Amandine Le Cahain
UI Software Engineer at Embark Studios- Claim this Profile
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French Native or bilingual proficiency
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English Professional working proficiency
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Swedish Limited working proficiency
Topline Score
Bio
Lukas Klingsbo
Amandine is very talented and extremely passionate about what she is doing. She is very keen to learn new things and goes to great lengths to master them. She works great in teams; social, humble and not afraid to speak up about what is on her mind!
Anthony Straub
I worked with Amandine for a year and in that time she has shown great maturity in a demanding role. Her positive attitude, autonomy, and her ability to learn quickly, has resulted in her taking on a key role in the project. Amandine has a great future ahead of her and I have no hesitation in recommending her!
Lukas Klingsbo
Amandine is very talented and extremely passionate about what she is doing. She is very keen to learn new things and goes to great lengths to master them. She works great in teams; social, humble and not afraid to speak up about what is on her mind!
Anthony Straub
I worked with Amandine for a year and in that time she has shown great maturity in a demanding role. Her positive attitude, autonomy, and her ability to learn quickly, has resulted in her taking on a key role in the project. Amandine has a great future ahead of her and I have no hesitation in recommending her!
Lukas Klingsbo
Amandine is very talented and extremely passionate about what she is doing. She is very keen to learn new things and goes to great lengths to master them. She works great in teams; social, humble and not afraid to speak up about what is on her mind!
Anthony Straub
I worked with Amandine for a year and in that time she has shown great maturity in a demanding role. Her positive attitude, autonomy, and her ability to learn quickly, has resulted in her taking on a key role in the project. Amandine has a great future ahead of her and I have no hesitation in recommending her!
Lukas Klingsbo
Amandine is very talented and extremely passionate about what she is doing. She is very keen to learn new things and goes to great lengths to master them. She works great in teams; social, humble and not afraid to speak up about what is on her mind!
Anthony Straub
I worked with Amandine for a year and in that time she has shown great maturity in a demanding role. Her positive attitude, autonomy, and her ability to learn quickly, has resulted in her taking on a key role in the project. Amandine has a great future ahead of her and I have no hesitation in recommending her!
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Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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UI Software Engineer
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Feb 2022 - Present
Working on The Finals! As UI tech lead and programmer, I work with implementing features as well as driving the tech direction for our UI architecture on Unreal Engine 5. Working on The Finals! As UI tech lead and programmer, I work with implementing features as well as driving the tech direction for our UI architecture on Unreal Engine 5.
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Lead UI Software Engineer
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Oct 2019 - Jan 2022
Lead UI Software Engineer on Battlefield 2042.I am leading a team of 30 engineers and I am responsible for the delivery of a functional and performant UI on our next Battlefield title.My role could be broken down as follows:- Define the overall UI technical direction for the game (organize technical dependencies into interfaces, separate business logic from visual logic, drive decisions to improve our UI framework)- Collaborate with producers, designers and other tech domains to iron out technical solutions for the game features- Coach and encourage team members to help them grow and stay motivated- And as soon as I find an opportunity, code! :)Engine: Frostbite - Programming language: C++ Show less
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UI Software Engineer
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Oct 2017 - Oct 2019
UI Software Engineer on Battlefield V.I've worked in two areas of the game engine: a web based UI (built with ReactJS) for the menus and the Frostbite C++ powered UI for the HUD.Engine: Frostbite - Programming languages: C++, TypeScript
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Uprise (EA)
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Sweden
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Computer Games
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1 - 100 Employee
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UI Software Engineer
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Jan 2016 - Sep 2017
UI Software Engineer on Battlefield 1. I've worked on the in-game UI based on web technology (powered by a custom web extension to the Frostbite engine). Using ReactJs and Mobx, this UI was designed to be theme-able and re-used across different Battlefield games (BF4 and BF1 at launch). Engine: Frostbite - Programming Languages: JavaScript, TypeScript UI Software Engineer on Battlefield 1. I've worked on the in-game UI based on web technology (powered by a custom web extension to the Frostbite engine). Using ReactJs and Mobx, this UI was designed to be theme-able and re-used across different Battlefield games (BF4 and BF1 at launch). Engine: Frostbite - Programming Languages: JavaScript, TypeScript
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Game Tournament Organizer
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Jan 2015 - Dec 2015
On my free time, I've organized eSport tournaments once or twice a week at a gaming bar on different games: Heroes Of the Storm, Dota 2, CS:GO, Quake/Unreal Tournament and TF2. On my free time, I've organized eSport tournaments once or twice a week at a gaming bar on different games: Heroes Of the Storm, Dota 2, CS:GO, Quake/Unreal Tournament and TF2.
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Asobo Studio
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France
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Computer Games
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200 - 300 Employee
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Web Developer / Web Designer
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Jan 2014 - Dec 2015
Single page application development for an open-world sci-fi video game.NodeJS, ExpressJS, Socket.io, AngularJS and Bootstrap.
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Web Developer / Web Designer
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Feb 2014 - Jan 2015
Companion application development for Monopoly Plus and Monopoly Deal.HTML5/CSS3, JavaScript, TypeScript, Microsoft SDK, Sony SDK.
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Hegyd
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Australia
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Law Practice
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Web Developer Intern
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Jun 2013 - Aug 2013
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Quality Management Intern
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Jun 2012 - Aug 2012
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Bull
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Australia
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Construction
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1 - 100 Employee
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Customers Relation Intern
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Jun 2010 - Aug 2010
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Education
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Institut national des Sciences appliquées de Rennes
Master's degree, Computer Sciences