Alexis Meade
Technical Art Director at Vela Games- Claim this Profile
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Spanish Native or bilingual proficiency
Topline Score
Bio
Hans Godard
I worked with Alexis in Blizzard on the Unannounced Survival game. Alexis has been an excellent Lead, he is a great communicator and deserves a position of Director. Alexis always helped me and trusted me on my day to day tasks, and always values the logic and reflection. I would definitely work with Alexis again in the future :)
Joshua Manning
I've had the privilege of working with and learning from Alexis several times over my career. Alexis is one of the kindest and most empathetic individuals I've had the pleasure of working with. His friendly and thoughtful approach to "teach a dev to solve" that I encountered early in my career was a major jumping off point for me into the realm of Tech Art. Alexis works hard to empower his teammates and give agency to his fellow developers by building an inclusive team culture and strong interpersonal relationships. we're all better for our time and experiences with Alexis. his impact on this team is one that can't be understated. I feel lucky to have called him my lead, and to continue calling him my friend.
Hans Godard
I worked with Alexis in Blizzard on the Unannounced Survival game. Alexis has been an excellent Lead, he is a great communicator and deserves a position of Director. Alexis always helped me and trusted me on my day to day tasks, and always values the logic and reflection. I would definitely work with Alexis again in the future :)
Joshua Manning
I've had the privilege of working with and learning from Alexis several times over my career. Alexis is one of the kindest and most empathetic individuals I've had the pleasure of working with. His friendly and thoughtful approach to "teach a dev to solve" that I encountered early in my career was a major jumping off point for me into the realm of Tech Art. Alexis works hard to empower his teammates and give agency to his fellow developers by building an inclusive team culture and strong interpersonal relationships. we're all better for our time and experiences with Alexis. his impact on this team is one that can't be understated. I feel lucky to have called him my lead, and to continue calling him my friend.
Hans Godard
I worked with Alexis in Blizzard on the Unannounced Survival game. Alexis has been an excellent Lead, he is a great communicator and deserves a position of Director. Alexis always helped me and trusted me on my day to day tasks, and always values the logic and reflection. I would definitely work with Alexis again in the future :)
Joshua Manning
I've had the privilege of working with and learning from Alexis several times over my career. Alexis is one of the kindest and most empathetic individuals I've had the pleasure of working with. His friendly and thoughtful approach to "teach a dev to solve" that I encountered early in my career was a major jumping off point for me into the realm of Tech Art. Alexis works hard to empower his teammates and give agency to his fellow developers by building an inclusive team culture and strong interpersonal relationships. we're all better for our time and experiences with Alexis. his impact on this team is one that can't be understated. I feel lucky to have called him my lead, and to continue calling him my friend.
Hans Godard
I worked with Alexis in Blizzard on the Unannounced Survival game. Alexis has been an excellent Lead, he is a great communicator and deserves a position of Director. Alexis always helped me and trusted me on my day to day tasks, and always values the logic and reflection. I would definitely work with Alexis again in the future :)
Joshua Manning
I've had the privilege of working with and learning from Alexis several times over my career. Alexis is one of the kindest and most empathetic individuals I've had the pleasure of working with. His friendly and thoughtful approach to "teach a dev to solve" that I encountered early in my career was a major jumping off point for me into the realm of Tech Art. Alexis works hard to empower his teammates and give agency to his fellow developers by building an inclusive team culture and strong interpersonal relationships. we're all better for our time and experiences with Alexis. his impact on this team is one that can't be understated. I feel lucky to have called him my lead, and to continue calling him my friend.
Experience
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Vela Games
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Ireland
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Software Development
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1 - 100 Employee
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Technical Art Director
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Apr 2022 - Present
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Principal/Lead Technical Artist - Unannounced
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May 2021 - Apr 2022
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Sr. Technical Artist II/Acting Lead Technical Artist - Incubation / Unannounced
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Jun 2018 - May 2021
Supported multiple projects during their multiple incubation phases.Acting Lead Technical Artist for one specific unannounced project.
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Sr. Technical Artist - Diablo 4
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Jan 2017 - Jun 2018
I was the first Tech Artist on the team. Helped design and set up version 1 of all art pipelines. Helped grow the team and the discipline for Diablo 4.
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Sr. Technical Artist/Character & Rigging Supervisor - WoW
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Jan 2015 - Jan 2017
My team designs, implements, and supports all rigging systems and rigs, and all animation tools, as well as fully supporting the art dev and tool release pipeline. As if that was not enough, we also support sound, character and prop modeling teams.Shipped - World of Warcraft: Legion
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Sr. Technical Artist - WoW
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Oct 2009 - Feb 2016
I designed and implemented a non linear rigging system to be able to produce high quality, consistent and dissimilar rigs. I used to support and create tools for the animation team. Shipped - World of Warcraft: Wrath of The Lich King - World of Warcraft: Cataclysm - World of Warcraft: Mists of Pandaria - World of Warcraft: Warlords of Draenor
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Ready At Dawn Studios
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United States
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Computer Games
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1 - 100 Employee
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Tech Artist
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Jan 2009 - Oct 2009
I created a rigging tool to create different types of characters in a speedy and efficient way. I also created tools for the animation team. I created a rigging tool to create different types of characters in a speedy and efficient way. I also created tools for the animation team.
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Sega Studios San Francisco
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United States
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Computer Games
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Character TD
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Sep 2006 - Dec 2008
I provided generalist support to all disciplines. Working closely with the project leads and directly with the teams, I developed both temporary and long term pipeline solutions. Additionally, I provided training and support to users. Responsibilities Include: * Provision of sample data & Interfaces * Rapid development of Short Term solutions * Assistance with long term pipeline solutions * Creation of training materials. I provided generalist support to all disciplines. Working closely with the project leads and directly with the teams, I developed both temporary and long term pipeline solutions. Additionally, I provided training and support to users. Responsibilities Include: * Provision of sample data & Interfaces * Rapid development of Short Term solutions * Assistance with long term pipeline solutions * Creation of training materials.
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Black Point Studios
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United States
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Entertainment Providers
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1 - 100 Employee
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3D Artist / Technical Artist
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Jul 2005 - Jun 2006
This is a small outsourcing studio, therefore the responsabilities and tasks varied from project to project. I worked on projects like Midway's Stranglehold, and the tv show Lazy Town. This is a small outsourcing studio, therefore the responsabilities and tasks varied from project to project. I worked on projects like Midway's Stranglehold, and the tv show Lazy Town.
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Mexican Government (Secretaria de Salud)
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Mexico City Area, Mexico
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Industrial Designer
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Apr 2002 - Sep 2002
There was a government initiative to create a better social security system for people with low resources. This project needed a publicity campaign. I was part of a team whose tasks included design, management and production of posters, POPs, outfits, and other miscellaneous advertising props There was a government initiative to create a better social security system for people with low resources. This project needed a publicity campaign. I was part of a team whose tasks included design, management and production of posters, POPs, outfits, and other miscellaneous advertising props
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Education
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Art Institute of California-San Francisco
Bachelor's of Science, Media Arts And Animation -
Gnomon School Of Visual Effects
Certificate, Visual Effects for Television and Film