Ali Beckett

Senior QA Tester at Rocksteady Studios Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
London, England, United Kingdom, UK
Languages
  • English Native or bilingual proficiency

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Bio

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior QA Tester
      • Aug 2019 - Present

      QA Tester at Rocksteady Studios working on Suicide Squad: Kill the Justice League QA Tester at Rocksteady Studios working on Suicide Squad: Kill the Justice League

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • QA Technician
      • Mar 2019 - Aug 2019

      As a QA Technician at Codemasters working on online content for Dirt Rally 2.0, I: • ran through TestRail test plans to ensure that all key single-player and multiplayer functionality worked as expected for each new build of the game that was released • tested new monthly content, such as vehicles and tracks, to ensure that it met the expected level of quality before it was released to players • worked independently or as part of a team of up to 8 testers depending on the requirements of the test cases or feature-area • entered, managed, and regressed issues submitted into the studio's JIRA database • gained experience testing across multiple platforms, including PC, Xbox One, and PS4 Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • QA Intern
      • Jan 2019 - Feb 2019

      As a QA Intern at Failbetter Games brought on to support the launch of Sunless Skies, I: • responded to player tickets through Zendesk to resolve ongoing issues they were experiencing with the game • investigated unknown issues reported by players to determine if they could be replicated, the exact method of replicating them, and how frequently they occurred • updated and added issues to the game's HacknPlan bug database to ensure the rest of the team were aware of what needed addressing • performed regression testing to determine if ongoing issues had been fixed in the latest build of the game before it went live • carried out smoke tests on the latest build of the game to ensure that all key functionality still worked as expected following fixes and build merges before it went live Show less

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Games Research Student
      • Sep 2016 - Jun 2017

      As a Game Research Student at the University of Gloucestershire, I: • worked on a number of projects for both external and internal clients • fulfilled a number of different roles dependant on the demands of the project, such as 3D modeller, animator, and texture artist • supported lecturers and students in day-to-day activities, such as practical learning sessions, university open days, and public events As a Game Research Student at the University of Gloucestershire, I: • worked on a number of projects for both external and internal clients • fulfilled a number of different roles dependant on the demands of the project, such as 3D modeller, animator, and texture artist • supported lecturers and students in day-to-day activities, such as practical learning sessions, university open days, and public events

Education

  • University of Gloucestershire
    Computer Games Design (BSc Hons), Computer Games and Programming Skills
    2014 - 2018
  • Tuxford Academy Post-16 Centre
    A-Levels
    2011 - 2014

Community

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