Andreu Ramírez Ludeña

Lead Gameplay Developer at Starbreeze Studios
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Greater Gothenburg Metropolitan Area, SE
Languages
  • English Professional working proficiency
  • Spanish Native or bilingual proficiency
  • Catalan Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Eugenio Dei Giudici

Andreu has been an essential part in my team and he really played an important role in Athena Worlds as game designer and prototype creator. He is an amazing engineer and I cannot find words capable of expressing his great desire to learn new things and to try his hand at new challenges. Despite he didn't have a lot of recent experience in Unity, he took no time to get up to speed. It was an honor and a pleasure to have had the possibility to work with him and I really hope that we will be able to collaborate again in the future.

William Clifford

Andreu is a person who instills trust, professionalism and expertise with a big smile and a "go-getter"-mindset. His leadership, knowledge and pedagogic approach regarding any concern is what every studio needs. For me Andreu represents the type of developer that got me into game development to begin with. Joining true passion, nostalgia and hunger to deliver the best for the player. He's an inspiration both professionally and personally, I can only hope to work with him again!

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Lead Gameplay Developer
      • Sep 2022 - Present

    • United Kingdom
    • Computer Games
    • Senior Gameplay Developer
      • May 2022 - Sep 2022

      Athena Worlds is a brand new open-world and cross-platform studio. We are a small but mighty team with successes like: Candy Crush, the Sims, Alien vs Predators, Sea of Thieves, Fall Guys and Destiny under our belts from studios such as Ubisoft, Microsoft, King, Bungie, Mediatonic and Atari. We have joined forces today with a mission to: “To bring a new meaning to entertainment, embrace talent and champion diversity; Changing our world, one virtual world at a time” In an industry that finds success in endless iteration - another stealth assassin, another military FPS, another MOBA - Athena is one of the few studios building something that players have never seen before. Diversity and Inclusion is at the heart of our studio and our values are front and centre from the beginning of our studio's journey and project development. We don't just wrap our games in our values but also use them to innovate around classic mechanics to encourage players to engage with our games in a new and meaningful way. Show less

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Lead Gameplay Developer
      • Sep 2021 - May 2022

    • Senior Game Developer
      • 2020 - Sep 2021

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Game Developer
      • May 2017 - Apr 2020

      Senior Game Developer in Bubble With 3 Saga.Senior Game Developer in Farm Heroes Saga.Senior Game Developer in Diamond Diaries Saga.

    • Game Developer
      • Apr 2015 - May 2017

      Game developer in Diamond Diaries Saga.Game developer support for Scrubby Dubby (Android, iOS and Facebook).

    • Spain
    • Education Administration Programs
    • 1 - 100 Employee
    • Project Support
      • May 2016 - May 2016

      Project support and teacher for "Technopreneur" group. Helping to develop a Videogame from scratch (design and development) using Unity3D. Project support and teacher for "Technopreneur" group. Helping to develop a Videogame from scratch (design and development) using Unity3D.

    • France
    • Computer Games
    • 700 & Above Employee
    • Gameplay Programmer
      • Feb 2014 - Apr 2015

      Gameplay programmer in “Rabbids Invasion: The Interactive TV Show” for Kinect Xbox One, Kinect Xbox 360 and Playstation Camera for Playstation 4. Gameplay programmer in the prototyping team. Gameplay programmer in “Rabbids Invasion: The Interactive TV Show” for Kinect Xbox One, Kinect Xbox 360 and Playstation Camera for Playstation 4. Gameplay programmer in the prototyping team.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • Jul 2012 - Jan 2014

      Gameplay programmer for PS Vita "Invizimals™: The Resistance". Gameplay programmer for PS Vita "Invizimals™: The Alliance". Programmer in the arena mode for PS3 "Invizimals™: Lost Kingdom". Generalist programmer at "Invizimals™: Desafíos Ocultos" for PS Vita and Android. Gameplay programmer for PS Vita "Invizimals™: The Resistance". Gameplay programmer for PS Vita "Invizimals™: The Alliance". Programmer in the arena mode for PS3 "Invizimals™: Lost Kingdom". Generalist programmer at "Invizimals™: Desafíos Ocultos" for PS Vita and Android.

    • Spain
    • Media Production
    • 1 - 100 Employee
    • Game Developer
      • Jun 2011 - Mar 2012

      Server implementation and networking optimization at Desafío Champions Project, based on Lidgren. Maintenance of previous game servers based on Smartfox and MasterServer. GUI Programming at Desafío Champions Project. Gameplay Programming at Desafío Champions Project. Server implementation and networking optimization at Desafío Champions Project, based on Lidgren. Maintenance of previous game servers based on Smartfox and MasterServer. GUI Programming at Desafío Champions Project. Gameplay Programming at Desafío Champions Project.

    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Dec 2010 - Jun 2011

      Development of the client and server modules for a MMO engine based in Unity3D and Photon. Maintenance of Biworld's servers based on Lidgren. Gameplay and GUI programming at Futuragel Project. Gameplay and GUI programming and game design at Jurassic Breakfast Project. Development of the client and server modules for a MMO engine based in Unity3D and Photon. Maintenance of Biworld's servers based on Lidgren. Gameplay and GUI programming at Futuragel Project. Gameplay and GUI programming and game design at Jurassic Breakfast Project.

    • Germany
    • Automation Machinery Manufacturing
    • 700 & Above Employee
    • Software Developer
      • Aug 2010 - Oct 2010

      Development of a test module (documentation and implementation) for a S7-1500 prototype, comparing execution time between C and SCL. Development of a test module (documentation and implementation) for a S7-1500 prototype, comparing execution time between C and SCL.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Software Developer
      • Oct 2009 - Aug 2010

      Development of a User Interface (design and implementation) with QT and improvement of tone mapping process with nvidia CUDA. Development of a User Interface (design and implementation) with QT and improvement of tone mapping process with nvidia CUDA.

    • Junior Web Developer
      • Feb 2009 - Sep 2009

      Development of a web application for Generalitat de Catalunya using J2EE with Hibernate and Spring. Development of a web application for Generalitat de Catalunya using J2EE with Hibernate and Spring.

  • Universitat Pompeu Fabra
    • Barcelona Area, Spain
    • Computer Assistant
      • Sep 2006 - Sep 2008

      Assisting in the maintenance, both hardware and software of all computer equipment and support for students. Assisting in the maintenance, both hardware and software of all computer equipment and support for students.

Education

  • Universitat Pompeu Fabra
    Master's degree, Videogames Creation
    2011 - 2012
  • Universitat Pompeu Fabra
    Master of Science (MSc), Computer Science
    2004 - 2009

Community

You need to have a working account to view this content. Click here to join now