Alexandros Dimos

Experience Designer at DICE (EA Digital Illusions CE AB)
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Contact Information
Location
Greater Malmö Metropolitan Area, SE
Languages
  • English Full professional proficiency
  • Greek Native or bilingual proficiency
  • Swedish Elementary proficiency

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Alexander Strandberg

I highly recommend Alexandros as a great Designer. His meticulous attention to detail and strong work ethic set him apart in their field. Alexandros has a remarkable eye for detail, ensuring that every aspect of their designs is polished and visually appealing. Their dedication to delivering high-quality work is evident in the projects he undertakes. Another great feat of Alexandros is his constant pursuit of growth and improvement. He consistently goes above and beyond by investing their time outside of work to learn complementary skills such as coding and game design. This commitment to expanding their skill set makes them a more productive and efficient designer. Working with Alexandros' was a pleasure due to their positive attitude and collaborative nature. They actively seek feedback and incorporate it into their designs, fostering a dynamic and iterative design process. Alexandros is a standout UI Designer with an exceptional eye for detail and an unwavering work ethic. His dedication to personal growth and continuous improvement is an inspiration to others. I’ll be happy to answer any questions about Alexandros, just hit me up.

Karin Fredriksson

Alexandros’s focus and responsibility amongst other things has been to transform requirements and interaction flows into intuitive and functional user interfaces. He has been implementing all visual design stages from concept to final implementation and release. He has been working in an agile set up in a close collaboration with other UX designers, as well as UI designers. During his employment he has shown a good understanding of the tech stack and have been quick to adapt designs when technical constraints have come up. He has kept on top of his expertise by learning and implementing accessibility into his designs and keeping himself updated of the industry and competitors. Alexandros always shows a hunger to learn new things, he strives for new and better solutions to keep evolving, both personally as well as within his teams. He is an appreciated team member and always offer his support both regarding other designers as well as his agile teams.

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Credentials

  • User Experience: The Beginner’s Guide
    Interaction Design Foundation (IxDF)
    Apr, 2021
    - Sep, 2024
  • User Research – Methods and Best Practices
    Interaction Design Foundation (IxDF)
    Mar, 2021
    - Sep, 2024
  • Accessibility: How to Design for All
    Interaction Design Foundation
    Feb, 2021
    - Sep, 2024
  • Gestalt Psychology and Web Design: The Ultimate Guide
    Interaction Design Foundation
    Feb, 2021
    - Sep, 2024
  • Membership Certificate
    The Interaction Design Foundation
    Nov, 2020
    - Sep, 2024
  • Unreal Engine 4: Intro to Game Design
    Udemy
    Apr, 2020
    - Sep, 2024
  • Unreal Engine Blueprints - The Ultimate Developer Course
    Udemy
    Mar, 2020
    - Sep, 2024
  • Unreal Engine Blueprint Developer: Learn Visual Scripting
    Udemy
    Feb, 2020
    - Sep, 2024
  • Advanced CSS and Sass: Flexbox, Grid, Animations and More!
    Udemy
    Feb, 2020
    - Sep, 2024

Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Experience Designer
      • Aug 2022 - Present
    • United States
    • Computer Games
    • 700 & Above Employee
    • Senior UX/UI Designer
      • Nov 2021 - May 2022

      - Analysed and audited the accessibility of the current and future design system, for Unreal Engine and Quixel in order to meet WCAG AA. Focused more specifically, in optimizing the color system, to a 4.5:1 contrast ratio, minimum, and adapted the font sizes to be more readable and legible. - Contributed, researched and advised on component and layout changes in the design system version 2 for Unreal Engine and Quixel Bridge. - Identified and documented all the new improvements and… Show more - Analysed and audited the accessibility of the current and future design system, for Unreal Engine and Quixel in order to meet WCAG AA. Focused more specifically, in optimizing the color system, to a 4.5:1 contrast ratio, minimum, and adapted the font sizes to be more readable and legible. - Contributed, researched and advised on component and layout changes in the design system version 2 for Unreal Engine and Quixel Bridge. - Identified and documented all the new improvements and suggestions for the design system and accessibility, which made it easier to align and inform all relevant parties. - Developed a brand new user flow system, to be used in mapping out user flows, creating flow diagrams, information architecture and detailed application tasks. The system was used by various development teams, to map out existing and new features, for Unreal Engine and the desktop applications. Refined it based on the feedback and needs of the development teams. - Redesigned and improved the wireframe system for Quixel and Unreal, which aided in rapid and efficient prototyping / ideation. - Designed flows and made several UI suggestions, for Reality Scan in iPad and Android platforms, that were used by the developers to create a consistent experience, throughout the different operating systems, while maintaining familiar elements from each platform. - Encouraged training and proposed work processes for the design team in order to improve various workflows / processes and skills that directly affected the project and were considered a priority. This aimed at creating a tighter bond between the team members, encouraging collaboration and creating more effective communication between the team. - Assisted in researching node based 3D software to improve the blueprint system for Unreal Engine and discover new ways for a better overall experience. Show less - Analysed and audited the accessibility of the current and future design system, for Unreal Engine and Quixel in order to meet WCAG AA. Focused more specifically, in optimizing the color system, to a 4.5:1 contrast ratio, minimum, and adapted the font sizes to be more readable and legible. - Contributed, researched and advised on component and layout changes in the design system version 2 for Unreal Engine and Quixel Bridge. - Identified and documented all the new improvements and… Show more - Analysed and audited the accessibility of the current and future design system, for Unreal Engine and Quixel in order to meet WCAG AA. Focused more specifically, in optimizing the color system, to a 4.5:1 contrast ratio, minimum, and adapted the font sizes to be more readable and legible. - Contributed, researched and advised on component and layout changes in the design system version 2 for Unreal Engine and Quixel Bridge. - Identified and documented all the new improvements and suggestions for the design system and accessibility, which made it easier to align and inform all relevant parties. - Developed a brand new user flow system, to be used in mapping out user flows, creating flow diagrams, information architecture and detailed application tasks. The system was used by various development teams, to map out existing and new features, for Unreal Engine and the desktop applications. Refined it based on the feedback and needs of the development teams. - Redesigned and improved the wireframe system for Quixel and Unreal, which aided in rapid and efficient prototyping / ideation. - Designed flows and made several UI suggestions, for Reality Scan in iPad and Android platforms, that were used by the developers to create a consistent experience, throughout the different operating systems, while maintaining familiar elements from each platform. - Encouraged training and proposed work processes for the design team in order to improve various workflows / processes and skills that directly affected the project and were considered a priority. This aimed at creating a tighter bond between the team members, encouraging collaboration and creating more effective communication between the team. - Assisted in researching node based 3D software to improve the blueprint system for Unreal Engine and discover new ways for a better overall experience. Show less

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • User Interface Designer
      • May 2018 - Nov 2021

      - Influenced the redesigning of Ubisoft’s game platform, by contributing to the overall design, aesthetics and suggested future features. - Contributed and advised on changes in the new design system. - Coordinated the design of various features of Ubisoft Connect, focusing on player centric design, considering the player and game team needs and wants. - Communicated with product owners and developers for the smooth implementation of new features. - Integrated accessible and… Show more - Influenced the redesigning of Ubisoft’s game platform, by contributing to the overall design, aesthetics and suggested future features. - Contributed and advised on changes in the new design system. - Coordinated the design of various features of Ubisoft Connect, focusing on player centric design, considering the player and game team needs and wants. - Communicated with product owners and developers for the smooth implementation of new features. - Integrated accessible and inclusive design, which came with the redesigned Ubisoft Connect. - Contributed to improving user satisfaction and perception, which strengthened the platform’s marketshare. - Monitoring and iterating on existing features, along with UX designers and the design team. To provide ongoing improvements across a live service.

    • Junior User Interface Designer
      • Jun 2017 - May 2018

      - Oversaw research and design of Ubisoft’s mod tool made for Assassin’s Creed Origins in collaboration with game designers. This feature is unique to Ubisoft’s platform and was by design adaptable to any game. - Planned and coordinated the design of Ubisoft Connect’s in-game store. This lead to amplified sales, coming from in-game items and currency, bought directly from the Ubisoft Connect’s client’s in-game overlay

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Graphic Designer, UX | UI Designer
      • Jan 2010 - Jun 2017

      From logo/printed design to Interfaces From logo/printed design to Interfaces

    • Creative & Art Director
      • Apr 2015 - Apr 2016

      -Women Making history is an non government organisation about the immigrant women in malmo and their history in this city. As an Creative & Art director i was responsible in redesigning the newsletter (magazine) and work on some mock ups about the website and posters/flyers. The whole redesign could be characterised as an Advertising Campaign made from scratch. -Bakgrund Av Malmös medborgare är nästan 50 000 kvinnor utlandsfödda. Deras liv och arbete utgör en viktig del av stadens… Show more -Women Making history is an non government organisation about the immigrant women in malmo and their history in this city. As an Creative & Art director i was responsible in redesigning the newsletter (magazine) and work on some mock ups about the website and posters/flyers. The whole redesign could be characterised as an Advertising Campaign made from scratch. -Bakgrund Av Malmös medborgare är nästan 50 000 kvinnor utlandsfödda. Deras liv och arbete utgör en viktig del av stadens historia och har under decennier bidragit, och fortsätter att bidra, till stadens utveckling, socialt, politiskt och ekonomiskt. Trots det saknas kvinnornas erfarenheter i den officiella historieskrivningen. Projektet 100 år av immigrantkvinnors liv och arbete i Malmö vill ta ett litet steg i att försöka ändra det och synliggöra kvinnorna i historien om Malmö. Initiativtagare och samarbetspartners Projektet har initierats av journalisten och aktivisten Parvin Ardalan i samarbete med nätverket Feminist Dialog, Malmö Museer, ABF och forskningsprojektet Living Archives vid Malmö högskola. Projektet finansieras delvis av Kulturrådet och Malmö högskola medverkar delvis med stöd av Vetenskapsrådet. Show less -Women Making history is an non government organisation about the immigrant women in malmo and their history in this city. As an Creative & Art director i was responsible in redesigning the newsletter (magazine) and work on some mock ups about the website and posters/flyers. The whole redesign could be characterised as an Advertising Campaign made from scratch. -Bakgrund Av Malmös medborgare är nästan 50 000 kvinnor utlandsfödda. Deras liv och arbete utgör en viktig del av stadens… Show more -Women Making history is an non government organisation about the immigrant women in malmo and their history in this city. As an Creative & Art director i was responsible in redesigning the newsletter (magazine) and work on some mock ups about the website and posters/flyers. The whole redesign could be characterised as an Advertising Campaign made from scratch. -Bakgrund Av Malmös medborgare är nästan 50 000 kvinnor utlandsfödda. Deras liv och arbete utgör en viktig del av stadens historia och har under decennier bidragit, och fortsätter att bidra, till stadens utveckling, socialt, politiskt och ekonomiskt. Trots det saknas kvinnornas erfarenheter i den officiella historieskrivningen. Projektet 100 år av immigrantkvinnors liv och arbete i Malmö vill ta ett litet steg i att försöka ändra det och synliggöra kvinnorna i historien om Malmö. Initiativtagare och samarbetspartners Projektet har initierats av journalisten och aktivisten Parvin Ardalan i samarbete med nätverket Feminist Dialog, Malmö Museer, ABF och forskningsprojektet Living Archives vid Malmö högskola. Projektet finansieras delvis av Kulturrådet och Malmö högskola medverkar delvis med stöd av Vetenskapsrådet. Show less

    • Creative & Art Director
      • Aug 2012 - Aug 2013

      - Art director for two issues of ioanninabars magazine (for printed and online version, issues 3 & 4, http://issuu.com/ioanninabarsmagazine ). - Creative & art director for two issues of ViP Classic magazine (for printed and online version, issues 20 & 21) - Designed a new layout for the ViP Classic magazine. - Designed and supervised the creation of advertisements according to the client's demands and directions. - Communicated with the clients regarding their pages in the… Show more - Art director for two issues of ioanninabars magazine (for printed and online version, issues 3 & 4, http://issuu.com/ioanninabarsmagazine ). - Creative & art director for two issues of ViP Classic magazine (for printed and online version, issues 20 & 21) - Designed a new layout for the ViP Classic magazine. - Designed and supervised the creation of advertisements according to the client's demands and directions. - Communicated with the clients regarding their pages in the magazine and discussed suggestions/changes to them. - Supervised the creative progress of the magazines. - Assisted in taking marketing and advertising decisions for the overall planning of the magazine. - Worked under heavy load and time pressure to meet the deadlines. - Responsible for the communication between the agency and the printing house and responsible for handling the correct files for printing (CMYK profiles, makrs, bleed etc). Show less - Art director for two issues of ioanninabars magazine (for printed and online version, issues 3 & 4, http://issuu.com/ioanninabarsmagazine ). - Creative & art director for two issues of ViP Classic magazine (for printed and online version, issues 20 & 21) - Designed a new layout for the ViP Classic magazine. - Designed and supervised the creation of advertisements according to the client's demands and directions. - Communicated with the clients regarding their pages in the… Show more - Art director for two issues of ioanninabars magazine (for printed and online version, issues 3 & 4, http://issuu.com/ioanninabarsmagazine ). - Creative & art director for two issues of ViP Classic magazine (for printed and online version, issues 20 & 21) - Designed a new layout for the ViP Classic magazine. - Designed and supervised the creation of advertisements according to the client's demands and directions. - Communicated with the clients regarding their pages in the magazine and discussed suggestions/changes to them. - Supervised the creative progress of the magazines. - Assisted in taking marketing and advertising decisions for the overall planning of the magazine. - Worked under heavy load and time pressure to meet the deadlines. - Responsible for the communication between the agency and the printing house and responsible for handling the correct files for printing (CMYK profiles, makrs, bleed etc). Show less

Education

  • Malmö University
    Master of Arts (M.A.), Interaction Design
    2014 - 2016
  • Middlesex University
    Bachelor of Arts (B.A.), Graphic Design
    2008 - 2012

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