Amir Adigamov

Senior Software Engineer at Fable Studio
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Contact Information
us****@****om
(386) 825-5501
Location
San Francisco, US

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Experience

    • United States
    • Internet Publishing
    • 1 - 100 Employee
    • Senior Software Engineer
      • Mar 2023 - Present

      United States

    • Portugal
    • Founder
      • Mar 2023 - Present

      United States

    • Software Development
    • Co-Founder
      • Mar 2022 - Mar 2023

      United States • Co-established Vacuum Space, dedicated to advancing the frontier of software and gaming, overseeing the lifecycle from inception to commercial deployment

    • CTO / Lead Unity Developer
      • May 2019 - Dec 2021

      • Cofounded LETSTRYGAMES to build midcore games with AAA quality for mobile platforms • Led the development and launch of the Heroics mobile mid-core action-RPG from initial concept to launch, and subsequently managed the step-by-step enhancement of its key metrics, leading to its growth to several million downloads worldwide • Collaborated with the art team to create user personas and improve 1-day user retention by 14%. • Developed the app architecture using Unity .NET C#, Nakama… Show more • Cofounded LETSTRYGAMES to build midcore games with AAA quality for mobile platforms • Led the development and launch of the Heroics mobile mid-core action-RPG from initial concept to launch, and subsequently managed the step-by-step enhancement of its key metrics, leading to its growth to several million downloads worldwide • Collaborated with the art team to create user personas and improve 1-day user retention by 14%. • Developed the app architecture using Unity .NET C#, Nakama, and Go together with the team, which allowed smooth processing of 100+ effects and 100+ enemies on the playing field realtime on low-performance devices Show less

    • Head of Unity Department
      • Jun 2018 - May 2019

      • Orchestrated a comprehensive overhaul of all legacy C#.NET code for the Digital Field (https://youtu.be/w-1lgYymQao) PC/Mobile business data visualization platform, achieving a 50% increase in frame rate performance within a 3-month timeframe. This platform was successfully deployed and operationalized by Rosneft • Spearheaded the ideation, technical development, artistic and design dimensions of the UVAT (https://www.angi.ru/news/2864566-«РН-Уватнефтегаз» внедряет новейшие цифровые… Show more • Orchestrated a comprehensive overhaul of all legacy C#.NET code for the Digital Field (https://youtu.be/w-1lgYymQao) PC/Mobile business data visualization platform, achieving a 50% increase in frame rate performance within a 3-month timeframe. This platform was successfully deployed and operationalized by Rosneft • Spearheaded the ideation, technical development, artistic and design dimensions of the UVAT (https://www.angi.ru/news/2864566-«РН-Уватнефтегаз» внедряет новейшие цифровые разработки/) PC/Mobile/AR/VR initiative, aimed at the digital transformation of oil and gas infrastructures • Increased 3D graphics rendering performance up to 200% by tweaking Unity HLSL shaders to support GPU Instancing

    • Senior Unity Developer
      • May 2018 - Jun 2018

    • Russian Federation
    • Entertainment Providers
    • 1 - 100 Employee
    • Unity Developer
      • Feb 2017 - Feb 2018

      • Engineered various systems for Caliber (https://playcaliber.com/en/), a PC team-based tactical shooter game, including an interface manager and a game localization system, as part of a 30+ team • Enhanced Unity UGUI components, achieving an approximate 30% reduction in interface layout development time • Developed a comprehensive suite of 100+ game interface screens and elements using Unity UGUI and TextMeshPro, focusing on full adaptability and employing best practice methods to ensure… Show more • Engineered various systems for Caliber (https://playcaliber.com/en/), a PC team-based tactical shooter game, including an interface manager and a game localization system, as part of a 30+ team • Enhanced Unity UGUI components, achieving an approximate 30% reduction in interface layout development time • Developed a comprehensive suite of 100+ game interface screens and elements using Unity UGUI and TextMeshPro, focusing on full adaptability and employing best practice methods to ensure optimal UI performance • Created custom HLSL shaders and UI particles, enhancing the game's performance and reducing video memory usage Show less

    • Germany
    • Retail
    • 1 - 100 Employee
    • Unity Developer
      • Mar 2013 - Feb 2017

      • Founded Anro to build hardcore mobile games; created Survival Time: Forest (https://play.google.com/store/apps/details?id=com.anro.survivaltimeforest), a mobile survival horror game that ranked in the top 10 paid games on Google Play • Worked on the creation of two games from concept to release, collaborating with a team of six specialists • Developed a procedural generation system for Unity Terrain based on an efficient Perlin noise algorithm, achieving stable performance of 60 FPS… Show more • Founded Anro to build hardcore mobile games; created Survival Time: Forest (https://play.google.com/store/apps/details?id=com.anro.survivaltimeforest), a mobile survival horror game that ranked in the top 10 paid games on Google Play • Worked on the creation of two games from concept to release, collaborating with a team of six specialists • Developed a procedural generation system for Unity Terrain based on an efficient Perlin noise algorithm, achieving stable performance of 60 FPS even on lower-end devices • Implemented a custom multiplatform (Android/iOS/WinPhone) multiplayer framework using asynchronous .NET sockets, incorporating authoritative logic for verifying player position calculations, enabling real-time gameplay for up to 30 players Show less

Education

  • Kazan State University
    Bachelor of Science - BS, Software Engineering
    2015 - 2017

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