Alijah Ladd

Creative Director at Pahdo Labs
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Greater Vancouver Metropolitan Area, CA

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Creative Director
      • Oct 2023 - Present

      Creative Direction for Halcyon Zero, an isometric multiplayer Action RPG set in an ethereal, anime-inspired world. I like it here 💚

    • Design Director
      • Jun 2022 - Oct 2023

    • Canada
    • Entertainment Providers
    • Design Director & Co-Founder
      • Oct 2018 - Present

      Vancouver, British Columbia, Canada ‣ FRAMETRAP Interactive Inc. was founded in 2018 by former Capcom employees as Canada's premier indie fighting game developer.

    • France
    • Computer Games
    • 700 & Above Employee
    • Associate UX Director
      • Oct 2021 - Jun 2022

      Singapore

    • Lead Game Designer - UX
      • May 2021 - Oct 2021

      Singapore

    • Design Manager
      • Jan 2020 - May 2021

      Singapore ‣ Working within the design leadership team on Skull & Bones, an upcoming Triple-A Multiplayer game. ‣ Establishing project-wide design and production processes. ‣ Functioning as a key POC for international co-dev partners. ‣ Managing a team of Sr. Game Designers and Sr. UX Designers.

    • Japan
    • Computer Games
    • 500 - 600 Employee
    • Lead Game Designer / Producer - Games as a Service
      • Apr 2016 - Sep 2018

      Vancouver, Canada Area ‣ Developed competitive/co-op Games as a Service for Capcom U.S.A., Inc. ‣ Worked in the steering team to staff and lead 30+ developers on digital download projects for PC (Steam), Playstation 4, Xbox One, iOS, and Android. ‣ Prepared greenlight materials and presented projects to executive directors and partners such as Valve, Sony, Microsoft, Apple, and Google. ‣ Documented, planned, prototyped, and executed on major features from pre-production through live operations. ‣ Shipped… Show more ‣ Developed competitive/co-op Games as a Service for Capcom U.S.A., Inc. ‣ Worked in the steering team to staff and lead 30+ developers on digital download projects for PC (Steam), Playstation 4, Xbox One, iOS, and Android. ‣ Prepared greenlight materials and presented projects to executive directors and partners such as Valve, Sony, Microsoft, Apple, and Google. ‣ Documented, planned, prototyped, and executed on major features from pre-production through live operations. ‣ Shipped Puzzle Fighter (2017). ‣ Coached a small team of designers spanning multiple projects. Show less

    • Japan
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Jul 2014 - Apr 2016

      Vancouver, Canada Area ‣ Developed several titles for BANDAI NAMCO Entertainment America and Europe. ‣ Worked under the Senior Vice President of Development to staff and lead 20+ developers on free-to-play projects. ‣ Authored and pitched project proposals and design documentation to stakeholders overseas. ‣ Worked between the Vancouver and Tokyo studios to help greenlight Tekken Mobile. ‣ Worked with partner studios on the development of external projects. ‣ Coached a small team of designers spanning… Show more ‣ Developed several titles for BANDAI NAMCO Entertainment America and Europe. ‣ Worked under the Senior Vice President of Development to staff and lead 20+ developers on free-to-play projects. ‣ Authored and pitched project proposals and design documentation to stakeholders overseas. ‣ Worked between the Vancouver and Tokyo studios to help greenlight Tekken Mobile. ‣ Worked with partner studios on the development of external projects. ‣ Coached a small team of designers spanning multiple projects. Show less

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Jul 2013 - Jul 2014

      Vancouver, Canada Area ‣ Developed several top-grossing titles for publisher GREE International, Inc.

    • Game Designer
      • Sep 2010 - Jul 2013

      ‣ Live-ops management. ‣ Feature design. ‣ UI/UX design. ‣ Systems/mechanics design. ‣ Content design.

Education

  • Vancouver Film School
    Diploma, Game Design
    2009 - 2010

Community

You need to have a working account to view this content. Click here to join now