Alex Grona

Founder at Velox XR
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Contact Information
us****@****om
(386) 825-5501
Location
Surrey, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Founder
      • Oct 2019 - Present

      St Johns, Woking, United Kingdom

    • United Kingdom
    • Computer Games
    • Cloud platform architect
      • Nov 2013 - Present

      Woking Consultancy on building highly-scalable solutions in the cloud for multiplayer interactive video games. I have experience with Google Cloud Platform scaling UE4 dedicated servers for clients on multiple platforms: - PS4 - PC/Steam - iOS - Android - Mac

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Principal Engineer
      • Nov 2019 - Mar 2021

      Farnborough Started and shipped Far Cry VR for Zero Latency.

    • United Kingdom
    • Entertainment Providers
    • 1 - 100 Employee
    • CEO, Co-Founder
      • Nov 2014 - Oct 2019

      Woking I'm designing a social online platform across multiple devices, including video game consoles (PS4), mobile devices (iOS, Android) and PC for unlimited number of players from around the world. Atom Universe is a virtual social world for PS4 and Steam launched in Sep 2016. It's the first virtual world on PS4 and the only cross-platform virtual world between PS4 and Steam. We've built a highly scalable technology to accommodate unlimited number of online players from around the world.… Show more I'm designing a social online platform across multiple devices, including video game consoles (PS4), mobile devices (iOS, Android) and PC for unlimited number of players from around the world. Atom Universe is a virtual social world for PS4 and Steam launched in Sep 2016. It's the first virtual world on PS4 and the only cross-platform virtual world between PS4 and Steam. We've built a highly scalable technology to accommodate unlimited number of online players from around the world. Players can socialize (text & voice chat), interact with others (poses, dance), play games (single & multiplayer) and run private spaces with furniture. Also they can customize the appearance of their avatars with clothes, accessories and full-body costumes. Show less

    • France
    • Technology, Information and Internet
    • 1 - 100 Employee
    • 3D VFX Maverick
      • Mar 2014 - Oct 2014

      Portsmouth, United Kingdom In charge of VFX rendering tech of a PS3 game delivering fast and realistic simulation of 3D particles. Features: - physic based simulation - destruction sumulation - SPU rendering - EDGE library

    • Technology, Information and Internet
    • 1 - 100 Employee
    • SE
      • Aug 2012 - Oct 2013

      Golden Square, London NUKE team Contributed in releasing: - Nuke 7 - Nuke 8 Features: - PixelAnalyser - Op graph generation Libraries: - OpenEXR - Qt

    • Retail
    • Senior Software Engineer
      • Aug 2009 - Jul 2012

      Guildford, United Kingdom EA Tech Physics Worked on: • FIFA 2012 • NHL 2012 • SSX • Star Wars (SWTOR) • Tiger Woods PGA Tour 2012 Tools • ANT

    • United Kingdom
    • Entertainment Providers
    • Senior Software Engineer
      • Jun 2009 - Aug 2009

      South bank @HeadStrong in Central Tech team

    • Tools/Engine Programmer
      • Jun 2007 - Jun 2009

      Ealing Studios Lead technology generalist programmer working on a PS3 physics engine for hybrid movie/game title. The task is support LW data and integrate the engine into movie production pipeline.

    • United Kingdom
    • 1 - 100 Employee
    • Physics/Engine Engineer
      • Jun 2004 - May 2007

      Soho Worked on - The Gangs of London (PSP) - Shipped Engine Physics Programmer, main task was to build a light end efficient 2D version of physics engine with some fake 3D effects, to build simple and easy-to-design library for vehicle dynamics on top of physics engine, for a mini game to build a full 3D physics engine with continuous collision detection for accurate collision resolution of fast-moving ball and bowls. - The Getaway 3 (PS3) - Cancelled Programmer of real-time cloth… Show more Worked on - The Gangs of London (PSP) - Shipped Engine Physics Programmer, main task was to build a light end efficient 2D version of physics engine with some fake 3D effects, to build simple and easy-to-design library for vehicle dynamics on top of physics engine, for a mini game to build a full 3D physics engine with continuous collision detection for accurate collision resolution of fast-moving ball and bowls. - The Getaway 3 (PS3) - Cancelled Programmer of real-time cloth simulation with a task of complete integration of leading technology in this area to the engine. Lots of R&D works were done, import/export files from Maya, PC viewer for the library and then PPU version along with engine integration. Show less

    • United Kingdom
    • Telecommunications
    • Software Engineer
      • Nov 2002 - Jan 2004

      Cyprus Project: 3D shooter (Metal Slug clone 3D version) for coin machine “Metal Dogs” Team: 2 engine programmers, 4 script programmers, 5 modelers, 3 painters My position and tasks: Lead programmer, engine programmer, base engine design, complete engine support, engine documentation. Engine: Complete engine development from the beginning, - Node based structure, - Complete Physics integration with full and exact collision detection/resolving technique; efficient binary… Show more Project: 3D shooter (Metal Slug clone 3D version) for coin machine “Metal Dogs” Team: 2 engine programmers, 4 script programmers, 5 modelers, 3 painters My position and tasks: Lead programmer, engine programmer, base engine design, complete engine support, engine documentation. Engine: Complete engine development from the beginning, - Node based structure, - Complete Physics integration with full and exact collision detection/resolving technique; efficient binary space partitioning for fast search of penetrating bodies. - Maya Exporter/Importer: Mesh, Animation - Skeleton Animation, Software skinning; Hardware skinning (vertex programs for Nvidia GeForce chipsets) - Rendeing with OpenGL extensions, optimizations of data-mesh structures for efficient and fast rendering (GeForce MX440 card) - Special effects, Particle systems, software, hardware (based on vertex programs) Show less

    • Ukraine
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Jul 1999 - Oct 2002

Education

  • National Technical University of Ukraine 'Kyiv Polytechnic Institute'​
    Master, IT
    1993 - 1999

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