Anastasiia Luginina

Backend Solutions Engineer at Fatshark AB
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Location
Stockholm, Stockholm County, Sweden, SE

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Steven Bigras

Anastasia was a MVP for us launching Darktide, without her hardwork and dedication to her team we would have launched a significantly worse experience. We would have pushed out updates that made the game worse and because of her we were able to do some impressive pivots during the service that made the player experience even better and more exciting. She is the kind of person who, can be quiet, one who doesn’t like to stand out, and easy to miss the impact she is bringing if you’re not paying attention. She is an unstoppable machine, I know this, her team team knows this and for those who were in the trenches bringing Darktide into being they saw first hand the dedication, passion and steadfastness that is Anastasia. She has my full respect, my highest recommendations and a team of people around her that would say the same.

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Experience

    • Sweden
    • Computer Games
    • 100 - 200 Employee
    • Backend Solutions Engineer
      • Apr 2023 - Present

    • QA Tester
      • Mar 2022 - Apr 2023

      Embedded backend QA

    • Russian Federation
    • Computer Games
    • 1 - 100 Employee
    • Associate Project Manager
      • Mar 2020 - Feb 2021

      While being Lead QA I took build&release manager responsibilities and after a few months of successful work became an associate project manager.Achievements:- Managed a cross-department team of 25 people.- Achieved a smooth team transfer to remote work (WFH) and Scrum methodology. Improved development pipeline that allowed my team not to lose efficiency during the covid-19 lockdown and release updates on time.- Successful project release in the UK that shows best business results (Day-1 retention increased by 2%, revenue multiplied by 2,5 times).- Maintained a positive project rating both in Google Play and AppStore (4.4 and 4.6 respectively) while the audience is growing.- Together with the project team, we streamlined the pipeline for new maps creation, which allowed us to optimize the GPU load and improve the game visual component, while not increasing production labor costs.Tasks:- Communicated with the publisher to coordinate and adjust scheduled releases and updates.- Was administrating project in App Store Connect and Google Play (creating patch notes, adding builds, advertising tags, sending updates to Apple and Google for review). Coordinated the release process.- Received new requirements from the producer, planed both short and long-term tasks based on these requirements.- Weekly-based project status reporting for stakeholders and team, including last sprint execution status and plans for the future sprints.- Was administrating YouTrack Project (creating and updating dashboards with project metrics, agile boards, reports). Created and filled sprints, updates versions, maintained the product backlog, assigned task priorities. Worked closely with leads to assign tasks to suitable team members.- Prepared and coordinated daily standups and weekly meetings with developers, designers, artists, QA team, and business analysts.- Coordinated professional alignment meetings with each team member and conducted performance evaluations twice a year. Show less

    • Lead QA Engineer
      • May 2019 - Feb 2020

      I have been worked on the Crossout Mobile project - a hardcore mobile game with competitive PVP.Achievements:- While I was the Lead QA, the number of crashes in production decreased by more than 2 times, while the audience is growing and the game’s rating on Google Play increased from 4.07 to 4.4.- 2019. Successful project release on android in Poland, without any critical bugs or balancing issues.- 2020. Successful project release on iOS in Ukraine, Belarus, and Poland with an overall 4.7 game rating in AppStore.Tasks:- Managed a team of 5 internal QA engineers and a group of external testers.- Worked closely with the project team and analysts. Supported a project manager and development team across all phases of testing from planning and risk management to execution, troubleshooting, and reporting within an agile environment.- Extensive experience in testing monetization features (offers, auto-renewable subscriptions), matchmaking, authorization, reconnections back into the battle, and UX. Also, I have tested new big features such as in-game market, clans and clans activities, Battle Pass.- Provided development and testing improvements that had a positive impact on usability, features, and game performance.- Established, maintained, and developed various aspects of the QA pipeline and technical standards on the project.- Developed documentation (YouTrack Knowledge Base) - created instructions, guidelines, and other documents for transferring knowledge on the project and in the QA department.- Designed and developed checklists for testing regularly released content like new Battle Passes, shop bundles and offers, maps, vehicle parts, player profile customization elements.- Hired and mentored 2 junior QA engineers and 4 interns.- Participated in QA engineers’ growth alignment meetings and conducted their performance evaluation twice a year.- Worked with Youtrack, SVN, Git, TeamCity, PostgreSQL using Postman. Show less

    • QA Engineer
      • May 2018 - Apr 2019

      I have been worked on the Crossout project as an internal QA engineer. Crossout is a free-to-play video game for Windows, PlayStation 4, and Xbox One, that published in different regions.Achievements:- Provided a high level of test coverage for the new Open World Exploration game mode (main quest chain with cinematics, side quests, public missions, achievements and collectibles). Compiled a checklist for regression testing of this game mode.- Together with the lead QA engineer, we have completely updated the test documentation for regression and smoke testing.- Found and reported several critical bugs in the in-game privacy policy that could lead to legal issues.- As part of the creative week, together with the programmer, we developed a prototype of the technology tree window. It was approved and implemented in the game.Tasks:- Worked closely with the developers and designers. Discussed and clarified game mechanics and balancing issues that haven’t worked as intended. Provided feedback on each different component of the game.- Performed a wide range of manual testing: Functional, Regression, Smoke, Build Verification, Accessibility, and Usability.- Worked on multiple platforms (PC, PlayStation 4 on Xbox One).- Created test cases with steps and any associated defects related to QA assignments, designed and developed test suites to cover new and existing functionality.- Tested various game features starting from localization and UX to matchmaking and monetization features.- Performed general and compliance (Sony TRC and Microsoft XR) tests for various game features such as in-game chat, aim assist, and controller vibration.- Conducted a compliance test for voice acting with PEGI 12 requirements.- Tested a new offer system that works separately for different payment platforms.- Checked analytical events correctness (events generation, submission, and responses).- Worked with the task tracker (Mantis), version control system (SVN), and CI (TeamCity). Show less

    • CAD Design Engineer
      • Apr 2013 - Dec 2016

      I was directly involved in the development of 4 projects, which received a positive conclusion from the in-state expertise bodies (2 projects of Railway tracks for industrial purposes; Warehouse of finished products (pipes) with access roads (industrial road and two railways) and Reconstruction of the microelectronics production workshop). Tasks: - Interacted with architects and clients to obtain critical design information that was necessary to complete projects within the intended time frames. - Сreated design documentation following international and Russian legislation requirements. - Assisted the chief project engineer with coordinating and supervising the work of subcontractors. - Сoordinated project documentation with supervisory authorities. - Supported and protected project documentation in-state expertise bodies. Show less

Education

  • Уральский Государственный Технический Университет
    Specialist's degree, Design, Operation and Engineering of Nuclear Power Plants
    2009 - 2015

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