Alonso Villicaña

Technical Director - Games at Dark Slope
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Contact Information
us****@****om
(386) 825-5501
Location
Guanajuato, Guanajuato, Mexico, MX
Languages
  • Spanish Native or bilingual proficiency
  • English Full professional proficiency

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Bio

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Credentials

  • Game Development and Virtual Reality
    VGMakers
    Sep, 2015
    - Nov, 2024

Experience

    • Canada
    • Media Production
    • 1 - 100 Employee
    • Technical Director - Games
      • May 2022 - Present

      - Defining game development pipelines, architecture and tools using Unreal Engine 5.- Lead UE5 game developer.

    • Senior Unreal Engine Game Developer
      • Jun 2021 - May 2022

      Lead Game Developer

    • Mexico
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Programmer, Designer
      • May 2017 - May 2022

      - Product owner. Responsible for full game development cycle. VR/AR, Consoles, Steam, Mobile. - Lead gameplay programmer. Multiplayer programmer. Technical Artist. - Senior game development and programming services for worldwide game studios. - Developed in-house and open-source game engine features and tools. - Designed serious games and studio IP's. - 3D Modeling, Rigging, Animation, Lightning, Particles, Shaders. - Product owner. Responsible for full game development cycle. VR/AR, Consoles, Steam, Mobile. - Lead gameplay programmer. Multiplayer programmer. Technical Artist. - Senior game development and programming services for worldwide game studios. - Developed in-house and open-source game engine features and tools. - Designed serious games and studio IP's. - 3D Modeling, Rigging, Animation, Lightning, Particles, Shaders.

  • GCAcademy
    • Guanajuato, Mexico
    • Director & Instructor GCAcademy - UE4, Blender
      • Jan 2020 - Jun 2021

      Initiative to impulse the local game development community by teaching how to make games with Unreal Engine 4, Blender and Quixel. Two workshops classes, Gameplay programming and Modeling 3D, that joins later to participate on GameJams and make games in teams. Initiative to impulse the local game development community by teaching how to make games with Unreal Engine 4, Blender and Quixel. Two workshops classes, Gameplay programming and Modeling 3D, that joins later to participate on GameJams and make games in teams.

    • Direction
      • Feb 2016 - May 2017

      Workshop to teach game development in Unreal Engine 4 to high school students. -Teaching of basic modeling using Blender 2.78. -Teaching of UE4 architecture and programming using Blueprints. Workshop to teach game development in Unreal Engine 4 to high school students. -Teaching of basic modeling using Blender 2.78. -Teaching of UE4 architecture and programming using Blueprints.

    • China
    • Software Development
    • 1 - 100 Employee
    • Lead Gameplay Programmer
      • May 2015 - Aug 2015

      - Lay the foundations of the base game systems. - Designing and implementation of turn based combat system. - Version control software integration to project and team training on it. - Lay the foundations of the base game systems. - Designing and implementation of turn based combat system. - Version control software integration to project and team training on it.

    • Mexico
    • Software Development
    • 1 - 100 Employee
    • Java Programmer
      • Dec 2012 - Feb 2013

      -Back-end and front-end programming. -Management of servers and multiuser systems. -Responsive UI Programming. -Back-end and front-end programming. -Management of servers and multiuser systems. -Responsive UI Programming.

Education

  • Instituto Tecnológico de Orizaba
    Computer Systems Engineering, Bachelor
    2011 - 2014

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