Andrea Henke
Gameplay Programmer at Ubisoft Berlin- Claim this Profile
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English Full professional proficiency
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German Native or bilingual proficiency
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Danish Elementary proficiency
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French Elementary proficiency
Topline Score
Bio
Experience
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Ubisoft Berlin
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Germany
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Computer Games
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100 - 200 Employee
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Gameplay Programmer
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Nov 2020 - Present
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Junior Gameplay Programmer
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Oct 2018 - Nov 2020
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Gameplay Programmer
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Sep 2016 - Sep 2018
(Multiplayer) gameplay, audio, and user interface engineering, plus lots of live game supporting.
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Logic Artists
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Denmark
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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Feb 2015 - Jul 2016
Gameplay, tool, and user interface programming, as well as system design.Technical and methodical Quality Assurance management. Responsible for performance budgets, frequent build releases, architecture maintenance, automated user tracking, workflow improvements, and project management system updates.
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SYBO
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Denmark
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Computer Games
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100 - 200 Employee
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Internship - Gameplay Programmer
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Oct 2013 - Oct 2013
I was responsible for creating a prototype for a new feature in Sybo's upcoming mobile game. The internship was a part of the DADIU education.Main implementation in C# using Unity.
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ExDream
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Computer Games
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1 - 100 Employee
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Internship - Gameplay Programmer
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Jul 2011 - Dec 2011
I was assigned to work on two projects, Arena Wars 2 and Soulcraft. My tasks were in the areas of gameplay programming as well as engine programming and GUI programming.Main implementation in C# using the DeltaEngine.
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Education
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IT-Universitetet i København / IT University of Copenhagen
Master's degree, Game Technology -
DADIU
Computer Games and Programming Skills -
Fachhochschule Salzburg
Bachelor's degree, Multimedia Technology / Augmented Reality and Game