Amir Adigamov
Senior Software Engineer at Fable Studio- Claim this Profile
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Bio
Experience
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Fable Studio
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United States
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Internet Publishing
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1 - 100 Employee
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Senior Software Engineer
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Mar 2023 - Present
United States
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XRW
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Portugal
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Founder
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Mar 2023 - Present
United States
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Vacuum Space
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Software Development
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Co-Founder
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Mar 2022 - Mar 2023
United States • Co-established Vacuum Space, dedicated to advancing the frontier of software and gaming, overseeing the lifecycle from inception to commercial deployment
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CTO / Lead Unity Developer
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May 2019 - Dec 2021
• Cofounded LETSTRYGAMES to build midcore games with AAA quality for mobile platforms • Led the development and launch of the Heroics mobile mid-core action-RPG from initial concept to launch, and subsequently managed the step-by-step enhancement of its key metrics, leading to its growth to several million downloads worldwide • Collaborated with the art team to create user personas and improve 1-day user retention by 14%. • Developed the app architecture using Unity .NET C#, Nakama… Show more • Cofounded LETSTRYGAMES to build midcore games with AAA quality for mobile platforms • Led the development and launch of the Heroics mobile mid-core action-RPG from initial concept to launch, and subsequently managed the step-by-step enhancement of its key metrics, leading to its growth to several million downloads worldwide • Collaborated with the art team to create user personas and improve 1-day user retention by 14%. • Developed the app architecture using Unity .NET C#, Nakama, and Go together with the team, which allowed smooth processing of 100+ effects and 100+ enemies on the playing field realtime on low-performance devices Show less
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Head of Unity Department
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Jun 2018 - May 2019
• Orchestrated a comprehensive overhaul of all legacy C#.NET code for the Digital Field (https://youtu.be/w-1lgYymQao) PC/Mobile business data visualization platform, achieving a 50% increase in frame rate performance within a 3-month timeframe. This platform was successfully deployed and operationalized by Rosneft • Spearheaded the ideation, technical development, artistic and design dimensions of the UVAT (https://www.angi.ru/news/2864566-«РН-Уватнефтегаз» внедряет новейшие цифровые… Show more • Orchestrated a comprehensive overhaul of all legacy C#.NET code for the Digital Field (https://youtu.be/w-1lgYymQao) PC/Mobile business data visualization platform, achieving a 50% increase in frame rate performance within a 3-month timeframe. This platform was successfully deployed and operationalized by Rosneft • Spearheaded the ideation, technical development, artistic and design dimensions of the UVAT (https://www.angi.ru/news/2864566-«РН-Уватнефтегаз» внедряет новейшие цифровые разработки/) PC/Mobile/AR/VR initiative, aimed at the digital transformation of oil and gas infrastructures • Increased 3D graphics rendering performance up to 200% by tweaking Unity HLSL shaders to support GPU Instancing
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Senior Unity Developer
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May 2018 - Jun 2018
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1C Game Studios
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Russian Federation
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Entertainment Providers
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1 - 100 Employee
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Unity Developer
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Feb 2017 - Feb 2018
• Engineered various systems for Caliber (https://playcaliber.com/en/), a PC team-based tactical shooter game, including an interface manager and a game localization system, as part of a 30+ team • Enhanced Unity UGUI components, achieving an approximate 30% reduction in interface layout development time • Developed a comprehensive suite of 100+ game interface screens and elements using Unity UGUI and TextMeshPro, focusing on full adaptability and employing best practice methods to ensure… Show more • Engineered various systems for Caliber (https://playcaliber.com/en/), a PC team-based tactical shooter game, including an interface manager and a game localization system, as part of a 30+ team • Enhanced Unity UGUI components, achieving an approximate 30% reduction in interface layout development time • Developed a comprehensive suite of 100+ game interface screens and elements using Unity UGUI and TextMeshPro, focusing on full adaptability and employing best practice methods to ensure optimal UI performance • Created custom HLSL shaders and UI particles, enhancing the game's performance and reducing video memory usage Show less
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Anro
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Germany
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Retail
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1 - 100 Employee
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Unity Developer
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Mar 2013 - Feb 2017
• Founded Anro to build hardcore mobile games; created Survival Time: Forest (https://play.google.com/store/apps/details?id=com.anro.survivaltimeforest), a mobile survival horror game that ranked in the top 10 paid games on Google Play • Worked on the creation of two games from concept to release, collaborating with a team of six specialists • Developed a procedural generation system for Unity Terrain based on an efficient Perlin noise algorithm, achieving stable performance of 60 FPS… Show more • Founded Anro to build hardcore mobile games; created Survival Time: Forest (https://play.google.com/store/apps/details?id=com.anro.survivaltimeforest), a mobile survival horror game that ranked in the top 10 paid games on Google Play • Worked on the creation of two games from concept to release, collaborating with a team of six specialists • Developed a procedural generation system for Unity Terrain based on an efficient Perlin noise algorithm, achieving stable performance of 60 FPS even on lower-end devices • Implemented a custom multiplatform (Android/iOS/WinPhone) multiplayer framework using asynchronous .NET sockets, incorporating authoritative logic for verifying player position calculations, enabling real-time gameplay for up to 30 players Show less
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Education
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Kazan State University
Bachelor of Science - BS, Software Engineering