Andreea Modrea
Software Engineer at Frostbite- Claim this Profile
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Bio
Experience
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Frostbite
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Sweden
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Computer Games
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1 - 100 Employee
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Software Engineer
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Dec 2020 - Present
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Programmer
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Mar 2004 - Nov 2020
Mostly C++ programming for games. Experience with OpenGL, shading languages, Python, Lua, TypeScript. In the past I also worked with Unreal engine, ObjectiveC, 3DSMax (and plugins), wxWidgets, C# (windows phone), Java (mobile phones). Some of the projects I worked on and what I did for each: - Sniper Fury - gameplay, multiplayer(client and server), graphics (mostly debugging nans in shaders), optimizations. - Captain America 2 - gameplay (level generation), engine/editor features - The Dark Knight Rises - graphics optimizations - Fast5 - graphics, gameplay, optimizations - some features and fixes for our internal engine and editor Show less
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QA Analyst
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Dec 2003 - Feb 2004
I was involved in testing an automated database query translator from IDMS to DB2. I was involved in testing an automated database query translator from IDMS to DB2.
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Education
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University of Bucharest
Bachelor of Computer Science