Andreea Modrea

Software Engineer at Frostbite
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Location
RO

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Dec 2020 - Present
    • France
    • Computer Games
    • 700 & Above Employee
    • Programmer
      • Mar 2004 - Nov 2020

      Mostly C++ programming for games. Experience with OpenGL, shading languages, Python, Lua, TypeScript. In the past I also worked with Unreal engine, ObjectiveC, 3DSMax (and plugins), wxWidgets, C# (windows phone), Java (mobile phones). Some of the projects I worked on and what I did for each: - Sniper Fury - gameplay, multiplayer(client and server), graphics (mostly debugging nans in shaders), optimizations. - Captain America 2 - gameplay (level generation), engine/editor features - The Dark Knight Rises - graphics optimizations - Fast5 - graphics, gameplay, optimizations - some features and fixes for our internal engine and editor Show less

    • United Kingdom
    • Business Supplies & Equipment
    • QA Analyst
      • Dec 2003 - Feb 2004

      I was involved in testing an automated database query translator from IDMS to DB2. I was involved in testing an automated database query translator from IDMS to DB2.

Education

  • University of Bucharest
    Bachelor of Computer Science
    1999 - 2003

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