Anders Hedström
Senior Game Artist at Supersolid- Claim this Profile
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Swedish Native or bilingual proficiency
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English Native or bilingual proficiency
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Spanish Elementary proficiency
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Bio
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Experience
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Supersolid
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Netherlands
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Advertising Services
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Senior Game Artist
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Feb 2022 - Present
Formerly Lead Artist on Snake Rivals, where I oversaw the art production on the project, delegated tasks, wrote art guides and supported the other artists on the team. I also did concepts, models and textures for characters, items, environments, and 2D assets such as player portraits and emotes. I also dabbled a bit in shader code and created several custom shaders for the game.At the moment I am doing concept art and modeling for an as-of-yet unannounced Roblox project.
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Game Artist
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Oct 2019 - Feb 2022
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Paf - Games Sport Casino
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Finland
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Gambling Facilities and Casinos
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300 - 400 Employee
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Game Artist
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Jun 2017 - Sep 2019
At Paf I worked on several online slot game projects as the only artist on the team. My responsibilities included: - Concept art and visual development - Creating 2D assets including symbols, characters, UI and VFX - Animating all of the above using Spine 2D - Some light VFX work in After Effects At Paf I worked on several online slot game projects as the only artist on the team. My responsibilities included: - Concept art and visual development - Creating 2D assets including symbols, characters, UI and VFX - Animating all of the above using Spine 2D - Some light VFX work in After Effects
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Freshly Squeezed AB
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Computer Games
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Co-Founder/Lead Artist
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Jan 2015 - Sep 2016
During my third year at university, I started a game company with six friends and worked on Defunct, a sci-fi racing adventure game, as well as other unfinished projects. My responsibilities included: - Setting the visual style of the game and creating art guides for the other artists to follow. - Drawing and painting concept art for characters, props and environments. - Creating color scripts to support the game's story. - Modeling, texturing and rigging characters and environments. - Asset implementation and prefab creation in Unity. - Scene decoration and terrain painting. - Graphic design tasks such as designing logos and marketing art assets. Show less
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Education
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Uppsala University
Bachelor of Game Design, Game and Interactive Media Design