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Irvine, California
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Freelance Artist
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Jan 2016 - Present
-Created technical illustrations for a product instruction manual -Assisted on coloring and rendering art for a trading card game -Created many enemy designs for an unreleased 2D action side-scrolling game, as well as several illustrations for loading screens -Created pre-rendered 3D building assets for a mobile city builder -Created technical illustrations for a product instruction manual -Assisted on coloring and rendering art for a trading card game -Created many enemy designs for an unreleased 2D action side-scrolling game, as well as several illustrations for loading screens -Created pre-rendered 3D building assets for a mobile city builder
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Code Ninjas
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United States
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Consumer Services
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700 & Above Employee
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Instructor
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Jul 2021 - Nov 2021
-Taught kids basic programming and logic by making simple games, and helped debug their projects when they had questions or issues -Learned and taught a curriculum that involved JavaScript and Scratch, and coordinated with other instructors on ways we could improve the curriculum -Ran a summer program where kids learned how to 3D print models they created in Tinkercad -Promoted and demoed the program by guiding interested students through sample programming lessons -Taught kids basic programming and logic by making simple games, and helped debug their projects when they had questions or issues -Learned and taught a curriculum that involved JavaScript and Scratch, and coordinated with other instructors on ways we could improve the curriculum -Ran a summer program where kids learned how to 3D print models they created in Tinkercad -Promoted and demoed the program by guiding interested students through sample programming lessons
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Formal Sheep
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Computer Games
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Contract 2D Artist
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Jan 2016 - Jun 2018
-Created painterly artwork for a side-scrolling, abstract 2D puzzle game "The Rabbit and The Owl" -Produced animated characters, layered backgrounds, and visual effects -Created animated mockups and design notes for how artwork should be implemented in-game -Tested levels during production, and helped demo the game at conventions after release -Created painterly artwork for a side-scrolling, abstract 2D puzzle game "The Rabbit and The Owl" -Produced animated characters, layered backgrounds, and visual effects -Created animated mockups and design notes for how artwork should be implemented in-game -Tested levels during production, and helped demo the game at conventions after release
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Education
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Art Center College of Design