Anders Hedström

Senior Game Artist at Supersolid
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Contact Information
Location
London, England, United Kingdom, UK
Languages
  • Swedish Native or bilingual proficiency
  • English Native or bilingual proficiency
  • Spanish Elementary proficiency

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Experience

    • Netherlands
    • Advertising Services
    • Senior Game Artist
      • Feb 2022 - Present

      Formerly Lead Artist on Snake Rivals, where I oversaw the art production on the project, delegated tasks, wrote art guides and supported the other artists on the team. I also did concepts, models and textures for characters, items, environments, and 2D assets such as player portraits and emotes. I also dabbled a bit in shader code and created several custom shaders for the game.At the moment I am doing concept art and modeling for an as-of-yet unannounced Roblox project.

    • Game Artist
      • Oct 2019 - Feb 2022

    • Finland
    • Gambling Facilities and Casinos
    • 300 - 400 Employee
    • Game Artist
      • Jun 2017 - Sep 2019

      At Paf I worked on several online slot game projects as the only artist on the team. My responsibilities included: - Concept art and visual development - Creating 2D assets including symbols, characters, UI and VFX - Animating all of the above using Spine 2D - Some light VFX work in After Effects At Paf I worked on several online slot game projects as the only artist on the team. My responsibilities included: - Concept art and visual development - Creating 2D assets including symbols, characters, UI and VFX - Animating all of the above using Spine 2D - Some light VFX work in After Effects

    • Co-Founder/Lead Artist
      • Jan 2015 - Sep 2016

      During my third year at university, I started a game company with six friends and worked on Defunct, a sci-fi racing adventure game, as well as other unfinished projects. My responsibilities included: - Setting the visual style of the game and creating art guides for the other artists to follow. - Drawing and painting concept art for characters, props and environments. - Creating color scripts to support the game's story. - Modeling, texturing and rigging characters and environments. - Asset implementation and prefab creation in Unity. - Scene decoration and terrain painting. - Graphic design tasks such as designing logos and marketing art assets. Show less

Education

  • Uppsala University
    Bachelor of Game Design, Game and Interactive Media Design
    2012 - 2015

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