Anael BELLE
Lead Technical Artist at Eden Games- Claim this Profile
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English Full professional proficiency
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French Native or bilingual proficiency
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Bio
Experience
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Eden Games
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France
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Computer Games
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1 - 100 Employee
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Lead Technical Artist
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Sep 2023 - Present
Responsable pipeline procedural et création d'outils sur open world Responsable pipeline procedural et création d'outils sur open world
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CATARTSYS ENTERTAINMENT
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France
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Software Development
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1 - 100 Employee
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Technical artist associate (services activity)
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Sep 2021 - Sep 2023
I create procedural generation tools on Houdini for our clients. I am in charge of the team for this service activity at CatArtSyS Entertainment. -VEX/Python -HDA/PDG -Houdini Engine HDK/Unity/Unreal Engine 5
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Houdini technical artist / part owner
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Mar 2020 - Sep 2023
Benevolent then associate (2020) in a video-games start-up founded by friends.I am an expert in real-time 3D technologies and I contributed to our creations to speed up our workflows as well as to the Houdini service offer we launched. -Houdini procedural workflow (VEX & Python programming)-Unity (C# skills) and UE4/5 (Blueprints) engines used for demos with Houdini Engine-Blender & Substance for standard 3D content creation-Shaders design (node-based)-Graphics programming understanding-Adaptation and consultation both internal and with external clients-Exploring and documenting technologies with identified potential-Game design understandingI believe procedural generation is still in its infancy and that there is still a lot to be imagined. Advancements in Deep Learning will unlock an infinite number of possibilities in a very near future. Show less
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Technical Artist
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Feb 2015 - Aug 2020
Followed and helped a video games startup:-Content creation for Unity-3D modeling en rendering with Blender-Substance Texturing (Painter & Designer)-Procedural workflows (Houdini - VEX & Python)-Shaders conception (node-based graphs, little GLSL)-Graphics programming understanding-Game design understanding
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Agenium 3D Lab
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France
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Aviation and Aerospace Component Manufacturing
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1 - 100 Employee
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3D & Simulation Engineer
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Jan 2017 - Jan 2020
Worked as a 3D expert involved in creation and population of virtual environments for military simulators: -Blender, Photoshop & Substance used for 3D content creation (vehicles and buildings) -Programming within GIS (Geographic Information Systems) tools to produce middle to large scale simulation terrains; related to procedural content creation -Content tested in simulation render engines : Vega-Prime, VBS3+, Titan Vanguard-Strict specifications involving client meetings and processes/deliverables documenting -Constant technology watch, learn & update -Technical review of responses to public bidding files -Remote 3D artist (small) team management Show less
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INSERM u1028
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Région de Lyon, France
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Research Engineer
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Feb 2014 - Dec 2016
Virtual Reality engineer on a top-dollar immersive platform dedicated to medical research: - Various VR projects on Unity with strict experience and performance specifications - Use of VR Hardware : Oculus Rifts, Motion Capture cameras setup, Full body tracking suit Perception Neuron, Eye-trackers, research instruments interfaced with Unity using Arduinos Virtual Reality engineer on a top-dollar immersive platform dedicated to medical research: - Various VR projects on Unity with strict experience and performance specifications - Use of VR Hardware : Oculus Rifts, Motion Capture cameras setup, Full body tracking suit Perception Neuron, Eye-trackers, research instruments interfaced with Unity using Arduinos
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L'imagerie 3D
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Région de Angers, France
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Internship
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Feb 2012 - Jun 2012
VR platform (Laval Virtual 2012) / AR systems / Serious games (Unity) VR platform (Laval Virtual 2012) / AR systems / Serious games (Unity)
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Education
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Arts et Métiers Paristech / Master IVI de Laval
Master of Research, Engineering and Innovation of Virtual Systems -
Ecole nationale supérieure d'Arts et Métiers / ENSAM
Engineering degree, pluridisciplinary