Alixia Gable

Narrative Designer at Firesprite
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Contact Information
us****@****om
(386) 825-5501
Location
UK
Languages
  • Français Native or bilingual proficiency
  • Anglais Native or bilingual proficiency
  • Espagnol Limited working proficiency
  • Japonais Elementary proficiency
  • Italien Elementary proficiency

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Jordane Pâquet

Alixia est consciencieuse et investie dans son travail. Très à l'écoute, elle aime apprendre et dialoguer avec ses collègues pour avancer plus sereinement dans ses missions.

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Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Narrative Designer
      • Jul 2022 - Present

      Worked on Horizon: Call of the Mountain. Currently working on an unannounced AAA game (narrative driven horror-adventure). Worked on Horizon: Call of the Mountain. Currently working on an unannounced AAA game (narrative driven horror-adventure).

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Designer
      • Apr 2020 - Jul 2022

      Owned, designed and implemented major game content for a AAA Open World RPG (NDA), from pre-production to production. Contributed to the pre-production, prototyping, and ideation stages of other projects (NDA, NDA).Designed and scripted various game elements (including conditional dialogues and gameplay systems), helped improve internal tools and processes, onboarded new designers, and helped with recruitment.

    • Associate Designer
      • Mar 2019 - Mar 2020

    • Italy
    • Design Services
    • 200 - 300 Employee
    • Designer
      • Jun 2018 - Feb 2019

      Owned or had a significant role in successful Service and Content Design projects for the PSA group (internal projects around Innovation, Change Management, Customer Experience and Learning), from concept to deliverable. Organized and managed co-design workshops, designed digital and physical touchpoints, designed a successful engagement program, and wrote various types of content (English/French). Owned or had a significant role in successful Service and Content Design projects for the PSA group (internal projects around Innovation, Change Management, Customer Experience and Learning), from concept to deliverable. Organized and managed co-design workshops, designed digital and physical touchpoints, designed a successful engagement program, and wrote various types of content (English/French).

    • France
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer
      • Feb 2017 - Apr 2017

      Continued my work as Quest Designer, designed new features for our proprietary narrative toolset and worked on the cinematic design of dialogues.

    • -
      • Jan 2017 - Jan 2017

    • Quest Designer (Narrative team)
      • Jul 2016 - Dec 2016

      Designed and wrote non-linear main and secondary quests for Call of Cthulhu (RPG/Adventure | PC, PS4, XBOX ONE), implemented narrative elements, crafted branching dialogue structures and supported various writing needs (English/French).

    • Computer Games
    • Mission Designer
      • May 2016 - Jul 2016

      Created weekly events for Dungeon Monsters (Dungeon RPG | Mobile, Tablet), from concept to release, including story, writing (English/French), level design and game design. Created weekly events for Dungeon Monsters (Dungeon RPG | Mobile, Tablet), from concept to release, including story, writing (English/French), level design and game design.

    • France
    • IT Services and IT Consulting
    • Game Designer / Assistant Producer
      • Dec 2015 - May 2016

      Defined the game concept for a Card Battle Game (internal project | PC, tablet), designed game mechanics and narrative adventures, wrote dialogues (French) and created UI mockups. Defined the game concept for a Card Battle Game (internal project | PC, tablet), designed game mechanics and narrative adventures, wrote dialogues (French) and created UI mockups.

  • Delinquent Games
    • Muskogee, USA
    • Game Designer
      • Jun 2015 - Sep 2015

      Designed RPG mechanics for a cancelled indie game (TPS-RPG | PC), created UI mockups, designed a boss fight, and brainstormed quests. Designed RPG mechanics for a cancelled indie game (TPS-RPG | PC), created UI mockups, designed a boss fight, and brainstormed quests.

    • France
    • Computer Games
    • 1 - 100 Employee
    • Level Designer
      • Oct 2014 - Apr 2015

      Set up, built, and tested 20+ stages for Tour de France 2015 (Sports/Simulation | PS3, PS4, Xbox One) and Pro Cycling Manager 2015 (Sports/Simulation | PC, PS4, Xbox One). Helped improve internal tools. Set up, built, and tested 20+ stages for Tour de France 2015 (Sports/Simulation | PS3, PS4, Xbox One) and Pro Cycling Manager 2015 (Sports/Simulation | PC, PS4, Xbox One). Helped improve internal tools.

    • France
    • Banking
    • 700 & Above Employee
    • Agent Documentation et Conformité Bancaire
      • Jun 2014 - Jul 2014

      Insured the compliance of professional and corporate customer files, communicated with various agencies in the Paris Region, and improved the Excel tracking files. Insured the compliance of professional and corporate customer files, communicated with various agencies in the Paris Region, and improved the Excel tracking files.

Education

  • ISART DIGITAL Paris
    Specialized Master, Game Design
    2013 - 2016

Community

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