Amy Drobeck-Jones
Animation Director at Studio Wildcard- Claim this Profile
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Bio
Experience
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Studio Wildcard
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United States
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Computer Games
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1 - 100 Employee
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Animation Director
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Dec 2022 - Present
Redmond, Washington, United States
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Lead Animator
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May 2016 - Jan 2023
Kirkland, WA
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5TH Cell Media
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United States
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Computer Games
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1 - 100 Employee
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Senior Animator
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Aug 2013 - Mar 2016
My primary responsibility is creating hand key 3D animation assets for 4 different game products. This has ranged from highly stylized cartoon animation to realistic bipedal animation. Other responsibilities include: helping to define animation style for each product, prototyping character traversal and smart object systems, exploring in-game camera & cinematography elements and developing a proposal for a behaviorally driven gesture system for in-game cinematics. Titles: Unannounced &… Show more My primary responsibility is creating hand key 3D animation assets for 4 different game products. This has ranged from highly stylized cartoon animation to realistic bipedal animation. Other responsibilities include: helping to define animation style for each product, prototyping character traversal and smart object systems, exploring in-game camera & cinematography elements and developing a proposal for a behaviorally driven gesture system for in-game cinematics. Titles: Unannounced & cancelled 2013-2014 Unannounced & cancelled 2014-2015 Anchors in the Drift (Cancelled) 2015-2016 Unannounced & cancelled 2016 My up to date reel is available upon request. Show less
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Snowblind Studios
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United States
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Computer Games
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1 - 100 Employee
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Senior Animator/Artist
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Mar 2007 - Jul 2013
My primary responsibility is the creation of cinematic animations starting with 2d and 3d storyboards/animatics and ending with fully realized visual animation assets. This process includes: Analysis of key story points and the suitable interpretation of the driving force of these assets within the described environment. Character development is a crucial point of this process. Cinema photography/camera and character animation to provide the most appropriate shots derived for the story telling… Show more My primary responsibility is the creation of cinematic animations starting with 2d and 3d storyboards/animatics and ending with fully realized visual animation assets. This process includes: Analysis of key story points and the suitable interpretation of the driving force of these assets within the described environment. Character development is a crucial point of this process. Cinema photography/camera and character animation to provide the most appropriate shots derived for the story telling point of view, with an emphasis on dynamic illustrative composition. Full character animation that also includes secondary animation, facial expression and dialogue. In addition, non-engine driven EFX prop animation is also provided. I am also responsible for in-game asset animation such as: Boss characters, Creatures/Enemies, NPC's and ambient creatures. Other secondary responsibilities include rigging and skinning- primarily creature and animal characters based on comparative anatomy expertise. Titles: Snowblind: Dark Abyss (canceled), Lord of the Rings- War in the North. Monolith: Guardians of Middle Earth, Shadow of Mordor Show less
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Assistant Animator
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1995 - 2004
Character animator in the feature animation film Industry which requires solid knowledge of the principles of animation, timing, acting, design skills and traditional drawing skills. Understanding extreme poses, dialogue and the nuances of expressions are necessities for this position. Technical skills include a thorough understanding of storyboards, track reading, exposure sheets, timing charts and the dynamics of character/layout interaction. Skills also include the ability to work with a… Show more Character animator in the feature animation film Industry which requires solid knowledge of the principles of animation, timing, acting, design skills and traditional drawing skills. Understanding extreme poses, dialogue and the nuances of expressions are necessities for this position. Technical skills include a thorough understanding of storyboards, track reading, exposure sheets, timing charts and the dynamics of character/layout interaction. Skills also include the ability to work with a team, giving and receiving instruction to achieve a smooth work-flow in a rapidly changing and demanding environment. Film Credits: Brother Bear: Assistant Animator/Rough Inbetweener/Pre-production Development Lion King IMAX: Key Assistant Simba Lilo and Stitch: Assistant Animator Lilo Tarzan: Assistant Animator Jane Emperor’s New Groove: Assistant Animator Kuzco Llama Legend of Mulan: Assistant Animator Crickee/Little Brother Hunchback of Notre Dame: Inbetweener Gargoyles Show less
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Assistant Animator
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1995 - 2004
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Education
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Columbus College of Art & Design
Illustration/Fine Art/Advertising -
BTW High School for the Performing and Visual Arts
graduated, Visual Arts