Alyssa Galindo

Advanced Dialogue Coordinator at Insomniac Games
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Los Angeles, California, United States, US

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Advanced Dialogue Coordinator
      • Oct 2020 - Present

      Project: Marvel's Spider-Man 2 Along with my wonderful team, I would assist with any of the following throughout each milestone • Schedule and book talent • Attend recording sessions to take tracking notes and supervise overall quality (both in studio or on pcap stage) • Direct additional recording sessions as needed for ancillary characters and for non-verbal content such as exerts or walla • Consolidate walla requests and prep content for walla recording… Show more Project: Marvel's Spider-Man 2 Along with my wonderful team, I would assist with any of the following throughout each milestone • Schedule and book talent • Attend recording sessions to take tracking notes and supervise overall quality (both in studio or on pcap stage) • Direct additional recording sessions as needed for ancillary characters and for non-verbal content such as exerts or walla • Consolidate walla requests and prep content for walla recording sessions • Operate and broadcast Dialogue Team playthroughs for both on-site and remote members • Created custom Jira dashboard to track cinematic dialogue workflow more efficiently • Delegated and tracked teamwork's Jira tasks regarding cinematic dialogue • Mentor teammates through dialogue team playthroughs and cinematic editorial reviews • Updated ADR workflow and verified content was prepped for recording sessions • Coordinate and run cinematic lead reviews to align and connect with related departments • Pre-mix and polish select in-game dialogue content using Wwise for lead mix team to review • Pace in-game dialogue through scripting for select missions • Miscellaneous dialogue bug fixing regarding dialogue, such as VO not firing or subtitle errors using either Wwise or engine tools to debug • Created smarter excel and google sheets templates for tracking various dialogue stats to reduce the amount of manual entry and human error Show less Project: Marvel's Spider-Man 2 Along with my wonderful team, I would assist with any of the following throughout each milestone • Schedule and book talent • Attend recording sessions to take tracking notes and supervise overall quality (both in studio or on pcap stage) • Direct additional recording sessions as needed for ancillary characters and for non-verbal content such as exerts or walla • Consolidate walla requests and prep content for walla recording… Show more Project: Marvel's Spider-Man 2 Along with my wonderful team, I would assist with any of the following throughout each milestone • Schedule and book talent • Attend recording sessions to take tracking notes and supervise overall quality (both in studio or on pcap stage) • Direct additional recording sessions as needed for ancillary characters and for non-verbal content such as exerts or walla • Consolidate walla requests and prep content for walla recording sessions • Operate and broadcast Dialogue Team playthroughs for both on-site and remote members • Created custom Jira dashboard to track cinematic dialogue workflow more efficiently • Delegated and tracked teamwork's Jira tasks regarding cinematic dialogue • Mentor teammates through dialogue team playthroughs and cinematic editorial reviews • Updated ADR workflow and verified content was prepped for recording sessions • Coordinate and run cinematic lead reviews to align and connect with related departments • Pre-mix and polish select in-game dialogue content using Wwise for lead mix team to review • Pace in-game dialogue through scripting for select missions • Miscellaneous dialogue bug fixing regarding dialogue, such as VO not firing or subtitle errors using either Wwise or engine tools to debug • Created smarter excel and google sheets templates for tracking various dialogue stats to reduce the amount of manual entry and human error Show less

    • Entertainment Providers
    • 1 - 100 Employee
    • Dialogue Coordinator
      • Feb 2019 - Oct 2020

      Project: Marvel's Spider-Man: Miles Morales Currently working with Audio Teams from Sony Creative Arts and Insomniac Games. Handle several tasks with the dialogue team from pre-production to post. Prep ADR sessions, take sheets, and attend recording sessions as needed. Edit and integrate cinematic dialogue received from the mocap stage. Organize asset deliveries from the recording studios. Represent the dialogue team at cinematic review meetings with other department… Show more Project: Marvel's Spider-Man: Miles Morales Currently working with Audio Teams from Sony Creative Arts and Insomniac Games. Handle several tasks with the dialogue team from pre-production to post. Prep ADR sessions, take sheets, and attend recording sessions as needed. Edit and integrate cinematic dialogue received from the mocap stage. Organize asset deliveries from the recording studios. Represent the dialogue team at cinematic review meetings with other department leads. And lastly, I troubleshoot and solve bugs regarding dialogue playing correctly in game. Show less Project: Marvel's Spider-Man: Miles Morales Currently working with Audio Teams from Sony Creative Arts and Insomniac Games. Handle several tasks with the dialogue team from pre-production to post. Prep ADR sessions, take sheets, and attend recording sessions as needed. Edit and integrate cinematic dialogue received from the mocap stage. Organize asset deliveries from the recording studios. Represent the dialogue team at cinematic review meetings with other department… Show more Project: Marvel's Spider-Man: Miles Morales Currently working with Audio Teams from Sony Creative Arts and Insomniac Games. Handle several tasks with the dialogue team from pre-production to post. Prep ADR sessions, take sheets, and attend recording sessions as needed. Edit and integrate cinematic dialogue received from the mocap stage. Organize asset deliveries from the recording studios. Represent the dialogue team at cinematic review meetings with other department leads. And lastly, I troubleshoot and solve bugs regarding dialogue playing correctly in game. Show less

    • Voice-Over Coordinator
      • Jan 2019 - Feb 2019

      Helped wrap up the final episode of The Walking Dead: The Final Season. Handled post-production work on dialogue, including processing effects, making selects, edits, and fixing bugs. Helped wrap up the final episode of The Walking Dead: The Final Season. Handled post-production work on dialogue, including processing effects, making selects, edits, and fixing bugs.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Voice-Over Coordinator
      • Jul 2017 - Sep 2018

      Coordinated and booked record sessions with acting talent across the country, prepping scripts and other reference materials for our directors, actors, and studio partners before each session. Created spreadsheet templates to further detail and track VO production's progress, breaking down line counts, take sheets, and more. Received audio assets and implemented, handling dialogue editing requests, batch processing, bugs, and troubleshooting. Coordinated and booked record sessions with acting talent across the country, prepping scripts and other reference materials for our directors, actors, and studio partners before each session. Created spreadsheet templates to further detail and track VO production's progress, breaking down line counts, take sheets, and more. Received audio assets and implemented, handling dialogue editing requests, batch processing, bugs, and troubleshooting.

    • Audio Engineer
      • Apr 2012 - Jan 2016

      Prepare studio equipment for VO sessions with directors and actors. Record and edit dialogue for the US release of popular anime shows. Clean up, sync, and deliver materials for mix engineer. Developed macros to perform data entry and spot beeps in Pro Tools, saving time for multiple engineers at the studio. Prepare studio equipment for VO sessions with directors and actors. Record and edit dialogue for the US release of popular anime shows. Clean up, sync, and deliver materials for mix engineer. Developed macros to perform data entry and spot beeps in Pro Tools, saving time for multiple engineers at the studio.

    • United States
    • Entertainment
    • 700 & Above Employee
    • Board Operator/Producer
      • Nov 2011 - Apr 2012

      Oversaw multiple stations, making sure shows and spots aired at their appropriate times, and troubleshooting when stations crashed. Oversaw multiple stations, making sure shows and spots aired at their appropriate times, and troubleshooting when stations crashed.

    • Audio Engineer (contract)
      • Aug 2010 - Jul 2011

      Prepare studio equipment for VO sessions with directors and actors. Record and edit dialogue for the US release of popular anime shows. Clean up, sync, and deliver materials for mix engineer. Developed macros to perform data entry and spot beeps in Pro Tools, saving time in nine recording booths. Prepare studio equipment for VO sessions with directors and actors. Record and edit dialogue for the US release of popular anime shows. Clean up, sync, and deliver materials for mix engineer. Developed macros to perform data entry and spot beeps in Pro Tools, saving time in nine recording booths.

    • United States
    • Broadcast Media Production and Distribution
    • Board Operator
      • 2007 - 2008

      Oversaw multiple stations making sure shows and spots aired at their appropriate times, and troubleshooting when stations crashed.

    • Part Time Promotions Assistant
      • 2006 - 2008

      Went anywhere from concerts to coffee shops promoting the station and interacting with our listeners.

    • United States
    • Entertainment Providers
    • 200 - 300 Employee
    • Audio Intern
      • Jun 2007 - Aug 2007

      Assisted engineers in sessions, found appropriate music for spots, provided for clients, occasionally helped sound design commercials and usual intern tasks like making copies, filing things, etc. Assisted engineers in sessions, found appropriate music for spots, provided for clients, occasionally helped sound design commercials and usual intern tasks like making copies, filing things, etc.

Education

  • Mediatech Institute
    Diploma, Recording Arts Program
    2008 - 2009

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