Andrei T.
Pipeline Developer at UNIT IMAGE- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
French Native or bilingual proficiency
-
English Full professional proficiency
-
Romanian Native or bilingual proficiency
-
Spanish Elementary proficiency
-
Italian Elementary proficiency
Topline Score
Bio
LinkedIn User
During my work at Mikros Animation I had the chance to have Andrei in my team for almost a year. We worked together on low level development of the Nuke tool set. He was also a great help for brainstorming new ideas to improve the quality and stability of our code base. He has the ability to create and maintain complex systems. He has a continuous learning mindset, we had fascinating discussions on technology and other subjects. It would a great pleasure to work with him in the future.
Coralie Goldbaum
I have been Andrei's lead for 3 months and everyday I was impressed by his skills in programming given his studies. He is really a great TD and his curiosity and perfectionism will make him a very good Research and Development developer! He's an engineer from an artistic school and I highly recommend him, especially in R&D!
LinkedIn User
During my work at Mikros Animation I had the chance to have Andrei in my team for almost a year. We worked together on low level development of the Nuke tool set. He was also a great help for brainstorming new ideas to improve the quality and stability of our code base. He has the ability to create and maintain complex systems. He has a continuous learning mindset, we had fascinating discussions on technology and other subjects. It would a great pleasure to work with him in the future.
Coralie Goldbaum
I have been Andrei's lead for 3 months and everyday I was impressed by his skills in programming given his studies. He is really a great TD and his curiosity and perfectionism will make him a very good Research and Development developer! He's an engineer from an artistic school and I highly recommend him, especially in R&D!
LinkedIn User
During my work at Mikros Animation I had the chance to have Andrei in my team for almost a year. We worked together on low level development of the Nuke tool set. He was also a great help for brainstorming new ideas to improve the quality and stability of our code base. He has the ability to create and maintain complex systems. He has a continuous learning mindset, we had fascinating discussions on technology and other subjects. It would a great pleasure to work with him in the future.
Coralie Goldbaum
I have been Andrei's lead for 3 months and everyday I was impressed by his skills in programming given his studies. He is really a great TD and his curiosity and perfectionism will make him a very good Research and Development developer! He's an engineer from an artistic school and I highly recommend him, especially in R&D!
LinkedIn User
During my work at Mikros Animation I had the chance to have Andrei in my team for almost a year. We worked together on low level development of the Nuke tool set. He was also a great help for brainstorming new ideas to improve the quality and stability of our code base. He has the ability to create and maintain complex systems. He has a continuous learning mindset, we had fascinating discussions on technology and other subjects. It would a great pleasure to work with him in the future.
Coralie Goldbaum
I have been Andrei's lead for 3 months and everyday I was impressed by his skills in programming given his studies. He is really a great TD and his curiosity and perfectionism will make him a very good Research and Development developer! He's an engineer from an artistic school and I highly recommend him, especially in R&D!
Experience
-
UNIT IMAGE
-
France
-
Movies and Sound Recording
-
100 - 200 Employee
-
Pipeline Developer
-
Jun 2022 - Present
As part of the Development team, I am in charge of implementing and maintaining the core pipeline for the studio, as well as the user-facing graphical interfaces dedicated to the artists. As part of the Development team, I am in charge of implementing and maintaining the core pipeline for the studio, as well as the user-facing graphical interfaces dedicated to the artists.
-
-
-
Mikros Animation
-
France
-
Animation and Post-production
-
700 & Above Employee
-
Compositing Technical Director
-
Mar 2021 - Apr 2022
Worked with Compositing supervisors to support their teams, with the tools they need to deliver high quality shots and be able to meet their quotas. Took part in rewriting the Nuke pipeline for the studio, focusing on good code architecture, to ensure long term maintainability. Listened to, summarized, and prioritized production needs, to make sure everyone in our team has the data they need to proceed with their work to the best of their abilities. Worked with Compositing supervisors to support their teams, with the tools they need to deliver high quality shots and be able to meet their quotas. Took part in rewriting the Nuke pipeline for the studio, focusing on good code architecture, to ensure long term maintainability. Listened to, summarized, and prioritized production needs, to make sure everyone in our team has the data they need to proceed with their work to the best of their abilities.
-
-
-
Illumination Mac Guff
-
France
-
Animation and Post-production
-
100 - 200 Employee
-
Lighting and Compositing Technical Director
-
Sep 2019 - Sep 2020
Provided help and support to artists in the Lighting and Compositing departments, while working hand in hand with the R&D department. Implemented and maintained tools to automate and streamline the artists' workflows. Communicated about issues, usage patterns, and inner workings of software between departments, to empower everyone with the knowledge they need to feel most productive at their job. Provided help and support to artists in the Lighting and Compositing departments, while working hand in hand with the R&D department. Implemented and maintained tools to automate and streamline the artists' workflows. Communicated about issues, usage patterns, and inner workings of software between departments, to empower everyone with the knowledge they need to feel most productive at their job.
-
-
-
École des Nouvelles Images
-
France
-
Higher Education
-
1 - 100 Employee
-
Technical Supervisor, TD, Fx Artist, Compositor (Student)
-
Sep 2018 - Jun 2019
Completed a one-year project of making a 3D animated short, in a 6-person team, as our graduation film. Completed a one-year project of making a 3D animated short, in a 6-person team, as our graduation film.
-
-
-
iDbox Monaco
-
Monaco
-
Graphic Design
-
1 - 100 Employee
-
3D Generalist (Intern)
-
Jul 2018 - Sep 2018
Proposed new solutions to speed up workflows I used. For example, applied my knowledge of VFX compositing in Nuke to implement a robust, partially automated solution for the integration of 3D elements in a photographic plate, which was previously accomplished manually in Photoshop. Proposed new solutions to speed up workflows I used. For example, applied my knowledge of VFX compositing in Nuke to implement a robust, partially automated solution for the integration of 3D elements in a photographic plate, which was previously accomplished manually in Photoshop.
-
-
Education
-
Ecole des Nouvelles Images
Master's degree, Computer Animation -
MoPA
Bachelor's degree, Computer Animation