Alijah Ladd
Creative Director at Pahdo Labs- Claim this Profile
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Bio
Experience
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Pahdo Labs
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United States
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Entertainment Providers
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1 - 100 Employee
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Creative Director
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Oct 2023 - Present
Creative Direction for Halcyon Zero, an isometric multiplayer Action RPG set in an ethereal, anime-inspired world. I like it here 💚
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Design Director
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Jun 2022 - Oct 2023
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FRAMETRAP Interactive Inc.
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Canada
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Entertainment Providers
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Design Director & Co-Founder
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Oct 2018 - Present
Vancouver, British Columbia, Canada ‣ FRAMETRAP Interactive Inc. was founded in 2018 by former Capcom employees as Canada's premier indie fighting game developer.
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Associate UX Director
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Oct 2021 - Jun 2022
Singapore
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Lead Game Designer - UX
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May 2021 - Oct 2021
Singapore
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Design Manager
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Jan 2020 - May 2021
Singapore ‣ Working within the design leadership team on Skull & Bones, an upcoming Triple-A Multiplayer game. ‣ Establishing project-wide design and production processes. ‣ Functioning as a key POC for international co-dev partners. ‣ Managing a team of Sr. Game Designers and Sr. UX Designers.
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Capcom
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Japan
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Computer Games
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500 - 600 Employee
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Lead Game Designer / Producer - Games as a Service
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Apr 2016 - Sep 2018
Vancouver, Canada Area ‣ Developed competitive/co-op Games as a Service for Capcom U.S.A., Inc. ‣ Worked in the steering team to staff and lead 30+ developers on digital download projects for PC (Steam), Playstation 4, Xbox One, iOS, and Android. ‣ Prepared greenlight materials and presented projects to executive directors and partners such as Valve, Sony, Microsoft, Apple, and Google. ‣ Documented, planned, prototyped, and executed on major features from pre-production through live operations. ‣ Shipped… Show more ‣ Developed competitive/co-op Games as a Service for Capcom U.S.A., Inc. ‣ Worked in the steering team to staff and lead 30+ developers on digital download projects for PC (Steam), Playstation 4, Xbox One, iOS, and Android. ‣ Prepared greenlight materials and presented projects to executive directors and partners such as Valve, Sony, Microsoft, Apple, and Google. ‣ Documented, planned, prototyped, and executed on major features from pre-production through live operations. ‣ Shipped Puzzle Fighter (2017). ‣ Coached a small team of designers spanning multiple projects. Show less
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BANDAI NAMCO Studios Inc.
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Japan
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Jul 2014 - Apr 2016
Vancouver, Canada Area ‣ Developed several titles for BANDAI NAMCO Entertainment America and Europe. ‣ Worked under the Senior Vice President of Development to staff and lead 20+ developers on free-to-play projects. ‣ Authored and pitched project proposals and design documentation to stakeholders overseas. ‣ Worked between the Vancouver and Tokyo studios to help greenlight Tekken Mobile. ‣ Worked with partner studios on the development of external projects. ‣ Coached a small team of designers spanning… Show more ‣ Developed several titles for BANDAI NAMCO Entertainment America and Europe. ‣ Worked under the Senior Vice President of Development to staff and lead 20+ developers on free-to-play projects. ‣ Authored and pitched project proposals and design documentation to stakeholders overseas. ‣ Worked between the Vancouver and Tokyo studios to help greenlight Tekken Mobile. ‣ Worked with partner studios on the development of external projects. ‣ Coached a small team of designers spanning multiple projects. Show less
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IUGO
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Canada
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Jul 2013 - Jul 2014
Vancouver, Canada Area ‣ Developed several top-grossing titles for publisher GREE International, Inc.
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Game Designer
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Sep 2010 - Jul 2013
‣ Live-ops management. ‣ Feature design. ‣ UI/UX design. ‣ Systems/mechanics design. ‣ Content design.
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Education
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Vancouver Film School
Diploma, Game Design