Andrei T.

Pipeline Developer at UNIT IMAGE
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Nice Metropolitan Area, FR
Languages
  • French Native or bilingual proficiency
  • English Full professional proficiency
  • Romanian Native or bilingual proficiency
  • Spanish Elementary proficiency
  • Italian Elementary proficiency

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5.0

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LinkedIn User

During my work at Mikros Animation I had the chance to have Andrei in my team for almost a year. We worked together on low level development of the Nuke tool set. He was also a great help for brainstorming new ideas to improve the quality and stability of our code base. He has the ability to create and maintain complex systems. He has a continuous learning mindset, we had fascinating discussions on technology and other subjects. It would a great pleasure to work with him in the future.

Coralie Goldbaum

I have been Andrei's lead for 3 months and everyday I was impressed by his skills in programming given his studies. He is really a great TD and his curiosity and perfectionism will make him a very good Research and Development developer! He's an engineer from an artistic school and I highly recommend him, especially in R&D!

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Experience

    • France
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Pipeline Developer
      • Jun 2022 - Present

      As part of the Development team, I am in charge of implementing and maintaining the core pipeline for the studio, as well as the user-facing graphical interfaces dedicated to the artists. As part of the Development team, I am in charge of implementing and maintaining the core pipeline for the studio, as well as the user-facing graphical interfaces dedicated to the artists.

    • France
    • Animation and Post-production
    • 700 & Above Employee
    • Compositing Technical Director
      • Mar 2021 - Apr 2022

      Worked with Compositing supervisors to support their teams, with the tools they need to deliver high quality shots and be able to meet their quotas. Took part in rewriting the Nuke pipeline for the studio, focusing on good code architecture, to ensure long term maintainability. Listened to, summarized, and prioritized production needs, to make sure everyone in our team has the data they need to proceed with their work to the best of their abilities. Worked with Compositing supervisors to support their teams, with the tools they need to deliver high quality shots and be able to meet their quotas. Took part in rewriting the Nuke pipeline for the studio, focusing on good code architecture, to ensure long term maintainability. Listened to, summarized, and prioritized production needs, to make sure everyone in our team has the data they need to proceed with their work to the best of their abilities.

    • France
    • Animation and Post-production
    • 100 - 200 Employee
    • Lighting and Compositing Technical Director
      • Sep 2019 - Sep 2020

      Provided help and support to artists in the Lighting and Compositing departments, while working hand in hand with the R&D department. Implemented and maintained tools to automate and streamline the artists' workflows. Communicated about issues, usage patterns, and inner workings of software between departments, to empower everyone with the knowledge they need to feel most productive at their job. Provided help and support to artists in the Lighting and Compositing departments, while working hand in hand with the R&D department. Implemented and maintained tools to automate and streamline the artists' workflows. Communicated about issues, usage patterns, and inner workings of software between departments, to empower everyone with the knowledge they need to feel most productive at their job.

    • France
    • Higher Education
    • 1 - 100 Employee
    • Technical Supervisor, TD, Fx Artist, Compositor (Student)
      • Sep 2018 - Jun 2019

      Completed a one-year project of making a 3D animated short, in a 6-person team, as our graduation film. Completed a one-year project of making a 3D animated short, in a 6-person team, as our graduation film.

    • Monaco
    • Graphic Design
    • 1 - 100 Employee
    • 3D Generalist (Intern)
      • Jul 2018 - Sep 2018

      Proposed new solutions to speed up workflows I used. For example, applied my knowledge of VFX compositing in Nuke to implement a robust, partially automated solution for the integration of 3D elements in a photographic plate, which was previously accomplished manually in Photoshop. Proposed new solutions to speed up workflows I used. For example, applied my knowledge of VFX compositing in Nuke to implement a robust, partially automated solution for the integration of 3D elements in a photographic plate, which was previously accomplished manually in Photoshop.

Education

  • Ecole des Nouvelles Images
    Master's degree, Computer Animation
    2017 - 2019
  • MoPA
    Bachelor's degree, Computer Animation
    2014 - 2017

Community

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