Michael A.
Chief Technical Officer at Mikoverse- Claim this Profile
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Experience
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Mikoverse
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United States
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Software Development
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1 - 100 Employee
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Chief Technical Officer
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Oct 2021 - Present
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Gamemakin LLC
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Computer Games
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Owner
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Jun 2014 - Present
Greater Los Angeles Area Freelance UE4 Specialist capable of doing what you need to get done. Experience in games of most types, R&D, virtual production, and education.
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Imerza
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United States
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Real Estate
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1 - 100 Employee
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Lead Engineer
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Sep 2020 - Aug 2021
I did a bunch of crazy advanced things with Unreal Engine in the Virtual Production space. It was neat.
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Nexon OC
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France
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Advertising Services
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Senior Gameplay Engineer
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Jan 2019 - Aug 2020
Irvine, California, United States
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Gnomon - School of Visual Effects, Games & Animation
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United States
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Higher Education
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1 - 100 Employee
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Adjunct Instructor
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Apr 2016 - Jan 2017
Greater Los Angeles Area I teach technical Unreal Engine 4 knowledge to the newest and brightest artists in the industry.
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Survios
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer
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Aug 2016 - Nov 2016
Greater Los Angeles Area Short term contract working on VR Shooter Raw Data in Unreal Engine 4 and other Survios related things. Can't talk about most of it.
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Magnopus
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United States
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Technology, Information and Media
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100 - 200 Employee
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UE4 Specialized Engineer
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Jul 2015 - Aug 2016
Greater Los Angeles Area I bend Unreal Engine 4 in crazy ways. Can't talk about most of it. Not a full time employee. Show up whenever needed to work on various projects.
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Programmer
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Aug 2011 - Sep 2015
EVERYTHING except AI. Shipped two games on Steam. Rekoil and Alone in the Dark. Did some other things too.
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Producer / Technical Director
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Nov 2009 - Jun 2014
Manage the entire game development pipeline, create documentation for others to learn, and responsible for all things programming related.
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The Art Institutes
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United States
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Higher Education
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700 & Above Employee
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Adjunct Instructor
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Sep 2012 - Feb 2014
North Hollywood, California Teaching students Unreal and Unity Scripting, as well as Game Design and Game Play.
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Emotional Robots Inc.
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Canada
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Entertainment Providers
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1 - 100 Employee
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Lead Programmer
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Sep 2010 - Nov 2011
EVERYTHING.
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Lead Programmer
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Oct 2009 - Oct 2010
Lead programmer for The Hunt, a QueSpeck production.
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Independent Project
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India
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Lead Programmer
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Sep 2009 - Feb 2010
Responsible for all the programming dealing with a simple playing-card based XBOX Live Indie Game created with XNA.
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The Atomic Cafe
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Computer Games
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Lead Programmer
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Jun 2009 - Sep 2009
Mainly fixing any tech problems, technical scripting to assist production, and maintaining a custom 3DS Max .NIF exporter to allow assets to work within Fallout 3.
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Education
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The Art Institute of Orange County
Bachelor of Science, Visual Game Programming